Development Manifesto: Harvest Crafting
" You're not fooling anyone. You didn't even read the thread. And again, it's amazing how you got everything wrong, just like the other 5 pro harvest nuke people. |
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" Thank you! I'll be gathering information to help me understand the Last Epoch game system. Why did GGG delete the statement "GGG's Chris also loves hateful comments"? I was just stating a fact, did you delete it because you wanted to cover up the bad image of GGG's Chris? I've been playing in SSF mode since it was first introduced. In a 3 month limited league of course. I love the sophisticated game system(Skill tree ALL IN ONE .etc) that is PoE, but I hate GGG for his arrogant and dictatorial behavior. So I don't buy support packs and keep buying Stush Tabs to play the game comfortably. However, I have not bought Stush Tabs for the new leagues (Blight .etc). Because as soon as I bought the Stush Tab for the Delve league, which I love the most, they did all sorts of nerfs to Delve. The return on the time I put into Delve was greatly diminished, so I stopped diving deep into my beloved Delve. GGG's behavior and actions are similar to those of a low quality YouTube star who continues to exploit users' time by dropping shitty videos. We pay a lot of time as well as money to GGG. What GGG is asking for is contrary to the World Health Organization's warning against gaming addiction. We are not slaves to GGG. Do you also rub these comments out because it hurts GGG's image, or is it Chris from GGG who loves to read hateful comments? |
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In my opinion, the withdrawal of the Harvest is a mistake and a thoughtless approach ...
Harvest was supposed to counterbalance the game's inability to create. The first time he played in a league of deterministic crating, he ridiculed the Empyrian - by organizing a party line in his garden ... and building hundreds of Horis. The second time around, the introduction of harvest made trading on TFT Discord amused, and it is that many players trying to farm one item can break the barriers of the game. It is not ordinary players who are to be punished with the inability to customize the game and items. The situation goes back to the fact that only the richest and organized could afford to make great items. History has come full circle again. The same rich as orbs eternals have achieved their goals in the game - ordinary players will suffer the consequences. Was that what Harvest was supposed to be? I believe that the harvest was supposed to balance the opportunity between rich players and regular players. My personal opinion is that harvest should not be removed from the game. It shouldn't be dead ... Harvest should be strictly linked to the player's account, without the possibility of selling items with an expansion lock Each player would be able to create their inventory on high-level maps, not being able to sell it or make it available until the end of the existing extension (except for a mirror copy that would be possible) The seeds should be returned to increase the degree of difficulty. This will limit the abuse and bulk creation of perfect items, but will not destroy the nature and sense of harvest. Every craftsman will not buy crats, but he had to look for them, grow and fight in his own garden :)) The reward for your hard work will be the ability to create unusual items but with the help of hundreds of other people. Chriss is not to harvest what the people are. In my opinion, similar changes should go to Beastcrafting - this game is supposed to be difficult, but it has to be possible !!! ... should return the nets and catch the best monsters on the maps - the same should apply to a limited extent also Delve the most rare fossils - should have a time delay - this will increase the difficulty but not prevent new avid players from creating and playing and loving the game. This will limit abuse on the league and the standard will weaken the position of the richest and best organized players and guilds, giving the possibility of finding seeds in the party on maps, but breeding and crafting would only depend on one player to whom the map belonged :)) The level of difficulty and effort should be a reward for every player not only for the richest but also for the persistent ones. Don't take it back. Restore rewards from Delve and Bestiary with item limitation to account and the applicable game evaluation extension. (I'm just talking about endgame and top fossils rewards from Delve and Beast or seeds) This will force players to play the game, not live in a hideout. This should not restrict trading because time restrictions may have different grace periods for specific prizes. | |
If we really should nerf something that completely ruins the economy, lets talk about HH and Auspicious, Valdo, Harb farming. And guilds that will beast farm and abuse beast splitting to mass produce bases. [/quote] Guess what? Those nerfs are definitely coming! |
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Thanks for kicking me in the face.
Initial harvest was a FUN EXPERIENCE. Items could be adjusted to build needs. I can only imagine how fun it had to be for casual players or new players to be able to craft their items. But ok.. you don't really care I guess :) |
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" That is so far away from reality. If you need vouches just sell at a slightly lower price. People will buy from you. |
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Lets see if we can get this disgrace to 1000 pages.
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" guess i am not low enough.....or selling non-speed/speed way too low.... This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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" Thats not correct my friend. I've started this legue from zero, and collat on every first crafts i made. After 10th craft people stop asking for this |
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" Oh right, let make the price cheaper for the price fixer, good idea. rofl. |
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