What Happened with Items

Hi Chris

I like the way you just own up to your fuckups and take responsibility.

Good to see that from the CEO of a very successfull company.

Hope you get the stuff fixed, 'cause people really love the game.

Cheers
"Opinions are like a$$holes: Everyone's got one!" - Clint Eastwood in "Heartbreak Ridge"
Sounds all fine and so on but you already did this mistake back in the day with the flask changes after that you promised to not fuck up like that again...

Second you didn't explain anywhere why u completely shitted on harvest once again - you cant tell me you just wanted to get rid of people going to TFT.

5000 Lifeforce for a fkin quality enchantment on my wand? come on do you know how many maps that is to get 5k? I doubt.... but on average you get like somewhere between 50 to 150 lifeforce from ONE crop (not one harvest, but one square in the harvest)

Iam still playing kalandra league but man, you guys made big mistakes twice so youll probably do it again i guess

I dont know guys but right now i dont see how this game is going to survive

Gives me flashback of harvest nerf memes "THEY ARE MAKING TOO POWERFUL ITEMS!"

I understand your philosophy and partly agree with it but... and this is a big but, the philosophy of any game should be first and foremost to be fun.

"Philosophy One: Reward mechanisms should scale properly with Item Quantity and Rarity bonuses"

Totally agree, this means that if you run the maximum ammount of quantity and rarity you should get the maximum ammount/rarity of loot possible and that seems absolutely fine, but that's not the end of it isn't it.

To get loot that is actually valuable (40 flasks droped from a mob doesn't help anyone) you need to get a speciffic mod on a rare mob (that is a second lair of RNG) the third one which is huge, the valuable mod needs to be paired with other speciffic mods so the mob actually drops ok loot.

So you see, right now to get good loot you need to go through several lairs of RNG... so the loot system is not in line with your philosophy that states the loot should be based on IIQ and IIR, or you are not telling us the whole truth.

Philosophy Two: Players should fight fewer Rare Monsters at once, but they should be more challenging and rewarding

Agree as well, but there is something to mention here:

- 99% of the rare monsters drop bubblegum currency, a metric ton of flasks and fractured items (which in 99.9% of the times are crap). How is this in line with the philosophy? How is dropping 40 flasks or 300 blacksmith wetstones rewarding, in what world is this considered rewarding?

Philosophy Three: There shouldn't be a large gap between the difficulty and rewards of league content and base game content

Sort of agree, while there shouldn't be a huge gap, the league content should be more rewarding, by a good margin, so it provides a good reson to play the league content.

So, while I don't think the core philosophys are wrong, I think that all changes should be checked against one simple thing, is this fun to play, will the game still be fun after implementing this changes.. and sadly the answer right now is no, the game is not fun, yes you can play it, yes you can find ways to get loot but it's not fun, and that is the main issue.

Linking AN mods with loot drop chance and quantity is just bad - you basicaly took a mob mechanic you implemented a few months ago which required a lot of patching to get to a playable state (and players still hated it) and tied the whole game experience to it - Why? This makes no sense!

Last edited by AngryC00kieZ#4542 on Aug 30, 2022, 9:03:31 AM
"
ThuglifeBELGIUM wrote:
i like being able to slam exalts on things but there need to be divine shards (preferably this league) at least and cards for divine orbs by next league.
also should be a craft that can do what divines did.
also more good crafting options returned.
also drop more good loot and less flasks plis <3

nononono
either its new orb that reroll ONLY magix/rares gear (not uniq)
OR swap back div/ex as it was before with all changes like div recipe 6links and more common drop rate div
https://www.pathofexile.com/forum/view-thread/3298458
Phrecia master craft service Phrecia My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
Phrecia veiled crafting all service all crafts mods
Settlers SC master craft service Settlers SC craft mod!
Veiled crafting Service Settlers craft PM: TreeOfDead
Last edited by TreeOfDead#4438 on Aug 30, 2022, 9:44:12 AM
appreciate the candid post. there arent many developers, if any, that admit their mistakes. people can argue against the changes.. but they cant accuse GGG of not being transparent.

show me one other company that would write a post like this one.
"
kalel781 wrote:
appreciate the candid post. there arent many developers, if any, that admit their mistakes. people can argue against the changes.. but they cant accuse GGG of not being transparent.

show me one other company that would write a post like this one.


Yes, it's true that GGG does better than most medium size companies in the industry. It's also true that they've done better in the past.


Why spoil is with fun factor of previous league, just to give us scraps and slog this league? Shouldn't things get better, not worse?
If these item changes were such a
"
fuckup
why are they still in the game and why have they not been fully reversed until you can properly test them?

"
I… didn't actually understand the impact of the change. It was mentioned to me in passing (that we were removing the league monster bonuses and replacing with just quantity), and I didn't ask any more questions. I was busy, distracted, and should have sought more information. Had I understood the consequences, we likely would have still gone ahead with the change, but hopefully with better communication and maybe some pre- rather than post-release counterbalance elsewhere. This is a massive internal communication fuckup and I take full responsibility for it.


Either they were meant to be from the beginning and it’s not being fully admitted or something else is going on.
Is there any further changes coming? The game feels lackluster and the grind to get something worthwhile is not worth my time anymore.

“Oh yay look! A stack of 200 whetstones!” Like seriously wtf? Who wants to fight a mob or clear a map and have that be the most noteworthy drop? Like where the heck is the fun and excitement in that? Who thought this would be a cool idea? I literally made a 2nd character for this league just to replay the acts and get currency built up because my main hit a wall with not being able to complete RAW (no alch, no chisel)WHITE maps and I didn’t have currency to reroll socket colors or link sockets or even buy some gear to help progress me even a little bit. I was basically forced to either go back to act 10 and rerun it, or just make a new character. New character seemed to be the better option.

You know, casinos like customers to play and play. They tend to keep people in the chairs by letting them get a sense of winning usually. You win more, you spend more, you stay more. Being that this game is technically, at its core, 1 gigantic casino if you think about it, you’re taking away that winning factor and basically just telling us “oh well, deal with it! But please spend more time in the game and oh also, buy our supporter packs” and not really giving us any sense of reason to continue playing. Yeah this game is free, but you know what else is free? Casinos! You can enter for free and then CHOOSE to play and spend money. This is not dark souls and I see no tags on steam saying this game is souls like. It sure feels that way though unless we can make an over powered meta build that will probably be nerfed into the ground by next patch because you will think it made it too easy and too fun to play.
Get over it!
twitch.tv/Heartgrave
Last edited by Heartgrave#4764 on Aug 30, 2022, 1:36:37 PM
How are drops mostly not affected, thats a LIE -_-, I'm lvl 87 and i have 40 alchs, like 30c, 7 GCP (no idea how i'm going to 20q my gems), around 3 regrets and so on.

Previous league at this same point i had over 4 or 5 times the amount of basic currency i have now, its absurd how shitty basic currency drops are, oh but we have tons of wetstones and armour scrap yikes
This only seems to affect in a negative way super hardcore players that break the game with massive juicy maps. 99% of the people will actualy benefit from this change.
Nefing 90% of that massive stupid juicy maps that most players will never even be able to do... is just whatever. If you have reached this point where you can consistently do these maps, then i guess you have achieved nearly evreything you wanted anyways.
The only downsides is that streamers like empeering wont be able to do those crazy projects anymore (or it will be much harder).
Solid response.

I got to 90 by league day 3 and experienced the archnems in red maps/harvest before the nerf, and it was rough - I'm glad it's been acknowledged and addressed. The harvest currency drop rates and craft costs were soul crushing (I had such high hopes, and I really think you should bring 5L harvest crafts back, leave the fusing grind for 6Ls).

BUT! I really do appreciate you taking responsibility for the communication errors and playtest limitations. It's unfortunate that it occurred, but holding yourself responsible does deserve kudos, as not everyone in that position (business owners and/or dev heads) would do the same.

I'm going to keep playing and 'testing' the loot drops and see how it feels with the new changes. As it was super rough [not fun] getting into red maps and not having enough alchs, chaos, chisels or vaals to run/complete them properly). I would not have been able to complete the atlas as quickly as I did if I hadn't specced into kirac, therefore requiring me to spend points I would've preferred to use elsewhere to increase difficulty and rewards.

Hopefully, it does feel better and less unrewarding than launch, as I want to feel the enjoyment more than the grind, in order to keep playing. Also, because I want to bring more people into the world of POE; it's simply the best arpg and I love it despite the current issues - but right now, I don't have the tools (the current status of the game) to make a strong sales pitch to outsiders.

PS. As a ssf player, it kind of feels like you've killed crafting for us. I hope I'm wrong, but right now I'm mostly praying for good gear to drop, rather than crafting for my main and rerolls as I did every other league. And it's not a good feeling, as that rng grind is minimally affected by experience and knowledge. Whereas the crafting abilities I've used in previous leagues allowed me to enjoy making a new piece, and rerolling, and improving, and keep playing, all league long.

Report Forum Post

Report Account:

Report Type

Additional Info