What Happened with Items

How is GGG this out of touch with their own game? Why force this shit? 3.17 was fantastic and I'm now convinced it was out of dumb luck as opposed to by design. Who benefits from making the game more annoying to play? Nobody likes archnemesis or anything you've done since 3.17, what is wrong with you? Why?
Last edited by tetrode#3347 on Aug 27, 2022, 7:54:26 PM
Bit of a shame, you look at the graphs and interest in this league was higher than normal, then the drop off is about as bad as expedition.

From very positive on steam to mostly negative, forget review bombing, this is a nuke.

I wish normal people could talk to a GGG staffer just to hear their side of the story, it's likely impossible to 150k people to be heard by them but it does feel like they look at the first page and then lock the thread in their mind and never go past that unless you are an influencer of some sort.

I truly liked this game when I came back to it in betrayal, it was fast and snappy, builds were fun and rewards were earnable but now it feels like if I don't meta slave I will get stuck in yellows, if I can even sustain them.

[Removed by Support]

This is the problem I'm finding now, I cannot spend an hour or two mapping just to get to a boss then find it drops be an alchemy orb, time is finite, the input to output is no longer fun, it's a job I don't get paid for.
Last edited by Lisa_GGG#0000 on Aug 27, 2022, 8:42:04 PM
Wow, instant censor for showing support to tools being used by others to get around being screwed out of rewards.

I guess GGG does go past the first page if they don't have to respond.

Nope.. it just a bot..
Last edited by Sherudonst#2629 on Aug 27, 2022, 9:05:46 PM
"
krewlluv wrote:
Where the lady that calls you a "cockroach" is in ACT3.


Not-a-cockroach! :D ta-ta!

That's both tragic and inspiring that old players hate old-style poe as well.
Problem: Players are having fun in Path of Exile.
Solution: Remove fun.
Last edited by 51percented#2828 on Aug 27, 2022, 8:58:13 PM
yah.... usually I try not to be negative... but the thing on solo players "alch and go" still feels good and is rewarding thats bs. It does not. It is not rewarding. To make "farming currency / for currency to buy some upgrades or to ATTEMPT (AHAHAHAH) to craft an upgrade is leaps and bounds slower then in past leagues. SOME level of juice needs to be done by SOLO players to make some kind of decent currency farming speed forcing trades for say scarabs n such. I wish alch and go was a thing. trading this much just feelz bad lol. Anyways hope the league gets salvaged a bit more cuss still feelz bad.
"
51percented wrote:
"
krewlluv wrote:
Where the lady that calls you a "cockroach" is in ACT3.


Not-a-cockroach! :D ta-ta!

That's both tragic and inspiring that old players hate old-style poe as well.


Dialla :)

I hope more will be addressed, and keep a positive mind. I have my gripes with some things but there is enough negativity going around. I've already shared my thoughts on what I feel is wrong in a previous post in this thread.
So let me get this straight; In order to address the difficulty difference between your hastily cobbled together mechanics, you'd rather make the main game a slog so that it matches, instead of vice versa. Looking at every change to the main story difficulty with the unnecessary sponge tweaks and nemesis enemies, you have gone out of your way to make those words hollow, especially when you're so enamored with masochistic difficulty that even trading needs "friction."

It's not even a communication error. The other words lay it out plainly, "There was not sufficient time to playtest" just screams mismanagement, and frankly, if it's not worth your time to internal playtest, why is it worth pushing out unfinished to the masses? Are you more interested in making a game or keeping an ear perked for Tencent's mandates?

Also all other players outside of specialty farming unaffected is a blatant lie, and I've been playing SSF exclusively, so I can prove it. drops were butchered, I'm in maps and I still haven't seen 5 linked sockets on a hammer of chest FOR 2 STORY RUNS, even then I'm still seeing mostly T6-8 mods on level 70+ equipment, so I guess your balancing there was null and void as well.

I don't understand why you're tuning an entire game's drops to juiced-runners either. Why is the extreme end of the loot tuning spectrum more important to you than 90% of the playtime getting the resources to even attempt those slideshows? I don't give a damn about mirrors when I ain't even gotten to a point of seeing one drop ever, but apparently "drops are in a pretty good place after a week" when they're clearly not. I don't think I'll ever understand what you find enjoyable about being one-bopped intermittently by jankily rigged stacking modifiers, but nothing about that says power fantasy. If I wanted to feel stripped of resources and means to really *do* anything, my crippled ass could just lay in bed, I don't need or want you slobbing your masochistic ego to take precedence over a game being enjoyable first, challenging second.
I found my very first solaris touched, and I got a whopping 1 Chaos and 1 Alchemy. After 4 days and 3 hours of playtime. I also have 331 Rarity.



Conan Exiles is coming out with their sorcery update on the 1st and will be free to play for everyone for a week.

Goodbye, if Mondays patch doesn't change much.
Last edited by Aroused1#0659 on Aug 28, 2022, 2:01:35 AM
Although I'll keep playing the league, those changes are a big no. We don't want slow paced and non consistent rewards on PoE, like it is on other games. Getting one shotted everywhere cuz the game is being balanced as every player is a streamer or pro player is a bad move. The game already has thounsands of different currencies, and you want to make new players come to the game by changing the only thing we like.
in the sake of justice.
I'm casual player, I do like new drop system and balance.

thank you, I enjoy playing.

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