Help me, I was banned on the tft and I don't understand what happened.
" These are solid ideas, even arguably adding some friction (listing limits, costs). Personally I've only ever argued in these trade threads against things I see as making "shopping" easier which automatically makes the organic game-play loop worse than it already is because rewards are tuned for CuteDog to have a couple dopamine hits per night, which means a normal player is lucky to find something interesting once a week. The main issue is that the more effortless you make something in any game, the more people will use it. Even just making it nicer means more items get listed. Personally I think Last Epoch has good compromises on paper. "only 10% of players care about melee" - Aesop's Fox if he was a GGG dev
"when you die in this game, typically you're getting one shot, you're dieing in one frame; almost always" -Ben_ |
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While I truly dislike the idea of TFT, their existence is just a result of GGG's trading politics. Everything that is wrong with TFT can and should be blamed on GGG.
In short: GGG do not want the player to have easy access to certain things in the game. That is clear as day; The 8 mods maps you want, the compasses you want, the invitations you want or whatever. But, if you're willing to spend time and effort on trade, the option is there; balanced around that time and effort. TFT removes this. What are they (GGG) doing about it? Nothing. So to have a trade discussion, we just have to ask one simple question before we start: Are you OK with the 'fact' that certain things are meant to be rare, and more or less unobtainable in great numbers, i.e. not having instant access to everything you want? If you're OK with that, a discussion around changes and improvements to trade can be a productive discussion, where limitations and restrictions are an important part of that discussion. If you're not OK with that and believe that if you have the cash, you should have the access without effort, I struggle to see a middle ground between you and GGG. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you. Last edited by Phrazz on Jul 8, 2023, 7:07:35 AM
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To everyone else, but alhazred:
When you are faced with de-contextualization, nit picking, avoidance of self evident truths, and an agenda the first thing you have to do is go back to the start. This was the original comment:
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" " " " " " To everyone, but alhazred: As soon as you do that tedious work. You need to read your side to remember what was the entire context. See if there was any miscommunication, fallacies or lies. My original comment is a follow up the op's post it self. Literally stating the usual / expected outcomes for each party involved (GGG, TFT, OP) and how they usually respond and react to these types of threads. GGG usually says it's outside of their company bondaries, TFT doesn't care at all, OP suffers the penalty of being excluded out of the economy. My follow-up comment further drives the point that I'm talking about the three parties, but this time expanding on what GGG could do to stop this sort of foul behavior from groups like TFT. Now I haven't yet responded to alhazred, because I think it's important to take a step back and look at the bigger picture. If I simply reply to every single de-contextualized comment eventually I will find myself defending a position that's not my original position and/or it's impossible to defend. This happens all the time in debate, but I digress. Let's get back to the topic. --- Now, I'm replying to you alhazred: To my original comment your first reply is riddled with disdain against trading in path of exile and total self identification with SSF / ruthless. So, why does a Solo Self Found / Ruthless aficionado feel the need to tell the rest of us (competitive trade league players) that our way of playing the game is less than? You don't see me going into a SSF / R post and saying "You see! this is why you need to trade for items". Of course not, that would be nonsensical. Not only I would fail to convert a SSF / R player into a competitive trade league players, but I wouldn't be able to communicate at all. I will just be shouting words at the wind. Then I ask "How did you go from not being true to trivializing the game?" His answer? I'm just being hyperbolic. Really? Is it really hyperbole? Compare two average players one with tools like the ones provided by TFT and one without. Which competitive trade league player is going to have an edge over the other? It's like comparing a guy with a stone axe with a guy with a chain saw and a full tank and they are both trying to speedrun one tree. The comment goes on with a complete melting pot of dubious food. Literally mixing all 'game modes' (league mechanics) with crafting and high end crafting. I think there is no point in replying to that. How could I? It would take a lot of time for me to cover everything. So where is the meat in this comment? The meat is implied. He basically stated that Belton is out of TFT and he is doing high end crafting and because he managed to do it that is proof that ALL players are able to excel and trivialize the game without TFT. 🤣 As if Belton did it alone... As if Belton didn't have an army supplying him currency... As if he's not trying to recoup the currency people entrusted in him (he is literally at a loss right now and only time and hard data will tell if they profit from this)... As if that's the average experience for everyone. The next comment I made was to provide 3 examples of player driven economy games with healthy markets. Because if the argument is that it's impossible for us to have this, then just by showing 3 examples from 3 other games should be enough for people to just acquiesce and acknowledge a self evident truth. ... and His reply to it? a post by Chris. I honestly don't care. You can rationalize bots all you want. You can call it arbitrage. You can call it giving liquidity to the market. You can call it a pink unicorn for all I care. There is ZERO arguments for it. None. Why? Because you need to anonymously pay a hacking group for the privileged of a subscription service to a bot. ALL ARGUMENTS DIE HERE. You literally circumvent laws and break ToS to have access to 'providing liquidity to the game' or just 'giving a good service to people' or 'arbitrage'. Non sense. Then you ban in waves as to not up set the market? WHAT! and the waves are far apart? WHAT! and when you finally ban bots inflation goes down? WHAT! Non sense. The next comment boils down to "you want much less friction (aka near effortless low risk trading that is easier to automate and dominate with bots)". Facepalm. Somebody is unaware of how concepts and formulas in economics draw inspiration from fluid dynamics. Nobody wants friction when money (as in in-game currency) is involved. NOBODY. What's next? Hunger games in the supermarket? --- To anyone, but alhaz... if you ever have to make an argument in an area outside your expertice you can google or at the very least make a simple chat-gpt prompt. For example:
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In economics, several concepts deal with removing friction or reducing inefficiencies in various economic processes. Here are some key concepts: Free trade: The idea of removing barriers, such as tariffs and quotas, to facilitate the exchange of goods and services between countries, allowing for greater efficiency and specialization. Deregulation: The process of reducing or eliminating government regulations and restrictions on industries and markets, aiming to promote competition and remove unnecessary burdens on businesses. Market efficiency: The concept that markets should operate smoothly and quickly incorporate all relevant information into prices, without unnecessary frictions or distortions. Electronic payments and digital currencies: The shift from physical cash and traditional banking systems to electronic payments and cryptocurrencies, aiming to reduce transaction costs, increase convenience, and remove geographic barriers. Competition policy: The framework of laws and regulations designed to promote competition and prevent anti-competitive behavior, such as monopolies and price-fixing, which can create frictions in markets. Privatization: The transfer of state-owned enterprises or assets to private ownership, often done to introduce competition, improve efficiency, and reduce bureaucratic frictions. Streamlining bureaucracy: The process of simplifying administrative procedures and reducing red tape to make it easier for individuals and businesses to interact with government agencies and access services. Infrastructure development: Investing in and improving physical infrastructure, such as transportation networks, telecommunications, and energy systems, to facilitate the movement of goods, services, and information, reducing frictions in economic activities. These concepts aim to minimize inefficiencies, barriers, and unnecessary frictions in economic systems, promoting greater efficiency, productivity, and overall welfare. I'm not even going to read it and I don't care if chat-gpt made any errors. The point is to research before making wild claims. --- As for bots and AI... programming is a skill. A skill that I bet not many people that play this game have. Further more, the knowledge and experience required to make a bot with AI to do the things you are saying is even more niche. So much that it stops being a player problem and becomes a GGG problem and they will be able to detect and ban those bots. People will submit copies of the bots to GGG for forensic analysis. GGG will issue bans and the problem will continue until it's just too expensive and time consuming to develop a bot. THAT'S HOW YOU FIX the hypothetical issue. Until then, it makes no sense to frivolous introduce 'friction', because that only exacerbates the problems and the disparities between the haves (bot) and the have-nots. |
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" Lmfao they should sticky this at the top of general discussion under the tag of like "TFT Bans" Also agreed with Phrazz, if trade friction is intended to stop players from doing what TFT does GGG are long past when they could ignore it and they needed to hard code some rules instead of just letting it happen while it slowly distorts the playerbase's expectations. Its on GGG to set where they want the parameters to lie. Personally I think TFT is a blight on the game and has done immeasurable damage, which is ironic as I play on HC and never have to interact with them in any way :p Last edited by Draegnarrr on Jul 8, 2023, 7:30:25 AM
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" Our pains and tribulations with trading and TFT are not mere hyperbole or exaggeration. They are self evident truths that are further thrusted onto our faces by the fact that other player driven economies have solutions in place that work! The elephant in the room is that Blizzard tainted the entire concept with their AH (with their foul RMAH). 🤢🤮 Just saying it makes me want to puke... but that's not to say that there is no way to provide the tools we need. Specially when you see the 3 examples I gave earlier in action. How can GGG implement this? Idk and honestly idc. I'll be happy with anything other than the status quou of having to abide by a self righteous, power tripping, megalomaniac who doesn't even play the game and his entire way of making money is just by proving an escrow service. It would take literally minutes for GGG to provide an escrow NPC or bench. Just a place you can place your item. Wait for the conditions of trade to be fulfilled and then give the payment to the seller and the item to the buyer. SIMPLE. Once they have that rudimentary system is just a question of building up. THIS system is a great introduction to programming. So if you guys (GGG) introduced Regex as a gateway drug into coding... mind as well also introduce conditional statements and logic. Even in a rudimentary form they will be invaluable to players because they will be learning tools for LIFE. One of the devs stated he loved factorio. You can go the factorio route or the magnum opus route and make the entire concept of an escrow into a mini-game. Or avoid yourselves the cost of development and give us bubbles we can link to make conditionals. Most trades are not complex at all just constrained by the small trade window. So you could implement the escrow system in an extremely rudimentary form... Just a trade window with infinite space and a way to automatically calculate how much currency is in the window (15,000 chaos + 25 mirros + 300 exalts). You guys don't even have to tell me what the total price is. I can just copy paste that into a spreadsheet or write it down. Last edited by MaturinGuardianOfTheBeam on Jul 8, 2023, 7:49:16 AM
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" Drop rate adjusted SSF. Count me in. Mirrors drop like Divines now. Divines and Exalts like Chaos orbs. And Mageblood drops like that Karui amulet. THATS well balanced for a fun SSF experience. Last edited by navigator4223 on Jul 8, 2023, 2:04:58 PM
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" Just add in (voided) and have at it. Personally got this game because its multiplayer before SSF existed. Innocence forgives you Last edited by SilentSymphony on Jul 8, 2023, 6:17:56 PM
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" I like the mixed aspect a lot. Just wish there was an auction house. With the ultra low drop rates of currency, SSF in its current state is not an option for me. |
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" I agree with everything you said but quoting this for emphasis. No one expects perfection. All I am really hoping for is that they just try. | |
" Well, this guy is definitely an expert in getting banned there. and probably on this forum too. OP - Stop using discord for poe. |