POE 2 speed slowed down. Yay or Nay ?

And now I'm bored with the current gameplay totally bored
"
Phrazz wrote:
One step they could/should do, is to make attack speed and attack time separate. Currently, if you have 1 APS, your attack is slow as hell. It doesn't have to be; the attack time of your skill could be made very quick, even though the time between attacks would still be ~1 second.
I'd be really interested to see how this kind of complication to attack-time curves worked out in POE. Makes me think of the guns in Pillars of Eternity, where the very short attack time and very long recovery time lead to a bunch of new tactical concerns (not all of which would be relevant here of course, but still).

Plus, the way it is now - along with the feet-glued-to-the-ground-while-attacking thing - helps leads to some silly behaviour like the classic "monster walking away extremely slowly is entirely safe".
Won't happen.
"
mentos1308 wrote:
Personally, I'm in favor of changes related to speed


I am too, but only a notch. They should absolutely not reduce it to Diablo levels of speed. PoE IS and SHOULD be a fast paced game. But the crazy side of things (read lab/heist farmers and ridiculous map farmers) should be reduced a notch.
Bring me some coffee and I'll bring you a smile.
"
Phrazz wrote:
"
mentos1308 wrote:
Personally, I'm in favor of changes related to speed


I am too, but only a notch. They should absolutely not reduce it to Diablo levels of speed. PoE IS and SHOULD be a fast paced game. But the crazy side of things (read lab/heist farmers and ridiculous map farmers) should be reduced a notch.



I also don't want to completely reduce this speed to the ground, it has to be done with feeling and common sense
"
Phrazz wrote:

...
In an RNG based environment, speed will always be key. The more dices you throw in an hour, the more sixes you will get.
...


Wouldn't it be interesting if that wasn't the case? If there was an algorithm or system that regulated drop rarity with drop quantity, such that the more drops you generated the less valuable they were? Speed helps up to a point, but after that point it contributes less and less to currency generation, to the point that going faster past a second given point is effectively meaningless to wealth/hour rates.

Wouldn't it be truly interesting if speed really was a choice, and not a soft mandate for getting anywhere in the game? If you wanted to rush around at seventy times normal character speed exploding everything in single frames because that's where your dopamine lives, you can do it - but it wouldn't give you an overwhelming advantage against players that don't follow that creed anymore.

You can generate a thousand times the loot of a "slow" player, but that loot will still be roughly as valuable as the slow player's stuff. You just get a thousand times the chaff and a thousand percent less value-per-drop.

I wonder what a system like that would do for farming strategies and Religion of Zoom "go fast or quit the game" mentalities.
She/Her
"
1453R wrote:
"
Phrazz wrote:

...
In an RNG based environment, speed will always be key. The more dices you throw in an hour, the more sixes you will get.
...


Wouldn't it be interesting if that wasn't the case? If there was an algorithm or system that regulated drop rarity with drop quantity, such that the more drops you generated the less valuable they were? Speed helps up to a point, but after that point it contributes less and less to currency generation, to the point that going faster past a second given point is effectively meaningless to wealth/hour rates.

Wouldn't it be truly interesting if speed really was a choice, and not a soft mandate for getting anywhere in the game? If you wanted to rush around at seventy times normal character speed exploding everything in single frames because that's where your dopamine lives, you can do it - but it wouldn't give you an overwhelming advantage against players that don't follow that creed anymore.

You can generate a thousand times the loot of a "slow" player, but that loot will still be roughly as valuable as the slow player's stuff. You just get a thousand times the chaff and a thousand percent less value-per-drop.

I wonder what a system like that would do for farming strategies and Religion of Zoom "go fast or quit the game" mentalities.

It just sounds like you want to punish people who play the game more than you do.
A lot of Religion of Zoom people think so. "You're just trying to drag everybody down to your lame bad stupid level!"

Nah.

I want the game to do a better job of respecting my time. Path of Exile is already one of the lowest-scoring games in all of gaming for respecting the players' time. It makes so much demand of its players' time that I'm amazed any adult with a full-time job can keep up. if you don't put in a bare absolute bottom-ass minimum of twenty hours a week per league, you get absolutely nowhere and may as well not have even bothered playing.

The game pushes people into excessive, unfun levels of clearspeed because that's the only way to get it to respect your time outside of Hail Mary lucky drops. It CAN do a better job of this, it SHOULD do a better job of this, and we should not ALLOW it to continue to be this thoroughly awful at abusing players' time investment. Somebody who can only play five or ten hours a week tops because they have a job and a family and obligations other than signing their soul over to Chris Wilson should not be left floundering with nothing just because they can't meet this game's absurd participation requirements.
She/Her
"
1453R wrote:
Wouldn't it be interesting if that wasn't the case? If there was an algorithm or system that regulated drop rarity with drop quantity, such that the more drops you generated the less valuable they were? Speed helps up to a point, but after that point it contributes less and less to currency generation, to the point that going faster past a second given point is effectively meaningless to wealth/hour rates.

Wouldn't it be truly interesting if speed really was a choice, and not a soft mandate for getting anywhere in the game? If you wanted to rush around at seventy times normal character speed exploding everything in single frames because that's where your dopamine lives, you can do it - but it wouldn't give you an overwhelming advantage against players that don't follow that creed anymore.

You can generate a thousand times the loot of a "slow" player, but that loot will still be roughly as valuable as the slow player's stuff. You just get a thousand times the chaff and a thousand percent less value-per-drop.

I wonder what a system like that would do for farming strategies and Religion of Zoom "go fast or quit the game" mentalities.


[Removed by Support]

@GGG: Seriously?

It seems to me you totally want to get rid of the incentive to go fast, and punish the people that do. PoE will never be that game. You might as well start advocating for shotguns and assault rifles in the game. Going fast has ALWAYS been an incentive - in 'all' ARPGs, all the way back to Diablo 2, where speed-running was huge. You have three main stats to scale in an ARPG: Offense, defense and speed. You want to totally get rid of the latter.

I'm cool with the idea of slowing down the game a notch or two. But to get rid of the incentive? It's just not going to happen, and frankly it would be bad. Even Diablo 4, which is a pretty slow game, has an incentive to be productive and fast, because you drop more loot per hour. It is - and always has been an important incentive in the genre.
Bring me some coffee and I'll bring you a smile.
Last edited by Phrazz#3529 on Jul 23, 2023, 3:09:17 PM
So what's the solve for people who simply cannot keep up, Phrazz?

Why must the game be so brutally, punishingly, oppressively, impossibly fast-paced that only the sweatiest of turbosweats can get anywhere? Why does the game HAVE to be built and designed solely and exclusively for the people who pound out trillions of XP and millions of item drops per hour? You cannot treat those people as the balance point.

YOU CANNOT.

And yet they constantly, constantly, constantly, CONSTANTLY scream and rant and kvetch and complain when they are not treated as the balance point.

It's completely and utterly outrageous.
She/Her

Report Forum Post

Report Account:

Report Type

Additional Info