Development Manifesto: Harvest Crafting

So we go back to NOT having a crafting system anymore and people quitting the league after the first month, way to go.
"
Subnuclear wrote:
the worst part is i was having a blast playing this league, with plans for future playing etc.

Now after this announcement is sucked all the fun out of this league too. Why keep playing a game that is continously subjecting average players to this kind of thing?
Everytime i find something to love about the game they nerf it to heck.


This.
So god damned pissed I just spent money buying all the tabs because I wanted to make this game a real hobby... with oneshots, lag, clusterfuck company decisions.... you got me good GGG... it wont happen again.
i rarely use harvest nor trade it on tft, but thanks GGG now i can quit this game peacefully.
I didn't want to comment i don't like the changes of course. easy fix was to make it like prophecy and trade it i believe discord was the main reason that ggg did this for.
I just wanted to say the toxicity of some people here is insane they support the change and hate people for saying that we don't like it [Removed by Support] i am a game developer/designer in a moba company and our player base is more than poe entire seasons combined being disconnected from the player base is not good on the long term.
Last edited by Lisa_GGG#0000 on Mar 14, 2021, 11:01:32 AM
Why everyone think that harvest is just something that does not evolve RNG?

Do we have guaranteed t1-t2 mod rolls? Do we have guaranteed mod annul if there are more than one mod with the same tag?

There are LAYERS of RNG with harvest crafting.
For the whole league playing about 3-4 hours a day (actually mostly 3) I NEVER found most of the high end crafts (reroll speed/influence, all 4 tiers HIGH value seeds).

Isn't that an RNG? If not - well I do not have more to say.

About the exalt slam - make it more common (like alterations at minimum) and so that it can not roll tiers lower than 4 - only in this case there will be ANY reason to use it for slamming.
Otherwise - not in any world.

The whole mods pool is just ridiculous, with so much useless mods like stun recovery, life regen, attribute requirements - why do we have those in mods pool at all?
Are there any build that may have it useful? Are we stuck in like 10 years ago when there were any use of those?
"
hidden_gobsek wrote:
Why everyone think that harvest is just something that does not evolve RNG?

Do we have guaranteed t1-t2 mod rolls? Do we have guaranteed mod annul if there are more than one mod with the same tag?

There are LAYERS of RNG with harvest crafting.
For the whole league playing about 3-4 hours a day (actually mostly 3) I NEVER found most of the high end crafts (reroll speed/influence, all 4 tiers HIGH value seeds).

Isn't that an RNG? If not - well I do not have more to say.

About the exalt slam - make it more common (like alterations at minimum) and so that it can not roll tiers lower than 4 - only in this case there will be ANY reason to use it for slamming.
Otherwise - not in any world.

The whole mods pool is just ridiculous, with so much useless mods like stun recovery, life regen, attribute requirements - why do we have those in mods pool at all?
Are there any build that may have it useful? Are we stuck in like 10 years ago when there were any use of those?

For instance, what if your aim is a ring with % Cold DMG and Double Flat Cold? When using Rem/Add Cold, it could brick one of your other higher rolls, or you could roll resists instead, etc... There's not many safe rolls on a ring like that. It could take exponentially more rolls to finish that ring than, say, a ring with +life, +lightning dmg, +evasion, +chaos res, +cold res, +fire res. One is easy-ish to get to t3+ rolls, one involves significantly more lucky RNG.
"
Kasepats wrote:
Maybe make influence mods drop only, not craftable/removable and voilà- no Harvest change needed. Problem is not (Harvest) crafting, problem is influence mods (especially after 3.9 release).


This... kinda.
Harvest should not allow targetable influence crafting. DON'T remove the tags and add tags to those influence mods that had them removed but prevent harvest from rolling influence mods with augment and remove/add crafts.
This fixes the issues GGG has with the system. Fossils would be required for initially targeting one or multiple influence mods on an item including for the purpose of maven orb crafting. Exalts would be required for attempting to 'fix' maven orbs removing one of the desirable influence mods on an item in high end crafting.
The more 'basic' mod pool should be targetable with harvest crafting while retaining the risk of targeting influence mods with annuls or remove/add crafts. This gives a greater layer of difficulty when crafting top tier items but allows players to craft their basic non-influence stats to make their build function on a basic level.


Maven orb has a function? Check
High end items are more difficult to craft? Check
Basic leveling and early endgame items can be crafted? Check
Harvest remains relevant and powerful? Check
Exalts have a function? Check
Fossils have a function? Check
Fun? Check


Oh and of course:
REMOVE SPLIT BEASTS!
Last edited by Incarcerated#2029 on Mar 14, 2021, 11:46:26 AM
"
Harvest should not allow targetable influence crafting. DON'T remove the tags and add tags to those influence mods that had them removed but prevent harvest from rolling influence mods with augment and remove/add crafts.
This fixes the issues GGG has with the system. Fossils would be required for initially targeting one or multiple influence mods on an item including for the purpose of maven orb crafting. Exalts would be required for attempting to 'fix' maven orbs removing one of the desirable influence mods on an item in high end crafting.
The more 'basic' mod pool should be targetable with harvest crafting while retaining the risk of targeting influence mods with annuls or remove/add crafts. This gives a greater layer of difficulty when crafting top tier items but allows players to craft their basic non-influence stats to make their build function on a basic level.


Maven orb has a function? Check
High end items are more difficult to craft? Check
Basic leveling and early endgame items can be crafted? Check
Harvest remains relevant and powerful? Check
Exalts have a function? Check
Fossils have a function? Check
Fun? Check


Oh and of course:
REMOVE SPLIT BEASTS!
The only thing that isn't accurate about your post is "High end items are more difficult to craft".

What most people, including GGG don't seem to understand is: even with Harvest crafting, high end items WERE extremely difficult to craft. Harvest just made them a bit more reasonable down from downright impossible. I encourage everyone INCLUDING GGG to watch Pathofmaths video on the statistics of making items before and after. Sadly, GGG is so disconnected from their player base, they probably don't even know who he his.
Last edited by Anointedone#4653 on Mar 14, 2021, 1:07:06 PM
GGG you guys pays too much attention to the high-end players. But you should know, no matter how hard the game is, those people can always find a way to achieve. But in all, how many people are them? 5%? 3%? or less then 1%? How about those common players such as me, those people who don't have much time to spend on game all day long?
We do love RNG but we also want to have some perfect equip at the very end to show off. We do love the random surprise, but we also want to be able to finish the end-game content.
In the current league, I can achieve these, and I'm still happily struggle on perfecting my gears. And I think this is the best league I ever had. But in the future? I can hardly see the flicker of hope.
I do agree that harvest is far too strong too make other crafting measures pointless. But this is not the reason you nerf harvest. You need to buff other crafting method to make the game easier. If you invest into the values you will know, whats the percentage of people who actually defeated maven? and the percentage of finishing 36 challenges? Even with such a "powerful" crafting method?
We are playing game, not the game playing us. The RNG is too hard to enjoy now. Please think of it.

PS: Disappointed you still didn't make the harvest tradable. So discord is still a must to play POE. And this is not the only one. You'd better also have Awakened trade, POB, Exilence Next and with POE Wiki, Poedb, POE ninja open on the browser. Without these? you probably are a loser in the game.
In one word, POE now is too hard to play, especially for the new comers. Why can't you guys make the game more easier and enjoyable?

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