Following up on Recent Feedback

Did you have to break poe in order to fix it? Why can't you release a tested league with tested changes?

Alpha testers told you about AN problems and about loot problems - and they were all ignored.

You are showing off your incompetence - big time!
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Harvest's crafting potential without being gated by rarity is just too high.


If this is the only problem, then I don't understand what is the real issue here. Just itemize the crafts as they were basically like already before the changes. Make the different crafts an item that will drop the same way as life force is now and that you can either consume to add it to your Horticrafting station or to just trade it. I think it could even be a nice goal for some people farming the rarest crafts for pofit.
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makesense wrote:

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And this guy is 275% correct and he can actually write in English, while for me is difficult. If u turn your game in a simulator for 0.1% of players base who play this game for a living, and u make everyone else just a non-significant marginal user of the game, you will end up with this, exact this type of situation. And i amm 1000% sure that nobody for GGG really understand what the problem is.


After years of being treated with thinly veiled cinicism from the creators of this game as a supporting fan of it, I am 100% certain that GGG does not view any of this as a problem. They are just continuously cutting away at the game and pushing the boundaries of what the players are willing to accept through a mix of manipulation and recurring abusive behavior (constant nerfs, killing builds, etc.). It is really sinister once you see it, and I think they are sick people for doing what they do. They abuse their position in the market for this genre and the lack of relevant competition to practice vanity and mediocrity in equal parts. One of the saddest things for me has been watching a hobby I dedicated years to being robbed of its potential for providing enjoyment by joyless, little men and women who seem to believe, above all else, that having fun outside of the parameters that they dictate is wrong.
~ I am Wreaclast middle class and proud of it!
~ Poor investment =/= entitlement to compensation.
~ Build smart, build S-mart!
- "allowing Harvest to remain tradeable."

In a way it was already "tradeable" before thanks to the work of the community as always.
That's no excuse to have removed good harvest crafts
^this would be such a great idea. Have the CRAFTS drop as tradeable items rather than this life force nonsense.

Then you can weight as needed, and just make the rarest ones be crazy rare.
32:9 support please
PoE doesn't deserve any more of my money. I encourage people who feel similarly to also vote with their wallets.
Trying very hard to achieve record lows on the week, I see. Nice work.
What a stubborn team. These update posts are only making things worse. Almost feeing like they are mocking us. Never would of thought this game would come to this.
I tried my best to like the league, I played it for over 110 hours (its a lot for two weeks, i guess), the game is indeed way better in some aspects since last time I played; But I quit the game yesterday, Its realistic just not for me anymore; couldn't do anything slightest more rewardable that i was straight one-shoted. Its just sad, for players like me the dedication the game requires from you. Its a game for who makes a living out of it, or somehow don't have nothing else to do; or just don't mind to drag a mediocre character for three months.

You have such a great framework to possible make cool things with builds and crafts, but You reallistically can't try unless your are one of those fews who studies and plays every change you make in the game for thousands of hours. Know what would be possible to do but know that you can't try hurts the player with imagination; one step wrong you have to grind for another hundred hours.

Just one thing, I would prefer to remove everything harvest-related, so you don't need to balance stuff around what you think we can do with it.

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