What Happened with Items

Honestly, I think the two most important things they need to do is revert drops back to 3.18. Revert Archnemesis back to 3.18 or remove it altogether. Then they need to wipe and restart the league. Why? The economy is scuffed. I don't think anyone should really have a problem with this considering we all start over again and again in new leagues anyways.
why do you think, that loot from one of rare monsters with one of super-rare Archnemesis mods is a great idea? JUST MAKE A STABLE DROPRATE LIKE BEFORE
Hi Chris, I'm sorry to see how much negativity this community has brought you recently. Thank you and your team for being so passionate and hardworking. You will always be my favorite developer no matter what.
Just typical GG strat where they just pull a change from thin air and haphazardly implement it with literally zero testing done. Dude literally admitted it in this post. They never test it and it always happens this way. Some stupid change gets made, then they spend half the league band-aiding it when they could have just tested it and ACTUALLY listened to the community.

They only care now because so many people quit, nerfing loot drops into the ground, destroying crafting, and turning the game into diablo "loot goblin" 3, while also simultaneously making the Iconic exalted orb literally worthless and garbage while making the divine orb basically the only worthwhile currency item, while ALSO keeping the accessibility of the now worthless exalted orb the EXACT SAME. So now there is this moderately rare drop that is basically bloat and feels bad because it could have been a divine.

It's just heaps of changes meant to make the player feel bad, to up the difficulty of gearing for no reason, you say you don't have hard mode implemented, but the results and gameplay say the exact opposite.

Just Short sited changes without any ACTUAL thought behind them. There is a reason over half the content creators for this game are angry/quitting, there is a reason Path of Math personally attacked you specifically. It's because they are all upset that you just frankly seem allergic to players having fun and making progress without grinding their face on a belt sander for 12 hours a day.

You can take accountability all day long, but nobody cares if you don't actually do anything about it.

This patch you just rolled out is guaranteed not enough either, regardless of you saying otherwise.
I'm a pessimist. So, this game profits with mtx, right? If I think everything is about money and I wanted to make more money out of the game...

I would need to retain more players each league and extend their gametime each day, because with that, there's more time to expose the player to lootboxes and other mtx ads, and bigger chances the player would buy them.

I would try to make and release quality content every 3 months, to see if I could retain more players each league or atleast profit with each league start when interest is at its highest, like those "live service" games.

I would then want or be pressured by stock holders to be just like those "live service" boys and make more money, and I would need to do some data analysis and market research, or something like that I guess.

I would question myself: "How much can I lower loot drop rates while increasing playtime across the board, without going overboard and loose players' interest in the game? Should I get a smaller carrot? Should I get a bigger stick?"

Because then I would need to figure out how much I can artificially stretch that player retention and game session time with the same amount of product/content created before, because otherwise there wouldn't be so much profit.

I would finally go too far and f it up. Because I'm just one f'ing guy and I'm known to make bad decisions in life and struggle with basic metaphors.

Thank God GGG isn't just one guy and would never make mistakes like mine! Oof.
Last edited by helloimra#1903 on Aug 27, 2022, 3:32:32 PM
Worse league ever. I always thought the drops in this game were terrible and now this terrible change. Currency simulator and now currency barely drops. Never seen a league so dead in the first week.
Spoiler alert, this wasn't a good use of your time considering you skipped a balance patch last league and specifically said you were going to do a much bigger change next league... Good thing we waited 6 months for this right?

In case it wasn't obvious, giving cleave +2 radius at max level isn't a buff, it's irrelevant, it doesn't suddenly make the skill viable or even playable. Your "buffs" to 90% of the skills in the balance patch are literally just irrelevant and the skills are still just garbage. I could literally come up with a balanced buff/nerf cycle to every skill in the game in an hour tops. :/
As a casual player I don't enjoy learning complicated league mechanics and don't participate in new leagues. I don't really even interact with the various past league mechanics other than randomly encountering them in the game and don't care to spend the time to understand how they work.

You've turned the economy upside down with the divine/exalted changes.

You've ticked off the segment of players who enjoy league content and enjoy pushing endgame content as far as they can for better rewards.

In a game so heavily based on crafting and economy, why do you inherently undermine the economy continually?

Why is it still not possible to craft the items you want when you have hundreds of pieces of currency but you have to continually re-roll and will probably never get the roll you want?

The whole point of the crafting system is to rely less on RNG drops.

Manifesto after manifesto about fixing problems that aren't there while ignoring the most important directions forward for the game.

In-game auction house. More realistic possibility to craft the items you want given my stash is filled with hundreds of the materials required, but it'll take 10s of thousands of rolls to get the roll desired.

Lake of Kalandra, Sentinel, Incursion, Delirium, Breach, Harvest, yada yada yada.

Oh, and if you could stop making us convert maps every expansion that'd be great too. As a casual player you reset our entire atlas progress recently. Since that was done I haven't run a single map because all of my progress was gone.

For casual players who didn't login and transfer their exalts into divines before 3.19 was released, when they login and discover their wealth was deleted since the last time they logged in, they'll have a similar reaction and most will not play the game anymore.

Why not focus on quality of life and core improvements to the game instead of constantly pulling levers and twisting dials to change the core game mechanics?
Last edited by Scriplin#0237 on Aug 27, 2022, 3:34:36 PM
WTB: Divine card on a map which is actually on the altas, since you changed the vender recipe and Divines only drop from a loot goblin in every 2000 maps
I've forgotten what the game is positioned for? Can you tell me?

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