[3.14] Mjolner Inquisitor done right by Rico

You are probably right :)
What I meant was that with my current gear (which I know needs to improve a lot) it feels really squishy and I just feared that even with all/most items it would not feel comfortable. I played a super tanky build (Spider HoP guardian) for the past 2 leagues and with a few key items it felt you could never die. I just need to get over that haha.

Also, I found new inspiration after I found that one of the most active players in my guild also plays a version of this build. Not LL but with high block chance. He is level 95 already and it is actually his 2nd char of the league so I know it will be good with the proper investment.

It's just so damn hard when you need to do higher tier maps to gather currency for gear but you actually need better gear to do the higher tier maps. So, I just need to keep putting in the work and saving up currency to improve the gear.
You don’t stop playing because you grow old, you grow old because you stop playing.
"
JohnnyV76 wrote:
You are probably right :)
What I meant was that with my current gear (which I know needs to improve a lot) it feels really squishy and I just feared that even with all/most items it would not feel comfortable. I played a super tanky build (Spider HoP guardian) for the past 2 leagues and with a few key items it felt you could never die. I just need to get over that haha.

Also, I found new inspiration after I found that one of the most active players in my guild also plays a version of this build. Not LL but with high block chance. He is level 95 already and it is actually his 2nd char of the league so I know it will be good with the proper investment.

It's just so damn hard when you need to do higher tier maps to gather currency for gear but you actually need better gear to do the higher tier maps. So, I just need to keep putting in the work and saving up currency to improve the gear.


Stick to that upgrade path I posted earlier and you will be fine. You need aura cluster jewels now as you have non. They boost everything in this build: max res, ES pool, ES regen, damage.

Gear importance order while lvling:
-------------------------------------------

1. [Stage 1 - white maps and some yellow]: Mjolner + Shaper's Touch + good rare ES belt or The Flow Unthethered + 5l chest with life + ES + ES helmet - play as hybrid life/ES.

2. [Stage 2 - yellow maps and low tier red maps]: + 4l/5l Shavs + Presence of Chayula + Prism Guardian - switch to low life, use more auras, aim for at least 150% aura effect at this stage.

3. [Stage 3 - higher tier red maps]: + The Crown of the Inward Eye + The Torrents Reclamation + Nice ES boots, aim for 200% aura effect at this stage.

4. [Final/end-game Stage]: from left to right: + fortify corruption on Mjolner + lvl 21 Purities + ES on hit or ES recovery Watcher's Eye + Assassin's Mark on hit ring + elusive/tailwind boots + lvl 21 Arc + lvl 21 BL + critical chance corruption Shaper's Touch + lab helmet enchant (30% dmg while using RF or 40% BL dmg) + other usefull corruptions.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
"
RicoKGB wrote:
"
JohnnyV76 wrote:
You are probably right :)
What I meant was that with my current gear (which I know needs to improve a lot) it feels really squishy and I just feared that even with all/most items it would not feel comfortable. I played a super tanky build (Spider HoP guardian) for the past 2 leagues and with a few key items it felt you could never die. I just need to get over that haha.

Also, I found new inspiration after I found that one of the most active players in my guild also plays a version of this build. Not LL but with high block chance. He is level 95 already and it is actually his 2nd char of the league so I know it will be good with the proper investment.

It's just so damn hard when you need to do higher tier maps to gather currency for gear but you actually need better gear to do the higher tier maps. So, I just need to keep putting in the work and saving up currency to improve the gear.


Stick to that upgrade path I posted earlier and you will be fine. You need aura cluster jewels now as you have non. They boost everything in this build: max res, ES pool, ES regen, damage.

Gear importance order while lvling:
-------------------------------------------

1. [Stage 1 - white maps and some yellow]: Mjolner + Shaper's Touch + good rare ES belt or The Flow Unthethered + 5l chest with life + ES + ES helmet - play as hybrid life/ES.

2. [Stage 2 - yellow maps and low tier red maps]: + 4l/5l Shavs + Presence of Chayula + Prism Guardian - switch to low life, use more auras, aim for at least 150% aura effect at this stage.

3. [Stage 3 - higher tier red maps]: + The Crown of the Inward Eye + The Torrents Reclamation + Nice ES boots, aim for 200% aura effect at this stage.

4. [Final/end-game Stage]: from left to right: + fortify corruption on Mjolner + lvl 21 Purities + ES on hit or ES recovery Watcher's Eye + Assassin's Mark on hit ring + elusive/tailwind boots + lvl 21 Arc + lvl 21 BL + critical chance corruption Shaper's Touch + lab helmet enchant (30% dmg while using RF or 40% BL dmg) + other usefull corruptions.


I find it works well with ultimate encounters.
did end game boss there once with 10 loops.

BUT bosses are sucky to do with any build that needs you to be in melee range
Last edited by skjutengris on Apr 27, 2021, 7:42:10 AM
In the POB make sure you update the Mjolner so it isn't constantly shooting Arcs. It goes from 2m dps down to like 600k or less.
Hey, there are a chance to use craacking lance? im doing a test and its have a big aoe, and im changing bosses with ball lightining, i would a good setup for cracking lance to test if got a better damage.
thx for the build Rico, i was expected it one day ur build will raise again, gj!
"
IAmCarl wrote:
In the POB make sure you update the Mjolner so it isn't constantly shooting Arcs. It goes from 2m dps down to like 600k or less.


You should not look at "DPS" in PoB with any trigger build. "DPU" (damage per use) or "DPH" (damage per hit) is a way to go. Than multiply it by your proc rate. In case of Arc thats cyclone's accuracy (which you should have 100% with this build) * cyclone's attacks per sec (aps) which you should have around 7 in this build. Lets assume Arc does 300k (in final build) per hit, thats 300k * 100% * 7 = 2.1 mil DPS from Arc alone.

BL is more tricky as you need to include cyclone's crit chance (around 90% with all gear) and BL own tick rate as it hit multiple times the same target when passing trought (use my BL math for geek and table that is in the guide). So for example if your BL's dph is 80k (in a final build) thsts: 80k * 100% (acc) * 100% (acc is counted twice for crits) * 90% (crit chance) * 7 (aps) * 6 (BL's tick rate) = 3mil DPS from BL alone.

Combined you get 5+ mil DPS as stated in the guide. Oh and it is "Sirus DPS", DPS vs regular mobs is much higher.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB on Apr 29, 2021, 12:51:02 AM
"
duylio wrote:
Hey, there are a chance to use craacking lance? im doing a test and its have a big aoe, and im changing bosses with ball lightining, i would a good setup for cracking lance to test if got a better damage.
thx for the build Rico, i was expected it one day ur build will raise again, gj!


Well is is, but CL has stages and with trigger you will be using its 1st stage only right?
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
I haven't seen anyone mention it however it appears shapers touch was nerfed to 1 percent increased energy shield what kind of difference are we seeing in our energy shield knowing that?
"
Klassen955 wrote:
I haven't seen anyone mention it however it appears shapers touch was nerfed to 1 percent increased energy shield what kind of difference are we seeing in our energy shield knowing that?


About 500ES. I cannot stress this enough - ES pool is not an issue even without legacy gear. Just use one or two more small cluster jewels with 6% increased ES and flat +100 to ES. Example of such a jevel is in the guide (gear section). 7.5k ES or more first, DPS jewels later on.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
I have all the skills and all the items except the belt, My paper stats still only say i have a 54% chance to crit and I dont know what im missing

I have all my ascendencies done and just not sure what im missing other then a bottled faith but i dont think that adds up to 48% missing crit

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