Jewel Changes FAQ
Rip wardloop.
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RIP Replica Hothead.
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"drop rates of such jewels like unnatural instict haven´t been changed" Its the same as before guys calm down looks okey.
After loot has been delated from the game only thing left in the giga juicy maps were tons of annoying jewels, im happy they are gone now aswell. I just hope for 3.20 that the divine loot goblines are gone and more evenly distributed, and that i had such a bad leauge was couse I didnt play lakes couse they were annoying and rippy as F. If the loot from the lakes is now back on normal drop pool we might still have a chanse. Archnemesis post is going to be determining if I will spend any money 3.20 or not! Why dont you post that FIRST?!? The whole community is waiting for that. |
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not great. I may not use any jewels after this because its going to be crap like 15% chance to avoid ignite, 10% dmg with one handed swords, 5% cold damage multiplier and 3% cast speed.
Rolling good jewels is going to be agonizing. |
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Mana res eff in the base mod pool is huge. Not concerned about more mods in the pool, only really matters at the high end trying to get four prop perfect jewels which aren't necessary for the average player. Looking forward to seeing the full details!
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" relative to who? are these accessible for SSF or is this for the 0.1%. |
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will some unique cluster jewels be removed with the pool of remvoed unique jewels? or that it just for regular ones? if some of them are going to be removed, can you say if one with nothing you will be removed or will be included in the "Only corrupted" ones?
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What is happening to Survival Instincts?
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If you are going to remove Unstable Payload, please introduce other forms to gain % chance for trap to trigger a second time
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I really like the look of this change so far. Elemental ailments have been such a problem/chore to mitigate with some builds, and going without it is just agony. this actually gives me options now.
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