Jewel Changes FAQ
At the moment all jewels that don't have maximum life% are max 5 cha or useless now everyone will want life plus reservation haha So now even more of them will be worthless.
More stronger and less white pollution screen mobs = heathier game experience.
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" First Chainbreaker, now Replica Conqueror's Efficiency....why do you hate rage builds so much? |
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" Considering that diluting the mod pool isn't seen as a nerf by GGG, Purity of elements is totes gone, they are going to change in a way that they don't consider a nerf, but is actually going to blow it completely up. It might be like a pendulum immunity, 2 secs ignite, 2 secs shock and just rotating It might be 30-50% less effect of all ailments or something. Its not a nerf because now it affects bleed and poison. Who knows, skies the limit. |
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While the adjusted mods are more generous ,which i like, you still need to roll them on jewels that hopefully do not end up completely trashy. RNG is RNG and it may still take a fortune to get a nice self crafted jewel with all needed mods for your build.
I assume speccing into Abyss Jewels on Atlas tree will get the best results in RNG rolling the desired ailment mods as reduced duration or effect from regular jewels is way inferior than pure avoid. Masterpiece of 3.16 lore "A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body." Only usable with Ethanol Flasks Last edited by gandhar0#5532 on Nov 15, 2022, 5:03:00 PM
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Thank you for the further clarification effort without giving out too much from the new goodies. Seems like interacting with jewels will be quite interesting and empowering in next league.
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So we can't get an implicit on a corruption only jewel? We obviously can't get a double corrupted one either :( sux to be a stat stacker.
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Any hint as to where the primordial jewels will drop? I really hope you make them drop from the map bosses that are golems. Off the top of my head, there is Peninsula, Vault and Grotto that have golem bosses. This would give these maps value especially in SSF.
On another note, the fact that people even care about the " - mana cost" from Replica's Conq shows how heavy-handed the mana nerfs were. Next league should be called Betrayal 2.0 with Jonathan as the main boss players must defeat to get their game back. This whale has been harpooned to death until further notice. Last edited by jrv209#2500 on Nov 15, 2022, 5:22:45 PM
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" When mom knows your dad already said 'no' but doesn't want to tell you 'no.' |
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No matter how you guy make it sound good or not.... from what I see, it's still bad anyway, you can't hide it.
Last edited by punyavee#4255 on Nov 15, 2022, 5:53:48 PM
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Also, please stop labeling things as "ailment mitigation" if it's not "ailment avoidance."
The other two are a complete joke compared to avoidance and everyone knows it. I actually like all of these changes except the fact that you're adding a SMALLER percentage of a WEAKER form of "ailment mitigation" (your words not mine) to the regular jewel mod pool. Just remove them from the game entirely and put avoidance on regular and abyssal jewels at 35%. I guess ailment effect can have niches uses in specific builds, but I feel like those builds should have more specific things to enable them not TWO mods that are going to completely gunk up the already precious mod space we have. And I'm sure they're going to have FAT weights attached to them as well. Saying it's not going to affect people is disingenuous, if not just a lie. I'm saying that and you should know that I'm behind ya'll strongly on a lot of changes and things you've done recently. I'm not one to jump on a hate train. But this IS a nerf, it DOES dilute the mod pool and saying otherwise is lying to the playerbase AND considering them stupid at the same time. Which I do not jive with one bit. - Step it up! Last edited by Cabledragon#2599 on Nov 15, 2022, 5:40:52 PM
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