Development Manifesto: Harvest Crafting

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Karcaroth wrote:
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Ruffleberg wrote:

There are two old school beliefs that GGG is stubbornly clinging to:

That PoE is Standard and not the temporary leagues.

That it's important to protect the egos of the elite players that get upset when their trophy case of mirror items becomes obsolete due to a new crafting mechanic.

At some point this will be the downfall of PoE.


You're mistaken on both counts:

1. League is their primary focus, Standard is the afterthought. This change actually hurts Standard most of all — many people are only active on Standard again because of Harvest; it's the first time Standard has had any kind of compelling endgame outside of Delve in years.

2. Mirror items get dethroned all the time — Synthesis, Harvest, Conquerors, and Maven all raised the ceiling for items significantly. Nerfing Harvest does not lower this ceiling; obsolete items remain obsolete.



Good luck crafting elevated mods without harvest =)
Just out of curiousity, what type of mechanic does GGG needs to release next month such that you want to ignore Harvest ( Harvest being in current form unchanged ) and focus solely on the new mechanic ie you only spend 5-10% of your time on Harvest and that the new mechanic is much better for your time?

If there isn't any possibility anything can be better than Harvest ( save for an upgraded Harvest ), then we know Harvest is broken.

If there is some mechanic that will overshadow Harvest, high possibility is that it will give even better mods gear ( maybe teir 0 with god-like power ) or with even easier deterministic crafting. Now if this come to fruition, aren't we on the path of power creep? Meaning if GGG still intends to follow through with its idea that end game bosses are only for top 5% of players to complete, I guess that new end game boss will be 10x more difficult that Maven.

Now you repeat this whole process the following league in July.

Yes some of you will say why must a game be only for the top 5%. This is what GGG set out to do from the start. Its almost saying why Bugatti and Ferrari is only for the top few, why can't Ferrari be selling for few grand and every Moms and Pops can buy with loose change?

Some of you will use player data as example that this league has the highest number of players. Number of players is less important than longetivity of the players. 1 million players who only play 1 or 2 league is less important than 100k players who will stick with you next 40 leagues. If all the future mechanics cannot be better than Harvest, most likely we have the 1 million players scenario that they leave after a league or 2 since they have done this and that and all. Some of you will say why can't I come in and play short while and finish all content and move on...why must I stick for next 40 leagues? This is also what GGG sets out to do from the start. There are many other paid/one off purchase games out there that satisfy 'come and play short while, finish content and move on'.

GGG, with this manifesto, you've shown your true face. At least gacha games are upfront and "honest" about the fact that they only care about the gambling-addict whales. You do as well, but you hide behind convoluted and obscure game mechanics to pretend that your customers' fun and time is what you really care about, that you're still making a game and not a glorified slot machine.

This is why I shall not support you and your game anymore. I don't like being lied to and manipulated the way you're trying to do here. That line about "exalting an item" is as insulting as Electronic Arts calling "surprise mechanics" their loot boxes.
1 hour of my lifetime wasted reading this whinethread. Its like people dont even know that items are not the only thing making a character powerful.

There is the skilltree , the ascedancies , and cluster jewels. Cluster jewel crafting with harvest is not nerfed in any way ( except maybe less rerolls avaiable , but we have to see which ratio ggg is gonna use ).


Maybe GGG will throw some buffs to ascedancies again , or some skills.

There are currently a SHITTON of builds which work in the 5ex range , most of them just need a few cluster jewels / uniques to setup ( not even any of the so great rare influenced crafted items ) and they can do ALL content.

I crafted SEVERAL cluster jewels this league with harvest , some of them sold for over 20ex. All i needed was rerolls + keep prefix reroll suffix ( or keep suffix rerolls prefix depends on the jewel. ) Guess what? You can still do that! Craft some dope jewels sell em and buy your crafted rares even when they are 2x as expensive.

This Thread is basicly "GGG TOOK AWAY MY ABILITY TO DO SIRIUS A9 WITH MY SHITTY SPECTRAL SHIELD THROW BUILD IN UNDER A SECOND!" in a nutshell.


Last edited by Cosmonaut111 on Mar 15, 2021, 8:46:10 PM
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Cosmonaut111 wrote:
1 hour of my lifetime wasted reading this whinethread. Its like people dont even know that items are not the only thing making a character powerful.

There is the skilltree , the ascedancies , and cluster jewels. Cluster jewel crafting with harvest is not nerfed in any way ( except maybe less rerolls avaiable , but we have to see which ratio ggg is gonna use ).

Maybe GGG will throw some buffs to ascedancies again , or some skills.

There are currently a SHITTON of builds which work in the 5ex range , most of them just need a few cluster jewels / uniques to setup ( not even any of the so great rare influenced crafted items ) and they can do ALL content.

This Thread is basicly "GGG TOOK AWAY MY ABILITY TO DO SIRIUS A9 WITH MY SHITTY SPECTRAL SHIELD THROW BUILD IN UNDER A SECOND!" in a nutshell.




i can bet there is no builds under 20 ex that can do sirius after harvest is deleted
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pipi101 wrote:
i can bet there is no builds under 20 ex that can do sirius after harvest is deleted


Yeah cuz all the uniques and cluster jewels will shot up in price since they cant be crafted with harvest. OH WAIT jewels still can , and uniques just drop.

Its not GGG's fault that you think the itemitazition of your character is the only source of power that you have
Last edited by Cosmonaut111 on Mar 15, 2021, 8:51:23 PM
I was wondering my next build, time to wonder my next game. The only positive thing about this is that GGG is clear about their delusional views of a out of date format.
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Cosmonaut111 wrote:
1 hour of my lifetime wasted reading this whinethread. Its like people dont even know that items are not the only thing making a character powerful.

There is the skilltree , the ascedancies , and cluster jewels. Cluster jewel crafting with harvest is not nerfed in any way ( except maybe less rerolls avaiable , but we have to see which ratio ggg is gonna use ).


Maybe GGG will throw some buffs to ascedancies again , or some skills.

There are currently a SHITTON of builds which work in the 5ex range , most of them just need a few cluster jewels / uniques to setup ( not even any of the so great rare influenced crafted items ) and they can do ALL content.

I crafted SEVERAL cluster jewels this league with harvest , some of them sold for over 20ex. All i needed was rerolls + keep prefix reroll suffix ( or keep suffix rerolls prefix depends on the jewel. ) Guess what? You can still do that! Craft some dope jewels sell em and buy your crafted rares even when they are 2x as expensive.

This Thread is basicly "GGG TOOK AWAY MY ABILITY TO DO SIRIUS A9 WITH MY SHITTY SPECTRAL SHIELD THROW BUILD IN UNDER A SECOND!" in a nutshell.




I'd love you to do a ironman A9 Sirus <3. Tell me when you've done it. Just gonna be never haha.

Anyway, your post explain another part of the problem that PoE is. You need to play the market to enjoy the game because PoE in itself is not rewarding toward the player that want to play the game and not play the market.

PoE is a job at a market simulator and casino. It's no game anymore rofl.
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Kairuto2020 wrote:
Just out of curiousity, what type of mechanic does GGG needs to release next month such that you want to ignore Harvest ( Harvest being in current form unchanged ) and focus solely on the new mechanic ie you only spend 5-10% of your time on Harvest and that the new mechanic is much better for your time?

If there isn't any possibility anything can be better than Harvest ( save for an upgraded Harvest ), then we know Harvest is broken.


Literally any mechanic they introduce that allows you to craft on a base and reasonably get 3/4 decent mods for under 50ex. Which is something that doesn't exist anywhere in the current system. And something even with pre-nerfed-harvest still costs about 20ex.

The fact that most builds that are viable at high level play are those that can get away with playing with less necessary affixes is another whole discussion that should speak to how certain classes/ascendancies/skillgems are out of balance with one another. And how frustrating the experience can be that requires some nerfing.

If we really should nerf something that completely ruins the economy, lets talk about HH and Auspicious, Valdo, Harb farming. And guilds that will beast farm and abuse beast splitting to mass produce bases.
I started playing on legion league basically, coming and going, doing a few leagues as streak some times, and in all my hours played, and game change follow up with new leagues, this is the most absurd change and even more absurd than the modification itself is the justification in the manifesto
It is like Chris or whoever wrote this does not play the game since beta... how the f gets excited for chaos crafting and ex crafting unless you play 25 hours a day?

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