Development Manifesto: Harvest Crafting

there are few games in which I put more time than poe
a not close second was NIOH, in poe I have a nice double corrupted 28% quality goddess scorned, in NIOH I have a Raikiri sword that I kept upgrading

both of these itens are cheriched by me but if I had to choose between my nioh sword and my poe sword i would go with the former, since, in the end, I worked to make the first, the second one I got lucky in a temple

more than anything, this is what the casual playerbase is losing with the heavy nerfing of harvest, the feeling of working on your itens to make them the way you want.


i hope you guys find a way of making craft good in your game because the ways things are now, an exalt is just a glorified gold bar for me
they will probably just increase exalts drop rate lmao
Oshabi yells - WHY FIGHT PROGRESS . Lol
The content that has been added in the last two years has been too difficult for SSF players.
However, the introduction of Harvest Craft has saved SSF players a lot of trouble.

I play in SSF mode for the hack and slash and crafting.
Is Poe a Trading Game? LOL

If GGG destroys my enjoyment of SSF Play and Crafting, then I will destroy GGG too.
Let's stop supporting GGG with point purchases from them destroys SSF Play Crating!
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keksik0061 wrote:
they will probably just increase exalts drop rate lmao


even if they increase the drop rate of Exalts to 300%+++. I would never use 'em to gamble, I mean craft, I mean gamble...the excitement it gave doesnt exite me at all, contrary to what is said.
First time since 1.0 launch I felt comfortable crafting items, because I had some kind of control over it and now... Might as well get back to chaos spam.
3.14 - Removed Harvest from the game.
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AltairLT wrote:
First time since 1.0 launch I felt comfortable crafting items, because I had some kind of control over it and now... Might as well get back to chaos spam.

Chris prefers when you like gambling and he believes this is good for you. Something called "crafting", where you spend a currency and cannot foresee any predictable result is nothing more than a gambling.
Wiki:
"Gambling (...) is the wagering of money or something of value (referred to as "the stakes") on an event with an uncertain outcome, with the primary intent of winning money or material goods. Gambling thus requires three elements to be present: consideration (an amount wagered), risk (chance), and a prize."
- Does not this fit perfectly to a "crafting" proposed by GGG?
The definition above sounds entirely different to the CRAFTING idea, where you take some actions to create something specific you want in a planned way, where you need knowledge, skills and suitable ingredients.

Slamming exalts and annulments is a kind of lottery - you throw the game currency in and then you can win, but in most cases you wont. I don't enjoy it. Most of people don't.
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Kairuto2020 wrote:
they need to introduce new bosses that are 10x stronger than Maven just to keep the players engaged and not zoom-zoom everything.

So whichever group you fall into above, if you can have any solution that makes every single group happy...by all means do share.


Dude, to "zoom-zoom" the actual end game bosses you need a full TFT equip character, which each piece costing between 600-800ex. How many players you think gonna "zoom-zoom"??
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Vensatra wrote:
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awoak wrote:
Game design decisions in 2021 have to primarily be made with viewers in mind, not players.

With harvest, streamers and content creators playing 8+ hours a day can easily achieve a position in a couple of weeks where they can craft a few "finished" items, and the path to the remaining items will seem mundane and rinse-and-repeat to the viewers. Compound this with the fact that for creators playing in a trade league, much of the "action" will be happening off screen in TFT, and the reality is that for streamers, content creators, and their viewers, the league is over in 2-3 weeks.

Some will say it's unfortunate that streamers, content creators, and viewers seem to have such an outsized voice in the game design feedback loop, but the reality is that this is a trend across all gaming (not just POE) and it has been happening now for quite some time.

Removing harvest ensures that viewers will be able to enjoy a full three months of that feeling of closing their eyes and listening to their favorite creator exalt an item, scared to find out whether or not the creator's item was ruined.


I am not a viewer/spectator, I do not follow any PoE streamers anymore by a long time. I used to follow only ZiggyD and Neversink back a few years.

I am a PLAYER. And I want to have FUN playing, not be frustrated playing unique-only builds and dying for whatever the f--k hits me. I really hope you were being sarcastic, sir.

So you just want instant gratification instead of hardship and longterm joy?Describes all the whiners.You want these items without putting too much into it.
"
SimonAdebisi wrote:
"
Vensatra wrote:
"
awoak wrote:
Game design decisions in 2021 have to primarily be made with viewers in mind, not players.

With harvest, streamers and content creators playing 8+ hours a day can easily achieve a position in a couple of weeks where they can craft a few "finished" items, and the path to the remaining items will seem mundane and rinse-and-repeat to the viewers. Compound this with the fact that for creators playing in a trade league, much of the "action" will be happening off screen in TFT, and the reality is that for streamers, content creators, and their viewers, the league is over in 2-3 weeks.

Some will say it's unfortunate that streamers, content creators, and viewers seem to have such an outsized voice in the game design feedback loop, but the reality is that this is a trend across all gaming (not just POE) and it has been happening now for quite some time.

Removing harvest ensures that viewers will be able to enjoy a full three months of that feeling of closing their eyes and listening to their favorite creator exalt an item, scared to find out whether or not the creator's item was ruined.


I am not a viewer/spectator, I do not follow any PoE streamers anymore by a long time. I used to follow only ZiggyD and Neversink back a few years.

I am a PLAYER. And I want to have FUN playing, not be frustrated playing unique-only builds and dying for whatever the f--k hits me. I really hope you were being sarcastic, sir.

So you just want instant gratification instead of hardship and longterm joy?Describes all the whiners.You want these items without putting too much into it.


You describe the society we have at the moment..
who are you to tell ppl what they want?

you don't like it. good don't use it.
i worked hard to get my necro how it is.. this items are not done in a day nor in a week.

you point would be valid if those items would stick in a "league" for long.

hardship and longterm joy? lmao in a 3 month league...

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