Development Manifesto: Harvest Crafting
" even if they increase the drop rate of Exalts to 300%+++. I would never use 'em to gamble, I mean craft, I mean gamble...the excitement it gave doesnt exite me at all, contrary to what is said. |
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First time since 1.0 launch I felt comfortable crafting items, because I had some kind of control over it and now... Might as well get back to chaos spam.
3.26 - WE'RE SO BACK BOYS!!!
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" Chris prefers when you like gambling and he believes this is good for you. Something called "crafting", where you spend a currency and cannot foresee any predictable result is nothing more than a gambling. Wiki: "Gambling (...) is the wagering of money or something of value (referred to as "the stakes") on an event with an uncertain outcome, with the primary intent of winning money or material goods. Gambling thus requires three elements to be present: consideration (an amount wagered), risk (chance), and a prize." - Does not this fit perfectly to a "crafting" proposed by GGG? The definition above sounds entirely different to the CRAFTING idea, where you take some actions to create something specific you want in a planned way, where you need knowledge, skills and suitable ingredients. Slamming exalts and annulments is a kind of lottery - you throw the game currency in and then you can win, but in most cases you wont. I don't enjoy it. Most of people don't. |
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" Dude, to "zoom-zoom" the actual end game bosses you need a full TFT equip character, which each piece costing between 600-800ex. How many players you think gonna "zoom-zoom"?? |
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" So you just want instant gratification instead of hardship and longterm joy?Describes all the whiners.You want these items without putting too much into it. |
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" You describe the society we have at the moment.. who are you to tell ppl what they want? you don't like it. good don't use it. i worked hard to get my necro how it is.. this items are not done in a day nor in a week. you point would be valid if those items would stick in a "league" for long. hardship and longterm joy? lmao in a 3 month league... |
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Exalts slam is not gambling at all.
When someone gamble, the person has an acceptable percentage of success, otherwise he/she would not gamble at all. When someone use an exalted, he has an extremely low possibility of getting something that is not terrible because it has three layers of RNG: 1) The MOD it rolls (very big pool); 2) The TIER it rolls (too many tiers); 3) The VALUE of the mod it rolls. Nobody is dumb enough to waste an Exalted (valuable currency) to get a trash mod, unless the person is a very new player that doesn't know how much an exalted is worth... The Exalt slam feeling is NOT excitement to see the end result, it is feeling bad for getting a terrible mod and wasting valuable currency. So, nobody does it. “There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle.” ― Albert Einstein Last edited by jacarishe#0789 on Mar 14, 2021, 7:48:15 AM
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" Wrong.....the game does not roll mod and then tier For ex slam. High tier and low tier mod are in the same pool. This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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" No one wants instant gratification. At least, almost no one. Harvest isn't instant gratification. Harvest league was the league I played the most or second most, definitely at times more than was healthy. I didn't produce a single mirror-tier item that league. Stop hyperboling. That "instant gratification" you get with Harvest still takes a lot of effort. The only thing that kind of breaks Harvest is the fact that if you live off the Exalts farmed by others through cheesing trade, you can buy crafts off TFT. If you don't like that, don't do it. Remove Horticrafting station storage limit.
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Nerfing harvest crafting in this way doesn't look good. It will most likely kill it for average player while making a external community trading forums/tools mandatory to craft a desired item.
Imho better way of handling it would be to make most powerful crafts non tradable. The idea I came up with is to: 1. It should not be possible to store most powerful crafts (targeted exalt, annul, divine, reforge) in the horticrafting station. 2. Horticrafting station should have a storage space, where you would place items for crafting. The most powerful crafts can only be used on items that ware placed in that storage before the map with sacred groove was opened. 3. the most powerful crafting options can only be used in sacred groove. That will eliminate trading for crafting options. It will also allow GGG control on how rare these crafts should be. It will ensure that every player will get access to these crafting options at roughly the same pace. |
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