PoE 1 PC servers are restarting in: .
They should be back up in approximately .PoE 1 Xbox servers are restarting in: .
They should be back up in approximately .PoE 1 Sony servers are restarting in: .
They should be back up in approximately .Game Balance in Siege of the Atlas
At last !! Enough of chaos, DoT and mines..
Recommend visiting physical damage as well Last edited by omarmoustafa#0961 on Feb 3, 2022, 4:27:35 AM
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looks good
Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Settlers veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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" Fucking preach!!!!! Your strength is the law !!
MadG poe on youtube for mellee content |
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hey, look, teh sentinel patchnotes :-)
age and treachery will triumph over youth and skill!
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" Sorry, bit late to the party, but.. RIP Soul Mantle. It has had a good run despite a hard life, and received far more use than I ever expected it would. Probably still a decent-ish unique in some ways, just not entirely as designed. I can't speak for endgame "viability".. was never my thing. Never did collaborate on the design for a second unique and no idea now what would be worth all the effort - long past any reasonable time for that anyway. Soul Mantle was supposed to add +1 totem, mostly for those on the right side of the tree (especially for attack gems), and did until it was restricted to Spell Totem when Totem was split. Soul Mantle was made much weaker with this restriction, or at least had its audience cut in half and most of the intended audience cut out entirely. The curses were the negative tradeoff for the "very powerful" (at the time) +1 totem mod. They became, I think, more of an engine to scale up damage than a negative to the player. Perhaps around the time of Self-Flagellation and subsequent curse effect mitigation? Not sure.. I started losing track several leagues ago. This curse manipulation likely pushed Soul Mantle well beyond where I expected it to be "viable". PoE's a very different game now than it was when Soul Mantle was originally designed, so I can understand a need to make fundamental changes to any unique/gem. I mean, remember when PoE wasn't aoe or bust? Seems like a forever ago - RIP Viper Strike. Presumably there are still builds that can make very good use of Soul Mantle's remaining abilities. A 7L totem buffed by curses ought to still be pretty damn strong. Sorry your favoured builds got broken and probably never did get the mtx to work with Soul Mantle's totems. Epic artwork remains, at least. Long live Soul Mantle. |
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" Yes and that's why I don't play it anymore. I came back briefly and did enjoy the game again but in proper fashion they started nerfing my preferred builds and playstyles like they did before, so uninstalled again. |
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Not to mention the leap slam into walls and other items so you have to leap slam back to where you came from to get off the wall or item hasn't been fixed. It's still there from over 8 years ago...
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