Following up on Recent Feedback
" ========================================================================== And this guy is 275% correct and he can actually write in English, while for me is difficult. If u turn your game in a simulator for 0.1% of players base who play this game for a living, and u make everyone else just a non-significant marginal user of the game, you will end up with this, exact this type of situation. And i amm 1000% sure that nobody for GGG really understand what the problem is. |
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" Yeah that's cool, except that reroll keep prefix/suffix wasn't rare at all. You could get full horticrafting station of those in a few hours with an atlas tree speced into harvest. You might run into the malicious RNG that you find 10 reroll keep suffix while you are looking for reroll keep prefix but that's about it. It would be nice if you at least had the guts to give the real reason and stand by it, same goes for the bullshit reasoning around trade with "we don't want the trade to be easy because you would get better stuff" nonsense. You didn't like the Ritual player retention when everyone was happily crafting their own end-game stuff instead of farming some mechanic they do not like so they can buy it from a pro-crafter. You want the top-of-line end-game gear to be available only for top 0.1% players and lucky bastards who smash some juicy pinata with MF gear on, just say it, delete the harvest and move on. |
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why do you have to investigate everything? don't you have a single employee that plays the game and can provide internal feedback?
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ok if u dont want trade to harvest, revert to previous state simple or not?
at least that. For the other its okish. |
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Pog thanks guys, you've been popping off this league with consistent patches correlating to feedback. Keep it up!
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Still not enough to make me come back. GGG really fucked up this time. I will not be investing my money into GGG's success due to this BULLSHIT QUAD DOWN.
Last edited by iasuu#6542 on Sep 2, 2022, 11:49:31 AM
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Why not have a PTR, where players can test out proposed changes before they go live. That way, you can proactively and preemptively receive feedback and minimize having to do damage control after a release.
As for harvest, why not just make the lifeforce non-tradable? That way, you have your gate, plus players retain the feature to craft whenever they want. |
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I'm reading that the player retention rate at 14 days is the lowest in recent years.
I also see popular player community figures speaking out - vigorously - against GGG's new direction. Does GGG acknowledge any correlation between player dissatisfaction and its new direction? I do understand that segments of the community are ok with the changes ("Nice!" "POG"). Lastly, I have a bet with a friend. So, may I ask that someone at GGG please state "It's not the changes that people are upset about; it's how we communicated them." Thanks in advance. |
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Thanks for the recap! What else should we hope for sir?
You are not a wave, you're part of the ocean
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You still took 500% Power of Gaming away and gave us over 10 patches from the league start, let's say 45% Power back? Amazing League... Thankfully retention is that good!
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