Game Balance in Path of Exile: Expedition
How does killing the slowest playstyle (melee) entirely slow down the meta?
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No point posting argument anymore, they will just delete your negative comments and leave nerd praising posts up.
I can feel I would see "PoE Refugee" guild in FFXIV soon. |
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" This one really baffles me... its like they are nerfing based on the players that use headhunter but they are not nerfing headhunter but everything else.. so everyone thats not using headhunter gets double nerf... same with Aurabot. Its like someone at GGG saw some video of people playing with Headhunter or Aurabot and said "oh no this game is too easy" then they nerf everything except Headhunter and Aurabot. [Removed by Support] Last edited by RoryF_GGG on Jul 20, 2021, 4:19:32 AM
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" It has generic wording, so this change affects all conc ground. Major inquis nerf |
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Support gems will be still strong it should be a nerfed around 50-60% less effect and we need more one shots to keep the playerbase from leveling over and get to many skill points to getting even stronger for more fun hc death clips at hilock :)
And forget to mention quest items shouldn't be dropped at 100% so the player base need to run act zones around 50-100 times to get their mandatory quest items for act progression! Last edited by ChrnoCrusader on Jul 20, 2021, 4:21:16 AM
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" LOL and who cares , the game was succesfull and great before you were born xD . | |
" they dont remove negative posts unless they break TOS eg. harassment, RMT etc |
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" I disagree. moving back towards the game that I fell in love with is making me happy. The gap between heavily invested characters, and moderately invested characters (or characters that want to try interesting mechanics instead of merely 5 damage supports) was so large that there was a gulf of content difficulty. It resulted in the "oneshot or be oneshot" mentality. It's too long been assumed that a lot of people will get to and defeat the hardest content in the game within two weeks of a three month league. I can understand that there will always be players that play for inordinate amounts of time that are able to pump over 70 hours a week into the game, effectively playing it for their job. Those players should be able to get to and defeat this content that soon. The majority of players will only be (IMO) at max, half way there, having played either 35 hours a week, or played very efficiently for less time. If it gets to the point where the best players are struggling to get there after a month, some changes might need reverting, but until that point, I'm in favour. | |
"Lets nerf everything so we dont have to come up with new challenging content, and ofc we dont want more new players in the game neither. They can quit totally as they were already struggling to make it in endgame.. Ohh yeah lets not forget that high power players are not the majority of playerbase, so we can just make it shitty for everyone, as thats how we want it"
Cookiemuncher
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yea for real ive been playing since 2013, there could be kids looking to play this game that were born after then lmao
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