3.21.2b Patch Notes
" me? I think i'm in the 99.9% who dont have any issues lol Even in game, people are all saying they have no problems. |
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" Last edited by Seryali#0320 on Jul 28, 2023, 12:34:06 PM
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" You dont have problem because your game ends act 10. Anyone can check your progress in leagues, do you know about it?)) |
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" He act like there is no difference between act 8 and t16 map You are wasting your time. He didn't even play the patch at any place in the game that would test his pc. Why am I still here
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" Of course he's gonna have these brain rot takes, he doesn't even play the game to begin with so he won't have any performance issues. He was still at act 3 yesterday. "i fixed it with (insert random fix that doesn't work) so it'll work for you as well, if not then you're just lazy or poor" To ziipher: clearly your "fixes" it don't work for everyone, but even if they did. It should not be on the users to fix performance on an already properly running game. In literally not a single industry is it normal for users paying for a product to troubleshoot and fix the issues a company caused. Stop glazing bad business practices, GGG is not gonna hire you. Last edited by FallenInferno#3568 on Jul 28, 2023, 12:45:25 PM
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Last edited by FallenInferno#3568 on Jul 28, 2023, 12:51:07 PM
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" 18 out of your 21 forum posts are in this thread. You're baiting. | |
I learned something from the Technical Support section, tried it out just now, and it made my game better.
Even though you've moved your game client to an SSD, the shader cache still stays on your hard drive. I moved my shader cache to my SSD and ran a delirious map, and saw almost no slowdown, even though the shader bar was fully blue for some of the time. I added the following line in my production_Config.ini file [GENERAL] cache_directory=E:\Path of Exile\Cache <-- add this line If cache_directory already exists, replace the line instead of adding a new line. E: is my SSD. I created the folder Cache and left it empty. |
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" Tried, tested, only drive is an SSD, no help. |
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Contrary to what some people here may believe, this patch (3.21.2) really did introduce a lot of performance issues and random visual bugs, regardless of what kind of hardware you have. If anyone claims otherwise, they either hang out in their hideout all day without playing any actual content, or they have a configuration that is somehow hitting the "sweet spot" for the new particle system (essentially mirroring the rigs of the development team, assuming any form of performance optimization was done from their side to begin with).
Now, my PC is not the best thing money can buy nowadays (far from it in fact), but it is still a very solid machine (capable of running a game like Battlefield 2042 fully maxed out): I play at 1080p (1920x1080 resolution), use DirectX12 as a renderer and have VSync set to Locked. CPU: Core i7 10700k GPU: RTX 3070 Ti RAM: 32 GB DDR4 3600 MHz So far, I have tried all 3 possible rendering options and various different settings, DirectX11 and Vulcan are producing random visual bugs for half of my MTX (regardless of the exact Graphics settings), while DirectX12 does not have those same MTX related bugs at least. A specific example for those bugs that I can give is the combination of Sunrise Shield + Sunrise Weapon Effect applied to it. Apart from that, I am experiencing random visual bugs with Syndicate content - sometimes various textures will bug out and start flashing when exiting a Research encounter, and the Catarina fight is also producing similar visual bugs (with a 100% success rate so far, seems to happen almost always after the first phase). When it comes to general performance issues, I can notice drops in my FPS (which were never present before) for content like harbingers (especially harbinger bosses, even more so if there are a couple of them next to each other), harvest and blight. The most significant performance problems (based on my observations so far) seem to be associated with lightning based skill effects, but not isolated to them. As a conclusion, the game is far from unplayable for me personally (it's just annoying at times), but I can certainly see how that can be true for someone with weaker hardware. Also, it appears that this patch introduced a very serious increase in the RAM usage for the game (it would hardly ever take more than 5 GB before this patch). And no, the game is not running fine for 99.9% of the player base, I am in a guild with almost 140 members, and most of my guildmates are experiencing the exact same issues as me, some are even having a much worse time when it comes to the overall performance (those who aren't are not really actively playing the game at the moment, mostly sitting AFK in their hideouts) ;) |
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