Development Manifesto: Harvest Crafting

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TheFilipo wrote:
That is so far away from reality. If you need vouches just sell at a slightly lower price. People will buy from you.


How do you even know the price of things?

Rule 3 for wts channel:

3. While a price is not required, it can be helpful. Please avoid asking for or offering prices that are incredibly lower or higher than the current market price
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mozai wrote:
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TheFilipo wrote:
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neohongkong wrote:
to be fair, discord is a dumb place. You need vouch to sell, but you start with zero vouch so that no one buy from you. No one buy from you so no vouch .



That is so far away from reality. If you need vouches just sell at a slightly lower price. People will buy from you.


Thats not correct my friend. I've started this legue from zero, and collat on every first crafts i made. After 10th craft people stop asking for this


What has collat to do with what we were discussing?




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Ruffleberg wrote:
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TheFilipo wrote:
That is so far away from reality. If you need vouches just sell at a slightly lower price. People will buy from you.


How do you even know the price of things?

Rule 3 for wts channel:

3. While a price is not required, it can be helpful. Please avoid asking for or offering prices that are incredibly lower or higher than the current market price


You know the price by looking at what other people sell and then posting your craft and price and see if you get a PM.
Wow, seems like they started to nerf character power and game is playable again, thank god.

But i guess its still that speedmeta around, but not to an extent where it was with all the perfect items.
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Miraille wrote:
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prankmaster wrote:


Yeah, it ruined it so much that this league has incredibly high player retention. This is some really cooked take.

It ruined it so much that I straight up ENJOYED MYSELF this league, lol.


How dare you sir? How dare you? Where do you think you are?
I totally disagree with the proposed intentions of change, I think it is not the way and I just hope that all the solutions and intentions are rethought so as not to ruin the gaming experience.
People are only crafting mirror tier items so "easily" because they're buying harvest crafts from other players. No one is making mirror tier items on solo self-found.
You don't have to nerf Harvest. Just make it untradable. Two birds one stone, you'd even solve the Discord issue.
Someone suggested making items you harvest craft on account bound. I'm sure you guys can think of something.
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Using currency items like Exalted Orbs or Chaos Orbs on your gear is a powerful, risky and exciting way to improve it.


Most players use that for trading.
Only high end (no life) players use them for crafting.
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luluch wrote:
People are only crafting mirror tier items so "easily" because they're buying harvest crafts from other players. No one is making mirror tier items on solo self-found.
You don't have to nerf Harvest. Just make it untradable. Two birds one stone, you'd even solve the Discord issue.
Someone suggested making items you harvest craft on account bound. I'm sure you guys can think of something.


This is a far better option, than destroying the mechanic.
Most league mechanics are not even worth looking at it. And here's another one on the way.
To GGG i will remind some things about harvest :

Making an item requires you to go through 5 layers of RNG !!

Trading crafts is what makes it fast to achieve god tier items !!

Make a good decision for once because this will decide if players a gonna continue to support you in the future !!
Path of Exile is a Casino for gambling addicts.
Gambling is not fun nor a game mechanic...
I still don't see the problem with trading crafts under the same user interface that currently allows players to trade things in relative safety. If you craft your gear yourself, you don't have to trust strangers with it.

Allow players to make their horticrafting stations public, and give them the ability to trade their crafts directly from one bench to another.

As expensive as harvest crafts are on discord right now, buying them is for the elite 1% anyway. You just about HAVE to find them yourself, if you want to use them.

If you make crafted items untrade-able, people will build up a stockpile of crafts they can't use, while the one craft they're looking for remains elusive. Meanwhile people are desperate for the ones you're now wasting or deleting just to make space, but you can't sell (or even give them) to them. NOBODY is happy.

IMO the solution is to make harvest crafts more safely traded, not make them impossible to trade. You can either buy 200 fossils/essences from me for 2ex, or you can buy one craft with better odds.

...Still not seeing the problem.
Last edited by Obright#1785 on Mar 16, 2021, 7:19:08 AM

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