3.21.2b Patch Notes
" I have the opposite problem, the game doesn't seem to use more than 20% of my available vram ever, and it's not a new rig at all. Massive stutters all over the place, even when entering the same map again after dying and when 90% of the mobs are already dead. " I've been doing a lot of Syndicate lately trying to burn through Jun missions and I didn't get those glitches. I assume you mean the khaki-coloured things? If so, that might be something on your end after all. I did 3 Catarina's today and didn't see anything like that. The end is nigh Last edited by Hosshiun#0964 on Jul 29, 2023, 1:56:48 PM
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" This is not working. I'm running the same 2 maps. Every single encounter still stutters after 2 hours. Back to Vulkan with invisible mobs and effects. Fun!!! Last edited by greatwhitepine#0470 on Jul 29, 2023, 2:38:59 PM
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Followed Tech Support general guidelines and did all steps.
Game runs a bit smoother. It still runs smooth, but ramps up gpu/cpu on stacked essences or big packs... where it never used to before the change. Biggest complaint now though... is the random crashes. In the hideout mainly. If I mess around in my stash for a while crafting or just sitting idle for a few minutes, game just crashes for no reason. |
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I hope this was not the last patch for this messy engine state. I still can't delve, because the game crashes when I zoom out the map and the game still stutters more than before and uses way more resources.
Ryzen 9 5950 X RTX 3060 Ti 64 GBs of RAM Samsung SSD 980 PRO 1TB |
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I noticed that each time I log in, the shaders bar goes to full for maybe a minute or two, in town. You would think that it's compiling the shaders right?
but when the shader bar goes empty and I re-enter the town it goes back to full again (for as long as the first time). Why would it have to compile shaders (like it's the first time) each time I go back to town? I think I found the source of the problem. It wasn't poe's cache folders, but Nvidia's shader cache folders instead. Check your Nvidia control panel settings and see what's the shader cache folder size limit (increase it if you can). Also, check the folder's size on your computer. for example, you might have the max cache folder size set to 4gb and the folder be full, so it will have to constantly delete older files to make space for the new ones. And by the way, I found files in my Nvidia's cache folder dating back to the exact day I started playing poe (those are all from before the patch and could be causing problems but I'm not sure). BUT... as a precaution, don't delete anything from Nvidia's cache folders. Just move them elsewhere and test if things get better. After I cleared the Nvidia cache folder, My shader bar would no longer stay at full each time I go back to town, but it has caused a few stutters which I think could be related to the lack of any cached shaders on my system which should technically go away the more I play. The default path for the Nvidia shader cache folder should be something like: C/Users/(YourUserName)/AppData/local/Nvidia/ Edit: this only shortened loading/shader compiling times, the stutters remain as before Last edited by Zenthon74#1980 on Jul 30, 2023, 3:41:25 AM
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>go to subterranean encampment
>open map >scroll out 7 notches >everything's good >scroll 8th notch out >game crashes repeatable. unforgivable. |
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" On my Nvidia 4060, the game crashes when I zoom out while using the DirectX11 renderer. Switching to the DirectX12 renderer stops the crashing, though the Delve chart gets glitchy when zoomed out all the way. Vulkan had none of those problems with the Delve chart, but FPS in the game even in hideout was very choppy so I switched back to DirectX12 (which is what I always use anyway) and I simply don't zoom the chart out. |
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Deleting shader cache won't do a darn thing when the game accesses all accessible renderer options at the same time, in tandem.
Tested as of 5 minutes ago, and found now. Last edited by bvanharjr#5617 on Jul 30, 2023, 6:14:26 AM
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Deleting shader cache and increasing shader cache limit to 10GB in NVIDIA control panel worked for me. It basically takes longer to load stuff for the first time, when you've already loaded it however; it'll reach for the shader file and wouldn't take as long. Base limit of shader cache for Nvidia is 1GB, which is reaaallly low for all games combined. So I increased it to 10. Shader performance graph still spikes when loading something new, but it gets increasingly better the more it loads.
Another solution is limiting your CPU usage. Yes, sounds stupid, but it worked. Basically POE might take over all of your CPU if you leave it at 100%, leaving no room for other programs to work, causing the lag. I have 1650 and i510300, and it works a lot better now that I've optimized it a bit. Still getting lag spikes for juiced packs and gigantic yellow glowing clusters of mobs, but hey, 70% of the time, the game worked fine. Need to get Tier 5 Crucible armor set before league's end. No time to grind OSRS smh.
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" this guy is HILARIOUS! theres plenty of people here complaining about the problem. theres even a guy in a guild with 140 people claiming that MAJORITY of them suffers from the same problem....and yet ziipher: nuh uh.They wont make another patch because 99.9% of the base have no issues. it really baffles me. i thought people who played POE are good at math as well. well....i guess thats not always the case.LOL! |
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