Game Balance in Siege of the Atlas

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jsuslak313 wrote:
channeling (except cyclone) is antithetical to the entire design of the game.

All channeling skills should be instant cast and build up charges while you move or they will forever be unusable

I don't see why you can't just have all channelling skills also move the character along with your mouse and then when you let go of the button, it casts the spell. Rather than stopping you in one place for the channel AND the cast.


Fucking, *THIS*. So much this. 100% and forever this.
I was really hoping to see some changes to Mines so we could play them again and be competitive. All mine builds together are about .2% of the pie. That's basically no one paying mines due to nerfs, not because people find unfun.
Nice gj guys!

btw i'm almost sure(if not every other source has a typo too ;)) it is warlord and not hunter influence

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Quivers can now roll "Bow Attacks fire an additional Arrow" as a Suffix. The Shaper- and Hunter-influenced prefix versions of this modifier can no longer be rolled.
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HoneyBadGerMan wrote:
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jsuslak313 wrote:
channeling (except cyclone) is antithetical to the entire design of the game.

All channeling skills should be instant cast and build up charges while you move or they will forever be unusable

I don't see why you can't just have all channelling skills also move the character along with your mouse and then when you let go of the button, it casts the spell. Rather than stopping you in one place for the channel AND the cast.


Fucking, *THIS*. So much this. 100% and forever this.


Channeling skills are supposed to be stronger than single cast. The damage should be so much higher that being rooted in place is what makes it balanced. Though, that is not the case. Who in the hell plays Flameblast?
Nice gj guys!

...but Ignite DD shouldnt exist like this. Next Gauntlet will be boring like this :(

Soul Mantle loses +1 to totems, but with the other buffs, spell totems will still be good.
I am shocked that basically, no one is talking about the Orb of Storms nerf.

It's basically the Number one used gem for leveling. It's probably the most used gem for speedrunners and they "redesigned" it to be single target. Good luck doing act 1 in 20 min now for many classes.
Last edited by Valkaneer#5171 on Jan 24, 2022, 11:51:06 PM
New mastery: "Increases and Reductions to Arrow Speed also apply to Damage with Bows"

Does this include projectile speed bonuses that might apply to an arrow, or just the specific modifier of 'Arrow Speed'? I feel like the former is the more intended interpretation given the exceptional scarcity of 'Arrow Speed' as a modifier.
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Valkaneer wrote:
I was really hoping to see some changes to Mines so we could play them again and be competitive. All mine builds together are about .2% of the pie. That's basically no one paying mines due to nerfs, not because people find unfun.


I liked traps more than mines, similar playstyle but traps felt so much better, going around pressing detonate mines isn't really my idea of a good time compared to traps triggering on their own when monsters step on them or via chain reaction.

Animation cancelling with minefield is also annoying.

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