Development Manifesto: Harvest Crafting
Well, not sure what need to be added...
most of the long term issues won't be dealt with (lootsplosion, lags, even crashes) but harvest will be destroyed cos too "easy". Still, 12 days played on one character yet unfinished item wise, around one mirror worth, not a casual but not a .1%. Wanted to try SD to finish some items, quess i'll just take a break. All bosses down, not much to get to go higher, i'm not gonna stay without any kind of possiblity to craft my own remaining gear. I've ground for a better gear. I won't reach the 7-8 mirrors i need for a perfect character. Harvest was that, the endgame utopia of a perfect character. Contrary to some 2014 to 2017 nerfs, this is not just a nerf, it's not like you can put something to replace it. It's a large portion of endgame idea that just vanished for me. Break after merging, let's see if some deterministic crafting can salvage this mess. Not a native, hopefully comprehensible, Stay safe lads |
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Will we ever hear more from GGG on the topic, or is this their final word?
Remove Horticrafting station storage limit.
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" Harvest crafting fixes the economy, in spite of the handful of people who benefited from it being broken in the first place. |
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" They may not respond directly, but I bet we see some spicy patch notes. Remember this was just one layer of harvest nerfs. There will likely be atlas passive nerfs and additional nerfs to ascendancies and various builds. |
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" Indeed. Harvest made crafting = crafting. Finally after years of failed attempts, it was no longer gambling. The people upset about it were those who already got rich from gambling. The 1%. I certainly hope the 1% will keep the game floating with all the rising competition. Especially when the masses start leaving and they have no one to sell those 1 mirror items to anymore. |
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" Deal with what? [Removed by Support] The economy in PoE is like the biggest lie ever because it's not a economy but a monopoly. How does it ruin the game? By having player enjoy the game when they can finally manage some craft thank to Harvest? haha. Oh boy , you little exalt slammer monkey <3 Deal with it, you're just out of your mind Last edited by Will_GGG#0000 on Mar 15, 2021, 4:56:51 PM
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" Actually, Harvest is still a fake crafting system since it's still gambling lol. The remove/add of X type are the closest to "crafting" but it's still a gamble. A real crafting system would allow you to decide which craft you want and work toward upgrade that affix to the tier you need over time. Kinda similar to how Last Epoch is doing it even if Last Epoch system is far from being perfect. The famous 1% is what GGG is proud of, which I still don't understand and probably never will. I'd love Chris to answer why they focus the game on that 1% instead of the whole community, but again... this will be never answered. |
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" Actually, this is wrong again because it would give control to the 1% again and they would gain the monopoly on everything again. More tradable thing = more scammer, more people monopolizing and price fixing. I don't get the idea of why a near perfect items should be "extremely rare and near impossible to obtain"... That's just wrong in every possible way. You SHOULD be able to make it a GOAL to work toward the perfect item you need for your build. It's not a goal to play the game blindly in HOPE to get an item to drop for your build only. Why would you need to just gamble all your time and just get useless junk because the system of gambling is just that bad? That's just stupid. Build diversity was brought back from the dead a little this league thank to harvest. And now, they're killing again by making Anyway, the Casino that is PoE is still just a gambling feast where player will never get any control over what they can gain from the game. |
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" There are two old school beliefs that GGG is stubbornly clinging to: That PoE is Standard and not the temporary leagues. That it's important to protect the egos of the elite players that get upset when their trophy case of mirror items becomes obsolete due to a new crafting mechanic. At some point this will be the downfall of PoE. |
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A tiny decrease in a tiny handful of players' profit margins
VS A huge increase in enjoyment and playability for by far the greater number of players, allowing them to play the game in a much more efficient, less maddening way. To me it's insulting that we even have to argue about this, and it says everything. |
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