POE 2 speed slowed down. Yay or Nay ?

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1453R wrote:

Counterpoint: "do you like trying the new league mechanics? New skills and items? Do you enjoy not paying between ten to thirty chaos for a two-alch rare because of scientifically insane pricee bloat in Standard? WHELP TOO BAD. If you wanna league, you have to keep up with the league, and that means being level 90 before the first day's done, 95 by the end of the weekend, and having between fifty to five hundred divines to burn going 40/40 in the first week before abandoning the league entirely."


Mostly false. Yes, if you want a Headhunter or Mageblood by day 3 you will need to rush. Otherwise your time limits are self imposed. I'm still enjoying the league 3 months in.

Out of curiosity, given your feelings about the current state of POE, why did you buy a supporter pack THIS league?
8 mod maps are the new alch and go.
I bought a small pack because the talky parrot was too adorable to resist, and because despite the obscene price gouging in Standard, I've really enjoyed building this Exsanguinate Scion. It's probably the strongest overall character I've ever played, with a general playstyle I find I quite enjoy. She managed my first Eater of Worlds kill deathless and does a reasonable job of taking on basic tenner Maven challenges, and for the most part she can do maps and Atlas content freely.

Buuuut...

She's only got a bit over a million normal DPS going all out (still can't figure out how the original builder managed to get nearly triple the DOS with essentially similar gear, sadly) so she's absolute garbage to the majority of the forum playerbase, and I could only afford to gear her through ten years of residual wealth. She's taken a big bite out of my Standard savings and has not paid even a tenth of it back. If I sold absolutely everything of note she's dropped, I'd get maybe a div and a half? Meanwhile she's run me five to eight div or so overall, accounting for chaos conversion. That sort of exchange rate is as unsustainable as the Religion of Zoom.

...but mostly it was the talky parrot and me being poor with impulse control. That and my problem is with the PLAYERS, not the dev team. The devs are as stuck as the rest of us trying to cater to Religion of Zoom, every time they try and slow shit down the league they do it in fails. It's absolutely fucking infuriating.
Last edited by 1453R on Jul 20, 2023, 1:30:33 AM
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1453R wrote:
And that's exactly what I mean, Baharoth.

"Don't like being forced to play as fast as your merely mortal frame can manage? Then do SSF. Do Ruthless. Do Standard. There's options for total losers who don't worship at the Altar of Zoom."

Counterpoint: "do you like trying the new league mechanics? New skills and items? Do you enjoy not paying between ten to thirty chaos for a two-alch rare because of scientifically insane pricee bloat in Standard? WHELP TOO BAD. If you wanna league, you have to keep up with the league, and that means being level 90 before the first day's done, 95 by the end of the weekend, and having between fifty to five hundred divines to burn going 40/40 in the first week before abandoning the league entirely."

Why is it okay to tell people to just not play any of the Cool New Shit, ever? And then somehow not okay to tell Religion of Zoom people that their addiction to supermegaultrahyperspeed and the corresponding hyperacceleration of player interaction is making the game worse for everyone else and maybe they can throttle back to being done with the damn league in a couple of weeks instead of four fucking days?



You can use new skills and items in standard just as much so that's not an issue. You clearly haven't traded in standard much, otherwise you'd know that 2 alch rares from league go for a chaos at most. Standard isn't all TFT mirror service guys you know? The rest of your "counterpoint" is even more absurd. I started this league 1,5 months late took like 2 weeks to make level 90 because i had like zero motivation and still made like 15 divines in the month i played. Given your posts here that should be plenty to found any kind of build you might want to make.
Your posts here are nothing but strawmans and hyperboles honestly. Nobody and nothing forces you to go fast in this game at least not even remotely to the point you make it out to be. There is that 4 month limit sure, but if you play for an hour every day or so for 4 months you can get a lot done. I honestly doubt you'll ever have any problems finishing a project you might want to do in trade league within that time frame, you don't strike me as the type who wants to break the billions in terms of dps and farm thousands of uber bosses and if you were that would make you a hypocrite par excellence. The problem aren't the zoomers, the problem is your envy. You don't want to do what they do but have everything they have and since you can't get that you are lashing out.
Last edited by Baharoth15 on Jul 20, 2023, 2:19:00 AM
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Talldarin wrote:
So before you shut me down completely just hear me out.

I might be a bit subjective on the matter considering i'm an artist but give me a chance to explain myself.

I would honestly prefer the POE 2 speed would be around the same speed they showcased it in the 19 min footage or the speed of D4 endgame but NOT the speed of POE 1 meta builds e.g flicker strike.

The art, the creatures, the mechanics become absolete and irrelevant if you just zoom through everything one shotting everything, not getting one shot. Sure, these are really good player standards but they diminish the game visually a lot.

I'm not sure if GGG talked about toning the speed down or not yet but if i would choose between what i saw in the 19 min POE 2 showcase and POE 1 i would 100x times choose the 19 min footage direction of speed and for me that would be the perfect game. I want to see stuff instead of exploding my whole screen.

Any one of you know anything regarding this ?

Thank you.


I would definitely prefer a slower game then it's more interesting but will poe 2 be slower hmmm difficult question a lot of people are in love with the speed of this game. For now, I'm jumping on Baldurs gate 3 which comes out in August and I'll be watching what GGG will prepare for us in the future
NAY, FLICKER 4 LYFE!!!

Here is a flicker striker, guy in back wants slower POE:
https://youtube.com/clip/Ugkx4RCjPpfmANeboiKiPAPsgJWumn0gXKtj

Zoom for the thrill, not for treadmill.
Step 1: slow down the game, nerf builds or increase monster hp,
Give monsters some cool interesting abilities instead, increase exp granted
Step 2: get rid of invulnerability phases on bosses
Step 3: get rid of one shot mechanics especially trash like on death effects when you can’t see half of the things going on the screen
There you go, game fixed and more balanced
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Dr1MaR wrote:
Step 1: slow down the game, nerf builds or increase monster hp,
Give monsters some cool interesting abilities instead, increase exp granted
Step 2: get rid of invulnerability phases on bosses
Step 3: get rid of one shot mechanics especially trash like on death effects when you can’t see half of the things going on the screen
There you go, game fixed and more balanced


That's more or less what it's about, but I don't know if GGG is able to really balance this game well, get back on the right track, I lost a lot of faith in them. It's obviously a great game, but it's poorly run when it comes to balance and a lot of people complain when it comes to drastic changes, which also doesn't really help them. Changes like your first point make it very difficult for some players to understand why nerfing builds, reducing speed or increasing creature hp. There are two camps in Path of Exile, some want such changes and others don't. Which camp is right? so far the winners are those who prefer speed over balance
"One Shot mechanics" are almost never one-shot mechanics. They're a result of the game's extreme scalability, and of pack density. In a system where you can reduce incoming endgame damage by well over 95%, builds that do not come close to doing so will take hits that deal several times more damage than the developer figured they would and squash you like a sour doughnut because you have no defense. In addition, most "one-shots" that aren't failing against boss mechanics are the result of taking numerous hits spaced closely together, i.e. the old Rhoa Stampede issue where you'd get hit with a dozen rhoa charges at once and get downed because each individual A.I. used its most damaging move in the same frame.

Grinding Gear has mostly fixed the latter, but even with checks in place to prevent executions via Firing Squad, large packs of monsters can output enough damage that if your defenses are shit you'll go down before you can properly react. That is, unfortunately, one of the reasons Religion of Zoom people are so opposed to "slow" PoE - to them, speed and killing monsters before the monsters can act is literally their only defense. They're running around with ~3k life and no mitigation but they deal so much damage so quickly that it doesn't matter.

They then complain about the game being a one-shot fiesta, "kill the enemies instantly or they kill you instantly so zoom or die". Never realizing that if the game was slower (and mostly if they spared half a thought for mitigation/avoidance) they wouldn't be subject to nearly so many "BS one-shots".

As for "no more on-death effects"? Nah. I hate Religion of Zoom stupidity, and I'm still in the camp that says that while we can all instaclear 50+ monsters across three screens with a single click, on-death effects are the only monster mods that matter. They're the only way for monsters to ever actually get a chance to ATTACK THE PLAYER, so until the clearspeed gets culled way the hell back, we're gonna need plenty of death effects to make sure players remember that they're actually supposed to be fighting monsters, not just playing a weirdly gory Cookie Clicker.
In this whole balance, the player should not be penalized for, for example, choosing a skill that is slower, worse in the form of positioning, e.g. sunder. Of course, the difference between, for example, righteous fire and sunder will always be felt with the first skill, you can be on the move all the time and you can deal damage, and the second skill will not. you have to stop and deal damage for a while and expose yourself to various damage. With such a high game speed and also various effects on the ground and various things that follow you with autotargeting, skills like sunder are very very impractical and uninteresting, boring and lacking in fun and power. In an ordinary commercial league, of course, it is possible to make an end game with sunder, e.g. Maven, I don't know, maybe with the right investment Uber Maven, but it still won't change the fact that mechanically this skill, like many others, does not match the speed and gameplay in general in this game
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mentos1308 wrote:
In this whole balance, the player should not be penalized for, for example, choosing a skill that is slower, worse in the form of positioning, e.g. sunder. Of course, the difference between, for example, righteous fire and sunder will always be felt with the first skill, you can be on the move all the time and you can deal damage, and the second skill will not. you have to stop and deal damage for a while and expose yourself to various damage. With such a high game speed and also various effects on the ground and various things that follow you with autotargeting, skills like sunder are very very impractical and uninteresting, boring and lacking in fun and power. In an ordinary commercial league, of course, it is possible to make an end game with sunder, e.g. Maven, I don't know, maybe with the right investment Uber Maven, but it still won't change the fact that mechanically this skill, like many others, does not match the speed and gameplay in general in this game


You are correct here; some skills are mechanically better than others. But the question here is; how do GGG fix this without reworking their whole game from the ground up?

In an RNG based environment, speed will always be key. The more dices you throw in an hour, the more sixes you will get. Dedicated players will therefore bake as much speed as they can into their build. And no matter how much GGG balance their skills, some skills will always be mechanically superior to others. It's inevitable.

No, that does not mean that GGG should strive towards better skill balance. But they should also strive towards making different skills play and feel different. One step they could/should do, is to make attack speed and attack time separate. Currently, if you have 1 APS, your attack is slow as hell. It doesn't have to be; the attack time of your skill could be made very quick, even though the time between attacks would still be ~1 second.

Another obvious way to make skills more inline with eachother, but at the same time make playstyles different, is to grant more defensive options to slower builds. 2-handed nodes on the tree could/should have more defensive stats to make them 2-handed only (uninteresting for other builds). Why this hasn't been done years ago, is beyond me.

I like the potential speed of PoE. I find it fun. And even though slower builds are at a disadvantage, they are possible. It doesn't take that much tweaking for them to be more viable. But as Chris did say directly; "a fast build is a better build". They WANT speed scaling to be an integral part of build progression.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
Last edited by Phrazz on Jul 23, 2023, 8:47:01 AM

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