Righteous Fire

Then again, output damage is linked to self-damage. With a lower self-burn it would allow access to Burning damage passives though, which I would reckon double-dip? Either way, probably not the best course of action for various reasons.

Also, 30 per second from gear? Are you sure that's not per minute?
You can somewhat easily get better resistances than that. Simply getting Purity will add a few points once you have it at a high level, and Saffell's Frame increases max resists by 5%. It's a very specialised skill, but the payoff potential is enormous.
Last edited by Vipermagi on Jan 21, 2013, 6:31:39 PM
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YeahPete wrote:
I attempted to use this on a lvl 58 Templar. With 80 fire resist and 1.7 K life the fire damage burns at 360 hp per second. The damage done to you is just way too much too fast.

With 2 rejuvination totems and using a health flask + vitality aura I was actually able to regenerate life but only very slowly. I even had 2.5% regen per second in passives and 30 hp regen per second on my gear. I did not try while using a RUby flask, but I will probably only gain 2 seconds which is only 2 attacks. So...

You can...

A: Use this skill with no regen and cast 2 spells and then run and hope an arrow doesn't hit u in the ass. Bad idea!

B. Do it the way I attempted it.
Run up to mob,
Cast 2 rejuv totems roughly 1 screen from mob.
Curse the monsters.
Cast Righteous Fire.
Get about 5 attacks off as mobs run to you.
Use flask to stop burning.
Cast your summons/ rebuff.
Run to next mob.

I wanted to attempt a way to keep this up at all times if I had enough life leech on my spells with enough regen but it seems to burn just wayyyyyy too fast. If I cast a spell only 1 time, 15% of my hp is already gone.
Problem on the way I was using it is that it was just Way too much to get very little benefit, if any benefit at all. Too much risk as well. Usually totems would draw in the enemies or die in 1 hit then I am forced to spam all my flasks. It all happens WAY too fast even with 80 resists. I may try a ruby flask to gain 1-2 more seconds on it. I was trying this along with EE to attempt to get huge dmg boost for spells but it just wasn't working well at all.



If I had it my way, I would nerf everything together to extend the duration.
Ex. +15% addition spell dmg, 25% max hp burning to monsters and yourself
Gives you more time and you aren't forced to use rejuvination totems with vitality aura but your still stuck with no ES. Would be ncie to find a way to keep this up.





i love the post, personal experience and valid opinions. i agree with the following posts to about (sorry little drunk) 5% passive bonus, 5 % from shield and 4% from purity (maybe up to 5 with inner force) but gear and build intensive, 89 % fire resists from 80 will let you last almost twice as long..

its something i am going to try but not right away on open beta... its always going to bein the back of my mind. i love rf aura look!
Small question, the node Ancestral Bond says that one cannot deal damage yourself.
Does that mean that Righteous Fire will not burn your life and you can use it for the Spell dmg for free if you take that node?
devs said on another thread answering this question: still deal damage to self and in future, the dot "damage" to foes will be fixed to not hurt foes via ancestral bond.

currently you can still use righteous fire to hurt things with AB.
When bound to Left Mouse Button, this should activate only on Shift-click or monster click, as other spells do. Even better if ONLY on shift-click, as skill requires very specific positioning

Current behavior is that you are unable to move and are stuck casting it
Last edited by Laeron on Jan 29, 2013, 6:15:13 AM
Question for anyone who knows... Is the fire degeneration counted with the rest of the skill as a Buff? In particular, will grabbing Inner Force and the nearby nodes for a total of +30% Buff Effect On Me cause the degeneration to amplify from 100% per second to 130%?
The Damage over Time is applied by the Righteous Fire buff, so it will increase to 130% per second, yes.

Burning Damage passives do the same; the Damage over Time is considered Burning Damage, and as such will 'benefit'.
I had a question for this as I am in the midst of leveling a Righteous Fire marauder.

AoE increases from passives and from the support gem make the aura larger, which is nice.

Does Righteous Fire count as an Aura for the purpose of Leaderhip (+% AoE to aura radius)?

I know that it counts as an aura when it fails to damage totems (since they are immune to auras). I didn't see this question asked elsewhere, so I hope I didn't repost an old question.

Thanks in advance.
Check the tags. If there's an 'Aura' tag in there, it counts as an Aura.
(spoilers: it's Fire, Spell, AoE :P )
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Vipermagi wrote:
Check the tags. If there's an 'Aura' tag in there, it counts as an Aura.
(spoilers: it's Fire, Spell, AoE :P )


No need to condescend.

I asked because it functions as an aura in at least one circumstance in the game, so I wanted to know if it might function as one in some other respect as well.

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