POE 2 speed slowed down. Yay or Nay ?
Baumis. Friend.
I am the middle-aged cranky woman I was referring to. Not you. Your suggestion is that my issues with the first game are unique to me and the entire world absolutely loves the nightmarish insanity your gif demonstrates. You are asserting that I am the only one who feels the way I do - that I am one cranky middle-aged woman amongst a sea of people who unabashedly and without reservation love everything PoE1 is. This statement - that I am the only one with the "me" problem - contradicts over a year of statements from Grinding Gear since the newest version of PoE2 began being revealed. A near-constant from Jonathan and Mark is that they consider PoE1, at a high level unacceptable opaque and unreadable - there's too much going on on the screen, there's no real way to meaningfully interact with the map or with enemy creatures/mechanics. You just hold down your Spew Endless BS button and hope your ludicrous level of overgearing carries you through by rendering the content around you utterly meaningless. This is the game Path of Exile 1 is, now. Nothing will change that. Too fast, too bloated, too powercrept, too much. Simply too much. The developers do not, however, want it to be the game Path of Exile 2 will be. | |
" Can you please stop with this projective narrative? I'm asserting nothing, nor am I suggesting anything; fact is, I responded to your negatively phrased opinion about what's going on in that GIF, and it still is a you-problem. You haven't played such a build, so please refrain from commenting on what I should, can or cannot see. I leveled that character to 99 without the standard "safe and boring" approach before I got bored by the grind, so, clearly, I'm capable of playing it how I see fit. I don't need your expert opinion on what I can, am allowed to, or should enjoy. There's a difference between saying you don't like something, and making sure to go out of your way to try and ruin it for others. The entire purpose of the build is to create chaos on the screen, with as many spell procs it can possibly fit, while still maintaining some level of viability. This one in particular isn't even that stressing on the servers anymore since they fixed Ignite tracking ages ago. It's basically limited by the engine itself and you won't get to enjoy a smooth performance regardless of your PC specs. I played this with a GTX 1080 and a 4080 Super, with a 16 Cores 24 Threads CPU. Doesn't matter. They even showcased something similar with another dev doing a live demo at the con where the whole game was lagging for a second, and guess what, the crowd loved it. Because that's what these builds showcase: the illusion of godlike power. And the illusion of godlike power is fun. You should go play some Goat Simulator. Maybe then you'll get it. Win 11, RTX 4080, i7-13700K, 32GB DDR5-6000, 7000 MB/s SSD, 4k Ultra
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I don't believe I'm trying to ruin anything for others. I have not contested in a long time that Path 1 is what it is now and that it will never change. It is not the game it once was, and it will never be again. It isn't a game for anyone who likes to engage with their game anymore, and there's not really any fixing that.
You are free to enjoy what you enjoy, but every post you make is drenched with the idea that the only 'proper' way to enjoy an ARPG is, essentially, your demonstrated gif - absolute and utter chaos. You claim it to be the expression of godlike power, and the reason to play the game. That build isn't 'godlike power' to me - it's nonsense in a vaguely humanoid wrapper. There is absolutely nothing 'godlike' or 'powerful' about spamming over ten thousand weak spell procs a second, at least in terms of intuitive feel. At least, not to me or anyone else who feels similarly. That sort of thing is simply immersion-breaking jankery that makes the entire game feel cheap and artificial. We can go back and forth over which of us is 'right' to feel whichever way we feel, but the bare fact of the matter is that you have the game you need to generate over ten thousand spell procs a second already - Path of Exile 1. I've said it a thousand times, and I get the distinct feeling I'm gonna have to say it a thousand more - what is the point in making an exact, one-for-one clone of Path of Exile 1 with absolutely no differences whatsoever between the two games save for a vaguely updated cosmetic coat of paint? Everybody said Dark Souls was a bad terrible game nobody liked with a niche audience of tryhard losers...until Elden Ring. Who's to say that GGG's approach to PoE2 can't turn into Elden Ring but for ARPGs? Who's to say they won't stumble across a new Golden Formula no one expected to be there by taking a chance? They're absolutely guaranteed not to, though, if they made PoE2 nothing but a palette-swapped carbon copy of PoE1 for the same ~1200 or so Streamer Memer players who can generate a hundred Mirrors a day through illogical, counterintuitive and vaguely unethical market chicanery and use it to scale to a point where the entire game simply ceases to matter. they made that game, and they've seen how the market treats it. it does well enough, but it'll never be a Big Booming Success. Why repeat themselves to no point or purpose? | |
" If you actually think these are even remotely comparable, you simply lack the understanding of what made both those games successful, in both their differences and similarities to one another, and I'd be wasting my time here. You keep going back to a fire no one cares about, that you yourself keep igniting and pretending someone else lit, so what's the point of continuing this. Instead of derailing this thread any further and provoking another "please keep it on topic" prompt from GGG, I think I'll simply politely bow out here and let you continue on your little rant in peace. Win 11, RTX 4080, i7-13700K, 32GB DDR5-6000, 7000 MB/s SSD, 4k Ultra
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Hi fellow Exiles,
While we encourage community discussions please keep in mind that attacking other players is a breach of our Code of Conduct. I would like to remind everyone to please keep the comments civil. Thank you! Need help with anything? Feel free to contact us at: support@grindinggear.com :)
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" I don't think anyone is asking for a copy-paste kind of game. But sequels often build upon what made the original game great. And while we may disagree on what makes PoE 1 great, or even if it's great at all, fast paced gameplay has been an integral part of PoE for almost a decade now. For A LOT of people, fast paced gameplay is a synonym for PoE and indeed one of the mechanics that makes PoE 1 great (IMO), not to mention one of the mechanics that actually makes PoE stand out from the crowd, where you have TONS of alternatives that are slower and more... "Tactical". Don't get me wrong here, everyone understands why they'll make things different this time around, even Baumis does. But in a world of FIFA, Call of Duty, Assassins Creed or whatever, where developers sell MILLIONS of copies with the "same game with a new story and a fresh coat of paint" because players want it, it's a little bit ignorant to just sweep the idea under the rug as something meaningless. I certainly can't blame players for being "afraid" that PoE 2 will lose something in the process - something the really benefited in making PoE 1 great. And GGG being deliberately vague with info/showcases regarding PoE 2 endgame and what kind of improvements we can expect for PoE 1 going forward don't really help... At all... Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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Gameplay for socreress shows that PoE2 can be fast.
I think it is just a matter of time when ppl will figure out how to speed up things. | |
i dont mind if the game moves towards going fast but i would prefer if thing never went more than 10 actions per second.
a huge issue i see with poe1 is speed is a huge multiplier that affects more or less everything. based on what i m seeing with the passive tree in poe2, the speed modifiers have way smaller numbers compared to poe1. i actually wouldnt mind if there are hard caps too. GD has hard caps, achieving 3 attack/second is the hard cap. in fact i would say caps help devs balance the game better. [Removed by Support]
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Whatever is going on in that gif is a cancer. I like fast but I also like visible and distinguishable and that shit is anything but. Nausea inducing...
I find it difficult to believe that its not a case of "I outgeared the encounter enough to not care what is going on". The character is standing in shaper beam... When fallacious arguments aren't convincing comes the biased moderation.
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" And? Shaper Beam isn't hard to tank. It's a DoT that doesn't stack and can easily be countered with Recoup, Leech and Life on Hit, as in this case. Tanking that was maybe special 6-8 years ago, lol. Win 11, RTX 4080, i7-13700K, 32GB DDR5-6000, 7000 MB/s SSD, 4k Ultra
------------------------------------------------------ If PoE 2 has no CWDT builds, I will quit for good. |
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