Righteous Fire
arg... i so misread that,... well i opt for springleaf instead i guess... but thanks for the pointing out of my mistake
edit: well i return to my lowlife style again, phoenix may be useful after all... 7,4passive+1low+2low+1,5vitality=11,9 80+5+8=93 =>7% life/s 7%*1,3(inner force)=9,1 - that way i could maintain it on lowlife hoping they release some other good life regen gear so i can max that dmg dealt. i really wana make pyromaniac work with this... (7*(1+0,3(inner force)+0,6(pyromaniac))=13,3 just plz release some lowlife uniques:P a2% helmet with some life on it and im happy^^ Last edited by Gattsu89#0775 on Apr 9, 2013, 5:07:16 AM
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Inner Force and Burning Damage bonuses are effectively multiplicative, despite both being Increased. IF adds to the Base, then Increased/Reduced are applied.
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"thank you |
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Anyone know how RF works with traps, totems, and mines? If I want the increased damage do I need to have RF on when I set the trap or mine or when it goes off? Does a totem lock in at the increased damage if RF is on when I cast it or does the totem do increased damage with each cast as long as I have RF on or does the totem never benefit from my RF?
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totem/mine/traps will benefit from RF's buff that is on you, as long as they are using a spell and your rf is still active. making a totem/mine/trap that uses rf is a bit pointless for traps and mines (1hp= nothing happens) and one second worth for totems (unless thier elemental defense changed and i forgot to notice).
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so i found recently ondar's flight unique boots, now im wondering - will the dmg i recive form rf be counted as %dmg, which i get returned as mana? when yes, its the total dmg i recive or the tota dmg dealt?
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righteous fire does not "hit" you, thus the boot's mana gain does not work in combo you want.
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ah right, thank you :)
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" Someone made a templar RF dualtotem build, where the totems deal RF damage. Basically the totem burns enemies for 1/2 the hp of the caster for 1sec. |
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"i tried this two long time ago but my totems died before they could cast RF. then when i picked a random spot for them to not get ko'd on summon (they WERE lv 1 supports after all), it definitely was NOT 50% of my hp. reason is because in the areas i was using the entry level totem support, rf without totem killed foes under a second while it took roughly 4 or 5 rf totems to kill same monsters. about 1.3k hp on that testing day, cruel mode act 2 monsters before open beta. |
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