Righteous Fire
Then again, output damage is linked to self-damage. With a lower self-burn it would allow access to Burning damage passives though, which I would reckon double-dip? Either way, probably not the best course of action for various reasons.
Also, 30 per second from gear? Are you sure that's not per minute? You can somewhat easily get better resistances than that. Simply getting Purity will add a few points once you have it at a high level, and Saffell's Frame increases max resists by 5%. It's a very specialised skill, but the payoff potential is enormous. Last edited by Vipermagi on Jan 21, 2013, 6:31:39 PM
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" i love the post, personal experience and valid opinions. i agree with the following posts to about (sorry little drunk) 5% passive bonus, 5 % from shield and 4% from purity (maybe up to 5 with inner force) but gear and build intensive, 89 % fire resists from 80 will let you last almost twice as long.. its something i am going to try but not right away on open beta... its always going to bein the back of my mind. i love rf aura look! |
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Small question, the node Ancestral Bond says that one cannot deal damage yourself.
Does that mean that Righteous Fire will not burn your life and you can use it for the Spell dmg for free if you take that node? | |
devs said on another thread answering this question: still deal damage to self and in future, the dot "damage" to foes will be fixed to not hurt foes via ancestral bond.
currently you can still use righteous fire to hurt things with AB. | |
When bound to Left Mouse Button, this should activate only on Shift-click or monster click, as other spells do. Even better if ONLY on shift-click, as skill requires very specific positioning
Current behavior is that you are unable to move and are stuck casting it Last edited by Laeron on Jan 29, 2013, 6:15:13 AM
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Question for anyone who knows... Is the fire degeneration counted with the rest of the skill as a Buff? In particular, will grabbing Inner Force and the nearby nodes for a total of +30% Buff Effect On Me cause the degeneration to amplify from 100% per second to 130%?
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The Damage over Time is applied by the Righteous Fire buff, so it will increase to 130% per second, yes.
Burning Damage passives do the same; the Damage over Time is considered Burning Damage, and as such will 'benefit'. | |
I had a question for this as I am in the midst of leveling a Righteous Fire marauder.
AoE increases from passives and from the support gem make the aura larger, which is nice. Does Righteous Fire count as an Aura for the purpose of Leaderhip (+% AoE to aura radius)? I know that it counts as an aura when it fails to damage totems (since they are immune to auras). I didn't see this question asked elsewhere, so I hope I didn't repost an old question. Thanks in advance. | |
Check the tags. If there's an 'Aura' tag in there, it counts as an Aura.
(spoilers: it's Fire, Spell, AoE :P ) | |
" No need to condescend. I asked because it functions as an aura in at least one circumstance in the game, so I wanted to know if it might function as one in some other respect as well. |