POE 2 speed slowed down. Yay or Nay ?

"
Phrazz wrote:
snipped for brevity


I will say that over time my stance on "fast" has shifted. I know that historically that's been my gripe, but I've realized as time rolls ever forwards that what I hate isn't necessarily speed itself, but rather how absolutely unintuitive and awful everything is in PoE1 now.

You can build a character with 50+% additional footspeed and still be considered brutally slow by PoE Snobheads because you're not Shield Charging literally everywhere at +700% movement speed instead. Literally just walking is Inefficient and a Gross Suboptimization; you HAVE to use a travel skill for 100% of your movement, whether or not that travel skill makes any bloody sense for what you're doing. It's wild, and it drives me nuts because it's so counterintuitive that a skill used to slam into groups of enemies with a shield is considered a replacement for legs instead of...a skill for slamming into groups of enemies with a shield.

The economy is much the same, and the chief source of my woes with PoE1. You can't make money by playing PoE1 anymore. Not really. You make money by mass-farming some esoteric thing, then selling tabs full of 5k+ of that thing on TFT. Or through some other backwards, utterly counterintuitive "strategy" you can only ever learn by spending hundreds of hours watching Streamer Memers play PoE for you.

"Optimized play" no longer makes any remote sense and cannot be arrived at without deeply unintuitive, out-of-game methods, and the gulf between Optimized Play-ers and regular PoE1 players has grown so wide and unbridgeable that a strong majority of the game's endgame content is simply unreachable by anyone without 500+ hours of watching Zizaran under their belts.

Like, for all that the forum community likes to meme on folks like me for being lolterrible at PoE1? I've still defeated the Eater of Worlds and the Searing Exarch, which fewer than four percent of Steam players have done. I've dropped most of the game's endgame bosses at some point, I've gotten the achievable for 100%-ing the Atlas which includes doing all the corrupted T16 maps and most of the unique ones exempting the Hall of Frickin' Grandmasters. I am not "terrible" at Path of Exile...but the level the game is trying to demand everyone in it operate at is so far beyond what I can manage it may as well be on the Moon. I will never get to 10B+ pinnacle DPS within three days of league start with an easy, casual 500-divine "early game basic" budget, and that is now the level at which one is expected to be in order to be "a real Path of Exile player".

I know Jonathan's thousand-times statement seems like an endorsement of that division. But remember that a thousandfold difference between an actual new, kinda bad player running 50k DPS with a four-link Double Strike using dogshit effectively-random dropped gear and an "elite" player would be fifty million DPS instead. 50M is one thousand times higher than 50k...and 50M is still considered garbo dogshit Rookie Numbers by the PoE1 community. The "thousandfold" difference accounts for actually bad players, not just Non-Elite players like myself who can still crack a million total DPS in a goodly chunk of their for-serious builds.

That sort of scaling makes it incrediblyt discouraging to try and play the game, and often leaves me feeling like there's no point in doing so. I actually very much liked Settlers of Kalguur and consider it one of the strongest leagues I've played, but I didn't play for much more than a month and a half because why bother? I'm not gonna get anywehre, I'm not going to accomplish anything save getting into red maps the way I usually do. Maybe go after Eater and Exarch again, but who cares? That's not clearing thirty Uber fights a day in twenty seconds or less per fight, and that's the only bar that matters anymore.

My hope is that this is pulled back in PoE2 by a large amount, and even if it isn't? Well hell, for a while at the start at least the gap between Ordinary Player asnd Elite Player will not be so wide you can't even see across it. Nobody will have figured out all the blatantly counterinutitive 'optimizations' yet and there will be room for simply playing and experimenting yourself, doing cool stuff just because you want to do it.

There's no room for that in PoE1 anymore. Not unless you can casually farm up a couple hundred divines a day, and I simply cannot do that. So...oh well. Guess the game doesn't have room for me anymore. My only hope is the second one will.
Last edited by 1453R on Oct 22, 2024, 12:40:23 PM
"
1453R wrote:
I will never get to 10B+ pinnacle DPS within three days of league start with an easy, casual 500-divine "early game basic" budget, and that is now the level at which one is expected to be in order to be "a real Path of Exile player".


I know your post is filled by exaggerations, and that I (sort of) have to be OK with that, as we are on the internet after all. But it's hard for me to "decipher" where you are exaggerating, and where you are actually just mislead by what you call "real Path of Exile players".

To me, it seems like you're letting other people dictate your fun of the game. You never talk about the game forcing you to go fast or do "10B+ pinnacle DPS", you only talk about other people's expectations of you and your builds.

Every player with some knowledge can tell you that you do not need a travel skill - if you don't want to use it. The same player will also tell you that you do not need anything close to "10B+ DPS", unless you're trying to dethrone Steve at 50.000 depths, or doing the hardest Valdo's maps, both content that are made SPECIFICALLY for the Uber Elites.

10+ million damage, depending on your build (melee, DoT, defenses and so on) is in some cases more than enough to beat all Ubers - if you know the mechanics. And that amount of damage isn't that hard to reach. At least if you're a player that is dedicated enough to not just beat the game, the endgame, but also the Uber endgame. Steps upon steps added to make sure there are challenges for all kind of players, encouraging players to say "this is how far I got this league, and that's OK. Maybe I'll get farther next league, or maybe not". We don't have to beat everything to have fun in PoE, right?

But you've hard this a thousand times before, I'm sure. You can chose to ignore it and keep exaggerating the next time too, I won't judge you; it's still the internet. But I think it may make some people not take you're post seriously, as they may actually not understand the exaggeration, and actually believe that you 100% think you NEED a travel skill or "10B+ pinnacle DPS".

---

I do however agree that "just playing the game" is somewhat unrewarding as of late. If you're not running a scarab strategy, it takes way too long to really make an economical dent, so to speak. Personally, I very much like testing out different strategies, finding something I actually like doing. And one of the reasons I very much like ARPGs with an actual endgame, is because I like grinding. When I find something I find fun (Harbinger farming this league), I can do the same thing for hours and have fun every step of the way.

But that isn't for everyone, and I feel that the core game could be a little bit more rewarding, and that using 1-2 Scarabs wouldn't feel like "not worth it". How they'd manage this, though, I'm not sure.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
Last edited by Phrazz on Oct 22, 2024, 2:24:46 PM
I'm kinda hoping PoE2 is much slower than PoE1, especially since they are making them two separate games, it would be a nice contrast between the two of them.

Those who prefer speed will most likely stick to PoE1, those who prefer a slower pace would flock to PoE2.
Third person controller game isn't an ARPG to me, don't care. Want new Poe league.
I definitely welcome the slowdown.

I also often long for "old" PoE (open beta/release-ish) which I think PoE2 will initially satisfy this craving very well.


Im unsure of what to think about WASD twin stick controls, and I think it will be very unbalanced in terms of ranged vs melee, but that is the fate of melee in arpgs nowadays it appears.


"
1453R wrote:
"
Phrazz wrote:
snipped for brevity


I will say that over time my stance on "fast" has shifted. I know that historically that's been my gripe, but I've realized as time rolls ever forwards that what I hate isn't necessarily speed itself, but rather how absolutely unintuitive and awful everything is in PoE1 now.

You can build a character with 50+% additional footspeed and still be considered brutally slow by PoE Snobheads because you're not Shield Charging literally everywhere at +700% movement speed instead. Literally just walking is Inefficient and a Gross Suboptimization; you HAVE to use a travel skill for 100% of your movement, whether or not that travel skill makes any bloody sense for what you're doing. It's wild, and it drives me nuts because it's so counterintuitive that a skill used to slam into groups of enemies with a shield is considered a replacement for legs instead of...a skill for slamming into groups of enemies with a shield.

The economy is much the same, and the chief source of my woes with PoE1. You can't make money by playing PoE1 anymore. Not really. You make money by mass-farming some esoteric thing, then selling tabs full of 5k+ of that thing on TFT. Or through some other backwards, utterly counterintuitive "strategy" you can only ever learn by spending hundreds of hours watching Streamer Memers play PoE for you.

"Optimized play" no longer makes any remote sense and cannot be arrived at without deeply unintuitive, out-of-game methods, and the gulf between Optimized Play-ers and regular PoE1 players has grown so wide and unbridgeable that a strong majority of the game's endgame content is simply unreachable by anyone without 500+ hours of watching Zizaran under their belts.

Like, for all that the forum community likes to meme on folks like me for being lolterrible at PoE1? I've still defeated the Eater of Worlds and the Searing Exarch, which fewer than four percent of Steam players have done. I've dropped most of the game's endgame bosses at some point, I've gotten the achievable for 100%-ing the Atlas which includes doing all the corrupted T16 maps and most of the unique ones exempting the Hall of Frickin' Grandmasters. I am not "terrible" at Path of Exile...but the level the game is trying to demand everyone in it operate at is so far beyond what I can manage it may as well be on the Moon. I will never get to 10B+ pinnacle DPS within three days of league start with an easy, casual 500-divine "early game basic" budget, and that is now the level at which one is expected to be in order to be "a real Path of Exile player".

I know Jonathan's thousand-times statement seems like an endorsement of that division. But remember that a thousandfold difference between an actual new, kinda bad player running 50k DPS with a four-link Double Strike using dogshit effectively-random dropped gear and an "elite" player would be fifty million DPS instead. 50M is one thousand times higher than 50k...and 50M is still considered garbo dogshit Rookie Numbers by the PoE1 community. The "thousandfold" difference accounts for actually bad players, not just Non-Elite players like myself who can still crack a million total DPS in a goodly chunk of their for-serious builds.

That sort of scaling makes it incrediblyt discouraging to try and play the game, and often leaves me feeling like there's no point in doing so. I actually very much liked Settlers of Kalguur and consider it one of the strongest leagues I've played, but I didn't play for much more than a month and a half because why bother? I'm not gonna get anywehre, I'm not going to accomplish anything save getting into red maps the way I usually do. Maybe go after Eater and Exarch again, but who cares? That's not clearing thirty Uber fights a day in twenty seconds or less per fight, and that's the only bar that matters anymore.

My hope is that this is pulled back in PoE2 by a large amount, and even if it isn't? Well hell, for a while at the start at least the gap between Ordinary Player asnd Elite Player will not be so wide you can't even see across it. Nobody will have figured out all the blatantly counterinutitive 'optimizations' yet and there will be room for simply playing and experimenting yourself, doing cool stuff just because you want to do it.

There's no room for that in PoE1 anymore. Not unless you can casually farm up a couple hundred divines a day, and I simply cannot do that. So...oh well. Guess the game doesn't have room for me anymore. My only hope is the second one will.


So there are a couple of things here imo:

1. Efficiency is the name of the game - any arpg nowadays, people will measure efficiency. I really think that streaming, youtube, podcasts, ie regular internet exposure really transformed games from being explorable sandboxes into wanting to be the best. This is a huge problem not even inherent to PoE or any other aporgs, but of all gaming.

The best way to play then is just play at your own pace and not watch any other video. There is a psychological effect of inferiority where you are enjoying the game and slowly beating it, then you open a streamer/youtube vid where they are playing a min-maxed meta build where they do content at 1000x the speed and you feel gimped.

Im going to shut off all streams and youtube when experiencing PoE2 for the first time. Go in blind, have fun with the game


2. The gap of the builds in power of someone who knows all the minmax techs and someone who doesnt is humongous, I agree, and sometimes it does get completely out of control. But this also plays into complexity. This is the #1 reason PoE has quirky builds that wouldnt exist in games like LE or D3/D4 (without bugss) is the complexity of things and thousands of variables interacting between each other. This is why PoE1 theorycrafting can be more satisfying than actually playing the game, but also means that for someone who just wants an arcady mow-them-down clicker game or a survivors-like, its a bit too complex. I think thats just how it is, and the more you reel in the power difference the less complexity you will have. Its a tradeoff and finding the sweet spot is really important.

Report Forum Post

Report Account:

Report Type

Additional Info