PoE 1 PC servers are restarting in: .
They should be back up in approximately .PoE 1 Xbox servers are restarting in: .
They should be back up in approximately .PoE 1 Sony servers are restarting in: .
They should be back up in approximately .PoE 2 servers are restarting in: .
They should be back up in approximately .Character Balance in Path of Exile: Lake of Kalandra
" Spoken like a true non-minion player... There is this assumption that mininion players are doing nothing other than dodging boss mechanics while the minions just destroy the screen. That is not how they work. I am more active in boss fights than any other non-minion build I have played... Most minion builds are also squishy AF in order to build ennough damage for end game bosses. Maybe do some research before making a bunch of assumptions? Last edited by Vaildez#6753 on Aug 7, 2022, 11:21:12 AM
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Spoken like a true non-minion player... There is this assumption that mininion players are doing nothing other than dodging boss mechanics while the minions just destroy the screen. That is not how they work. I am more active in boss fights than any other non-minion build I have played... Most minion builds are also squishy AF in order to build ennough damage for end game bosses.[/quote]
I do not contest your skills, I am just telling why the minions are being reworked. Also, I repeat, minions in 3.19 will be broken in the same way that aura stacker was in Harvest. But I am sure you already knew that, because you are an experienced minion player. Last edited by askpoe#6648 on Aug 7, 2022, 11:28:31 AM
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" It's weird when people have problems with the minion playstyle then play things like Toxic Rain/Ballista totems... That is like a 10x easier gameplay experience than like any minion shit I have played since Betrayal. There will likely be something out there that is viable this league but I highly doubt it will be what people would consider "broken". There has been so many builds way more powerful and easier to play than minions but people seem to lose their shit about minion builds being able to do the content. Last edited by Vaildez#6753 on Aug 7, 2022, 11:29:23 AM
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It's weird when people have problems with the minion playstyle then play things like Toxic Rain/Ballista totems... That is like a 10x easier gameplay experience than like any minion shit I have played since Betrayal. There will likely be something out there that is viable this league but I highly doubt it will be what people would consider "broken". There has been so many builds way more powerful and easier to play than minions but people seem to lose their shit about minion builds being able to do the content.[/quote] Yes, toxic rain/caustic arrow - ballista was my starter of the league. I think you knew that. Usually, players play multiple builds in a league and they have a league starter. For me, it is either caustic arrow, TR, bane, mines, it depends. But thank your for noticing my league starters. I usually play them in the first 4 days. What is your point? |
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" The problem is people complaining about builds or playstyles from watching a youtube video without playing or understanding the builds themselves... A lot of these content creators are trying to put out videos that would attract a lot of clicks on purpose with clickbait titles. Also people complaining about a playstyle being "easy" when most of the meta non-minion builds are literally no different just spamming a couple skils to clear screens. Last edited by Vaildez#6753 on Aug 7, 2022, 11:57:12 AM
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My defence is dead for endgame boss or unkillable (currupted) mobs.
"Mana reservation" is to strong and we need some auras for playing .. just playing 3.19 is comming OH Heyy !!! |
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The nerfs are too hard...
I wanted to play skeleton mage this league for the first time, I was so hyped !!! But the manifesto is rly too agressive against this build it's ridiculous. - minus 25% famages - 50% more damage removed - ascendency minion lvl node removed - 1 less lvl in the helmet - 1 less aura due to mana reservation - less survivability for player due to aura nerfs - minus 2 lvl for specters - less hp for minions (which gonna be nearly impossible to play animate guardian) - less movement speed for minions I mean... thats realy not funy at all... |
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" I played Sentinel from the start, had so much "fun" dying to 8 archnem mod rares in act 3, suffer to the end of act 10 then skip (before 8 remission patches). Why can't i judge someone's words by their achivs? What's wrong with ur logic? I got it, u don't have one. If you are telling me that u need more competitive and hard content and u can't even kill 1 uber, yea, i believe you for sure. | |
" You missed the biggest nerf which was the changes to charges on minions... Will still probably be playable early on but in order to complete end game content the cost of gear just won't be worth it comparable to other builds. Last edited by Vaildez#6753 on Aug 7, 2022, 12:23:27 PM
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" I did a minion build too some time ago, as PoE is the only ARPG that I know of that actually allows a decent minion build that makes you feel more like an army commander. It was an absolute unique playstyle in the argp genre and I had some flashbacks to the Diablo 2 necro that is the only other aRPG that I know that had a army commander. Still though, if you really want to rock the summoner necro, you either need heavy investment in gear, of play motzart on your actives skills. In all fairness I feel the manifesto is mostly a choice from a business point of view. Nerf some of the most popular builds (RF firetrap / necro skellies) to give room to other builds and skills to become the new meta, and of course sell the mtx associated with the new meta. And let's be honest, from a business point of view this makes perfect sense. That's why I also expect to see some buffs in the full release, either on passive, items or the league mechanic. Guess we need a bit more patience, but we will know when we get the full patch nodes... Last edited by 1869Flame#0897 on Aug 7, 2022, 12:26:36 PM
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