Following up on Recent Feedback

Dear GGG, just let me alch my maps with a convoking wand and it'll be just fine
At this point, I'm starting to ask myself questions like "will PoE 2 flop harder than D3 at launch?" and "Is Chris even the lead director of PoE 2?" That recent post where he called himself the lead of PoE 1 was very ominous. I'm starting to think there are internal issues at GGG and your whole development team is divided. There is no way developers on your team want to make a game their players hate. This doesn't make sense. Add in that brave hero of a play tester on reddit leaking that you guys don't listen to their feedback and I don't know what the reality is with GGG. It's starting to look like a studio in crisis with out of touch figureheads telling us blatant lies about the game. Get your mf gear ready, guys....
Tencentorship
Last edited by jrv209#2500 on Sep 2, 2022, 3:43:42 AM
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HornedTerrorist wrote:

Maybe (and only maybe) that argument counts for the big crafts. But you can't tell me, that the jewel-implicit-craft was hard to get. I had it every third harvest, if not every second. Why the hell would you remove THAT craft completely?

This is what I don't understand. In the scheme of things, the jewel implicit craft was fairly harmless and common to boot. It's not like someone is going to add an implicit to their jewel and be like "GG OP build is done, gonna go play another game now". Their actions just don't line up with their explanations and I'm just left scratching my head.
Last edited by Verdale#4745 on Sep 2, 2022, 3:43:22 AM
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Community_team wrote:
We understand that there is a call for us to bring those crafts back but it isn't really possible while allowing Harvest to remain tradeable.

Great news!!! Everyone who has a brain can understand that this is indeed the case. In the current realities, the return of keep is an absolutely impossible idea that will break the game. Thank you GGG for not following whiners.

P.s. Kalandra lake - is an interesting idea, not an interesting implementation and an absolutely unrewarded waste of time. Sadly.
day after day you don't read, you don't want to admit that the archenemsis is a mistake, stop the correctives and go back time passes players leave,
Up gem
Up unplayed build
Up fun
Up loot
stop making everything harder, put the VISION in the trash, we want 3.13
Please nerf all Archnemesis movement and attack speed stats, sometimes a rare mob will move so fast he looks like he's teleporting and slapping me dead before I, as a human, can react.

Those lightning totem things, the purple ones all spawn on top of me and make it hard to see what's happening and also melt me dead.

The tablet league mechanic has too many meh options, fighting factions feels too sameyyyy, I would like heist stuff in there, harvest stuff in there.

I also hope this league mechanic goes core and we can specialize in the atlas skill tree as I want more chances to tweak the tablet to my liking.

I would like to use trans, alteration, chaos, and corruption orbs on the tablet, just like I can maps and expedition logs.

You made Divines to be the main currency now, but exalts have history, superior icon/graphics, you made merch around it, and have divination cars, sell recipe and other dedicated ways of getting it.
Divines are so rigid to get, the trading economy is clunky.

People are still not slamming with exalts and nobody is divining a 30%-60% interval a divine slam when they can just buy another good rolled and guaranteed version off the market.

Finally: I have yet to get Tainted currency, I expected it a lot more plentiful. Not as much as scourge league, sure, but still...


Harvest is basically Fossils now, only without the fun of random. You said you don't want a "coin" based mechanic, yet, here we are.

Just. Make. Harvest. Drop. Essences. But not the same essences you can find in the wild, have a new separate pool for it! Essences are fantastic because they are superior to chaos orbs, player agency is way higher.
still nothing about the loot?

how disconnected from the community can you be?

GGG: yes!
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We've fixed this internally so that the Heralding Minion Mod will no longer appear on monsters in Delve.

Cool, can you guys remove Mana Siphon in delve as well? They can be pain in the ass sometimes, especially with Haste.
I'm so done with this league and game in general. Can't believe they would kill a F2P game that got so many people together. See ya in other games.
why still bothering on archnemesis?
just throw it away

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