Following up on Recent Feedback
" Im having a blast in d3, didn't play it for 24 leagues. It's clearly that poe is trying to make the game to be more like diablo. But then why not just play diablo instead? There is much more build diversity there anyway. |
|
harvest was always tradeable, you just made it mainstream tradeable, is a question of friction, maybe put the keep prefix/suffix craft elsewhere, it just feels terrible to have to use anulls at any point in the process to craft an item, even at the very end when u have been really invested into it for a while
|
|
" Harvest was always tradeable, TFT tradable, you really must think the players are complete fools if you think anyone believes that. |
|
I just wish expedition monsters in the lake were not a literall damage sponge. My plague bearer can easily melt bosses and rares, but when I got the expedition encounter in the lake the unique mob would tank the entire plague cap while taking about 15-20% total life dmg. That should not be happening, especially while leveling in the acts. Expedition is my favourite content but I just can't do it as a lake encounter.
"Who is the true little mouse in the sky?"
|
|
Summary:
-Delve AN Heralding Minions - fixed -AN converting to WS, AS and flasks - in discussion -Less AN loot goblin more average loot - in discussion -AN who dont drop loot have too many mods - fixed -AN with permament mark - work in progress -Hiding behind rocks in the lake - fixed -Beyond rewards in the lake - in investigation -Reflecting mist more common - granted -More rewarding league content in the lake - feedback needed -Harvest crafting - not going to be fixed -More Eldrich currency - granted About the Vision approach, is better when the game is under rewarding and less players are playing longer or when the game is too rewarding where more players are playing shorter? With the first option there is a risk they are not going back when a new league starts. |
|
"We understand that there is a call for us to bring those crafts back but it isn't really possible while allowing Harvest to remain tradeable."
IT ALWAYS WAS TRADABLE! You're just destroying the SSF! |
|
Kalandra league-tile experience for me:
Expedition: - complete waste of time, unique mob dies way too slow, and then drops ~3 reroll currency Legion: - too rng, you can either get one with decent reward monsters or just some joke shit with jewellery/maps(which completely ignore zone level as far as it seems so you drop even t8 in a zonelevel 83 lake on 4 watchstones) - some builds struggle to destroy stuff on opening, would love to see the 50% more dmg/more time be baseline even for rank1 legion tiles Scourge: - monsters don't drop any tainted currency and even if they do tainted currency atm feels completely useless - monster hp/damage is so high, my best experience with these tiles are basically killing the rats ASAP while ignoring everything else just to make the boss spawn faster so then I don't get any extra scourge monsters Metamorph - loot/difficulty variance is so high I rather spawn a generic tile, hoping for a currency reward chest Rogue Exiles - some of these scale way too good, it creates a Hall of the Grandmasters tile for no reason or rewards Ghost/touched tiles and Shrines - doesn't give loot at all except some edge cases, so it feels completely wasteful to spawn these Those are the ones I've tried and was willing to use One thing to note - I think league content tiles should also always give a reward chest regardless of their own loot, AND the reward chests given for each tile should be the same amount as the "notches" of the tile. Also add an icon to show potential reward chest types for given tile before spawning. |
|
Bring harvest back and bring back TFT, who cares if they owned ggg and made you look like [removed by player] [removed by player] [removed by player] and a [removed by player] [removed by player].
I'd rather TFT control the game than you actually, least they only harmed the top 0.01% LUL Stank Pug Chump Puggers ................... Soooo WEAK, soooo very weak LUL
|
|
The Harvest decision is laughable.
The loot decisions are laughable. The balancing was laughable for over a year now. I won't go on. You ruined the game for most of people and for the sake of POE I hope you get the appropriate feedback by missing returns so you react accordingly. |
|
Great, an entire paragraph about harvest that tells absolutely nothing but "it is what it is". That mechanic received a gut between 95 and 99 % from its previous potential, even before accounting for the lost crafts, and you still refuse to talk transparently about such a massive, unwarranted nerf. It was a lifeline for normal players and non-meta experimentation to steadily advance their characters in early mapping. The only busted mechanic warranted for removal were the augments, literally everything else was far from op. Now, with less currency and hiccup drops of wetstones and armourer scraps, progression feels more miserable that ever. Go play meta, of course.
Moreover, full atlas harvest specialization provides a sad joke of a benefit. And the answer to a nerf of two orders of magnitude is supposed to be eldritch currency? This has to be an internal joke, or an ill-concealed middle finger to us. Way to go for your improved communication. |
|