POE 2 speed slowed down. Yay or Nay ?
" If you actually think these are even remotely comparable, you simply lack the understanding of what made both those games successful, in both their differences and similarities to one another, and I'd be wasting my time here. You keep going back to a fire no one cares about, that you yourself keep igniting and pretending someone else lit, so what's the point of continuing this. Instead of derailing this thread any further and provoking another "please keep it on topic" prompt from GGG, I think I'll simply politely bow out here and let you continue on your little rant in peace. ![]() [3.26] Poor Man's Ward Loop: https://youtu.be/9zC-Q6a_MwY
[3.26] Shaper Beam Totems: https://youtu.be/soG0-Y2pDDo [3.26] Gorilla Pop: https://youtu.be/JYGmntfn1ho [3.25] Lazy Susie: https://youtu.be/VlcH6tIBzkg [3.25] The Unplayable Build: https://youtu.be/WlyVf34_TiI |
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" I don't think anyone is asking for a copy-paste kind of game. But sequels often build upon what made the original game great. And while we may disagree on what makes PoE 1 great, or even if it's great at all, fast paced gameplay has been an integral part of PoE for almost a decade now. For A LOT of people, fast paced gameplay is a synonym for PoE and indeed one of the mechanics that makes PoE 1 great (IMO), not to mention one of the mechanics that actually makes PoE stand out from the crowd, where you have TONS of alternatives that are slower and more... "Tactical". Don't get me wrong here, everyone understands why they'll make things different this time around, even Baumis does. But in a world of FIFA, Call of Duty, Assassins Creed or whatever, where developers sell MILLIONS of copies with the "same game with a new story and a fresh coat of paint" because players want it, it's a little bit ignorant to just sweep the idea under the rug as something meaningless. I certainly can't blame players for being "afraid" that PoE 2 will lose something in the process - something the really benefited in making PoE 1 great. And GGG being deliberately vague with info/showcases regarding PoE 2 endgame and what kind of improvements we can expect for PoE 1 going forward don't really help... At all... Bring me some coffee and I'll bring you a smile.
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Gameplay for socreress shows that PoE2 can be fast.
I think it is just a matter of time when ppl will figure out how to speed up things. |
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i dont mind if the game moves towards going fast but i would prefer if thing never went more than 10 actions per second.
a huge issue i see with poe1 is speed is a huge multiplier that affects more or less everything. based on what i m seeing with the passive tree in poe2, the speed modifiers have way smaller numbers compared to poe1. i actually wouldnt mind if there are hard caps too. GD has hard caps, achieving 3 attack/second is the hard cap. in fact i would say caps help devs balance the game better. [Removed by Support]
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Whatever is going on in that gif is a cancer. I like fast but I also like visible and distinguishable and that shit is anything but. Nausea inducing...
I find it difficult to believe that its not a case of "I outgeared the encounter enough to not care what is going on". The character is standing in shaper beam... POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1. |
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" And? Shaper Beam isn't hard to tank. It's a DoT that doesn't stack and can easily be countered with Recoup, Leech and Life on Hit, as in this case. Tanking that was maybe special 6-8 years ago, lol. [3.26] Poor Man's Ward Loop: https://youtu.be/9zC-Q6a_MwY
[3.26] Shaper Beam Totems: https://youtu.be/soG0-Y2pDDo [3.26] Gorilla Pop: https://youtu.be/JYGmntfn1ho [3.25] Lazy Susie: https://youtu.be/VlcH6tIBzkg [3.25] The Unplayable Build: https://youtu.be/WlyVf34_TiI |
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how do you recoup a dot?
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1. |
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" ...by hitting yourself? Maybe spend the time to understand what's going on before you pass judgement. The build only had around 10-12M DPS and zero physical mitigation, too, so hardly anything to write home about. Its purpose was to poop out spells. But hey, at least you felt the need to label it as "cancer". [3.26] Poor Man's Ward Loop: https://youtu.be/9zC-Q6a_MwY
[3.26] Shaper Beam Totems: https://youtu.be/soG0-Y2pDDo [3.26] Gorilla Pop: https://youtu.be/JYGmntfn1ho [3.25] Lazy Susie: https://youtu.be/VlcH6tIBzkg [3.25] The Unplayable Build: https://youtu.be/WlyVf34_TiI |
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its visual cancer, i had no critique about mechanics
that aside, you gonna tell me this character has significant recoup numbers and its not the life gain on hit that is doing the heavy lifting? POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1. |
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