Following up on Recent Feedback

Still a good game but its been a half of a year of dogshit patches. Archnemesis just isn't good. It won't be good. It hasn't added anything positive or fun to the game.
Not gonna lie, I'm with you on most of the state of the game.
I don't however like the feeling of being pigeonholed by all the new modifiers.
Making a wacky build feels nigh impossible to me now, due to all the added mechanics I don't want to face and can't properly itemize against. AN feels like yet another layer of restrictions and I'm not sure how long I can tolerate that.
please just remove harvest already. Stop kicking a dead horse. If your solution to getting rid of TFT was to delete harvest then give back previous harvest and we'll use TFT. We ask for QoL changes not you to just delete something and call it "balance". Like the fact that you didn't even touch Betrayal crafting which was also part of TFT is a joke.

"Some of the players have noted"

No, I am pretty sure 99% of the community wants the loot changes reverted to how it was, there's no point in discussing this right ? There's nothing to discuss. Stop pretending.
So crafting is still dead. I think I'm done with PoE for good after 8 years.
Of course, You always have to go from one extreme to another, it was too powerful, now its almost useless, why just not make the reforge keep preff/suffix craft expensive? And the current "reforge with X modifier" without it being more likely are 1/10 power of a fossil.
Funny thing that Harvest is now best used to change scarabs and deli orbs into another.
Last edited by Elldar112#0769 on Sep 2, 2022, 3:35:45 AM
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Harvest crafting
...

We are also aware that there is a lot of disappointment around certain Harvest Crafts being removed. Previously, Harvest Crafting was balanced by how difficult it was to get the crafts that you want. Now that crafts are tradeable, Harvest's power was reduced to be more in line with other crafting methods. We understand that there is a call for us to bring those crafts back but it isn't really possible while allowing Harvest to remain tradeable.




Crafts were always tradeable via you-know-which Discord. Nothing has changed much. People had to kill the same monsters then as they have to kill now. Harvest is "more accessible" for the common player, true. Just make those specific crafts a bit more expensive, so ppl who don't know how to use them properly won't invest as much currency into it as high end crafters would do.

Maybe (and only maybe) that argument counts for the big crafts. But you can't tell me, that the jewel-implicit-craft was hard to get. I had it every third harvest, if not every second. Why the hell would you remove THAT craft completely? It was still a gamble to get the needed implicits. But they helped a LOT. Right now it seems as if you want ppl to invest in every line of defense there is, by cutting such defensive options everywhere you find them and cutting player power. It's no fun anymore if you play the same build for three leagues, keep investing more and more into defense every league by cutting offense at the same time and STILL running into brick walls.

This league is dead to me. I'll probably try next league, but i sure as hell won't take a week off work as i did for the last 7 or 8 seasons. And if we'll be beta-testers next league as we were THIS league, i'll stop playing after reaching maps too... All the little "buffs" - which aren't really buffs, since you cut so much out - to this season won't help with the basic problem the community has. And you seem to be pretty stubborn about your "vision" instead of hearing the community feedback.
10k+ hours played but i guess it's time to uninstall...
Thank you for the update,there's still useful filler harvest craft like change res craft,.don't forget to remove that on next patch,Ty!Well done GGG!
I can't understand why the team can't see that trying to force arch nemesis into the game just isn't working.

You've been trying for two leagues, numerous changes and adjustments and it's still not working.

Are we into sunk cost fallacy territory? How many more iterations is it going to take to realise that your trying to push something that simply doesn't work.

It's really sad to see the complete disconnect between the developers and the players, while I do appreciate the continued work, at this point it feels futile and you just need to rip arch nemesis out and completely rethink it's implementation.
Discussions? What we want to hear? Rly?

We heard aldry tons of.. very sweet words an on.

Enuff of this.
Just play yr own game and see what you made it. See for yourself. Players are not uproaring without reason. PoE was the best arpg game in times of before 3.14. But now and since then.. There is strong field feeling what game is broken right now. In many ways. You just need to feel it in your shooes, it seems. So..

Stop discussing and go seriously play.
Without dev console. Right from the beach. Up to uberbosses.

And you will see.
Why we are so upset.
About Harvest it's disappointing to do 10+ T4 beast and getting 0 Sacred blossom drops ( also seed count from those boss encounter are to low, would be nice if they would be doubled atleast.) (from encounters i did, seems it drops ~5 times more than Rare beast (considering it's Boss fight and how long it takes it probably shouldn't be dropping little more. ))
Considering that there is possibility for "unlucky" Rng, would be nice to have opportunity to trade Crystalized Lifeforce for Sacred Crystalized lifeforce/Oshabi fight.
Neither than that all cool. =)
Last edited by ArtaEva#7263 on Sep 2, 2022, 3:43:34 AM

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