3.21.2b Patch Notes
" He act like there is no difference between act 8 and t16 map You are wasting your time. He didn't even play the patch at any place in the game that would test his pc. Why am I still here
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" Of course he's gonna have these brain rot takes, he doesn't even play the game to begin with so he won't have any performance issues. He was still at act 3 yesterday. "i fixed it with (insert random fix that doesn't work) so it'll work for you as well, if not then you're just lazy or poor" To ziipher: clearly your "fixes" it don't work for everyone, but even if they did. It should not be on the users to fix performance on an already properly running game. In literally not a single industry is it normal for users paying for a product to troubleshoot and fix the issues a company caused. Stop glazing bad business practices, GGG is not gonna hire you. Last edited by FallenInferno#3568 on Jul 28, 2023, 12:45:25 PM
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Last edited by FallenInferno#3568 on Jul 28, 2023, 12:51:07 PM
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" 18 out of your 21 forum posts are in this thread. You're baiting. | |
I learned something from the Technical Support section, tried it out just now, and it made my game better.
Even though you've moved your game client to an SSD, the shader cache still stays on your hard drive. I moved my shader cache to my SSD and ran a delirious map, and saw almost no slowdown, even though the shader bar was fully blue for some of the time. I added the following line in my production_Config.ini file [GENERAL] cache_directory=E:\Path of Exile\Cache <-- add this line If cache_directory already exists, replace the line instead of adding a new line. E: is my SSD. I created the folder Cache and left it empty. |
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" Tried, tested, only drive is an SSD, no help. |
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Contrary to what some people here may believe, this patch (3.21.2) really did introduce a lot of performance issues and random visual bugs, regardless of what kind of hardware you have. If anyone claims otherwise, they either hang out in their hideout all day without playing any actual content, or they have a configuration that is somehow hitting the "sweet spot" for the new particle system (essentially mirroring the rigs of the development team, assuming any form of performance optimization was done from their side to begin with).
Now, my PC is not the best thing money can buy nowadays (far from it in fact), but it is still a very solid machine (capable of running a game like Battlefield 2042 fully maxed out): I play at 1080p (1920x1080 resolution), use DirectX12 as a renderer and have VSync set to Locked. CPU: Core i7 10700k GPU: RTX 3070 Ti RAM: 32 GB DDR4 3600 MHz So far, I have tried all 3 possible rendering options and various different settings, DirectX11 and Vulcan are producing random visual bugs for half of my MTX (regardless of the exact Graphics settings), while DirectX12 does not have those same MTX related bugs at least. A specific example for those bugs that I can give is the combination of Sunrise Shield + Sunrise Weapon Effect applied to it. Apart from that, I am experiencing random visual bugs with Syndicate content - sometimes various textures will bug out and start flashing when exiting a Research encounter, and the Catarina fight is also producing similar visual bugs (with a 100% success rate so far, seems to happen almost always after the first phase). ![]() When it comes to general performance issues, I can notice drops in my FPS (which were never present before) for content like harbingers (especially harbinger bosses, even more so if there are a couple of them next to each other), harvest and blight. The most significant performance problems (based on my observations so far) seem to be associated with lightning based skill effects, but not isolated to them. As a conclusion, the game is far from unplayable for me personally (it's just annoying at times), but I can certainly see how that can be true for someone with weaker hardware. Also, it appears that this patch introduced a very serious increase in the RAM usage for the game (it would hardly ever take more than 5 GB before this patch). ![]() And no, the game is not running fine for 99.9% of the player base, I am in a guild with almost 140 members, and most of my guildmates are experiencing the exact same issues as me, some are even having a much worse time when it comes to the overall performance (those who aren't are not really actively playing the game at the moment, mostly sitting AFK in their hideouts) ;) |
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Ok so, why is poe using 9 gigs of my vram?
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" Thank you, well put. https://www.youtube.com/user/PeipeMasta
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For those having trouble moving over to the technical support side of this forum, here is some helpful information.
https://www.reddit.com/r/pathofexile/comments/votvq2/deleting_the_cache_folders_and_the_contents_of/ This post explains how he fixed his game. It removed the studdering, and also can remove some visual bugs that most likely happened when the most recent patch dropped on Monday. " Here is from their technical support page. When you delete your cache folders, you will have degraded performance for a while as the client recompiles as needed. If people are not taking this step it is advised to do so as this can cure seeing visual artifacts that 99% are not seeing in game. There is someone above me who has the same setup as I do. Only difference is I have an I9 compared to his I7. I crashed and studdered alot during the first and second days. I took steps as should everyone, to make sure my client was cleared of the old shaders by deleting folders, and also deleting configuration files. I made sure to set my graphics options for my gpu back to the default "let the 3d application decide" as path of exile has introduced new options. Only makes sense to do my part to make sure there are no issues on my end. To have similar pc specs and have completed different issues, is odd. The specs above should breeze through poe right now without a hiccup. For some reason, it isnt. some of the bugs mentioned above that the person is seeing is visual bugs, something that is typically from shaders. Maybe poe is looking at both the old shaders and new shaders? maybe there is something they can do for this? If its not obvious, deleting your old cache folders should remove some of the visual bugs you are seeing. I have been playing back at 100% since wednesday. Since i had to let the shaders recompile which took a few hours. I typically will wait when entering a map to let the shaders finish downloading what they need before starting the map. Sadly, based on the technical support page, it seems most people arent doing anything about contacting ggg. Looking over the page there are less than 100 people posting to GGG about their technical problems. Weird right? You would figure the support page would have threads with 50+ pages if it was affecting a large group of people. I guess no one really wishes to have their client working as they need it to be. Many of us typically take care of our own problems by following their technical support thread. It really does cover everything you need to know. Hopefully some people can go ahead and start posting to GGG in the technical support section to get their game fixed. Posting in this thread isnt the best way to get the help they need. This thread has been posts made by people responding to me, artificially increasing the number of pages we see here. Its a shame most people couldnt just post in technical support instead. |
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