Development Manifesto: Harvest Crafting
Main problem was TFT Discord ! Not HARVEST . Nobody askin about nerfin Harvest .
Just make it like bestiary orbs . Fire exalt , cold exalt , chaos annulment etc. Harvest crafting makes ANY skill/build Playable ! Just look on build rotation in Harvest , Heist , Ritual leagues . And u wanna take it away . Hello Cyclone , Spectres , Miner , and couple chaos builds . Damn great to hear . I love your Game . I mean - thats pretty much the only game im fall in love in past few years . But ... jesus christ . IF U CAN CRAFT and got TIME for it - u will get mirror tier items , no matter what . But if u play 3-4 hours per day - Harvest was the name of the game . Even ability to manage your resists was a huge , HUGE thing for build diversity . DISCORD was a problem - NOT HARVEST ! |
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If GGG worries about TFT discord, GGG would have made stuffs that had harvest involved to craft untradeable or locked. I used to play many online games and found locking items on character or make it untradeable is absolutely doable. GGG should think about this option rather than nerf the game like this.
Last edited by mrvitcom#7963 on Mar 13, 2021, 7:50:51 AM
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Hey GGG, nerfing harvest is like banning cars, just because 100 people in the world driving a Bugatti Veyron.
My vote: plz dont do this. |
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" It is the opposite, the solution is to make the craft easy to trade. Everything should be tradable. if the top 0.1% end the league with mirror tiers item, it is not a problem. it doesn't affect negatively anyone. |
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Here is a simple and effective solution to the problem.
![]() 1. Discord is no longer needed. 2. We will be motivated to use the currency. And we steel have feeling of closing your eyes and Exalting. 3. Let the enchanted orbs, Exalts, Anuls cost X10, but the players should have the potential to do what they want. Otherwise, the players simply suffocate from the lack of the ability to make the items they need, as a result of which they leave the game after 3 weeks, (like me befor Harvest). P.S. In Heist league, I had a cognitive dissonance from the realization that even if I had 500 exalts, I would not be able to complete my character and make him good. Since any little thing with the t3 stats I needed was worth 30 exalts. I felt breathless at not being able to never finish my build. Why should I play then? Each Item has hundreds of stats, and each stat has a t10, so should I really roll my exalt with a 1/1000 probability? I understand the concept of GGG, this is a cult game, Mirrored things must truly be a legend! But the number of stats in the game is not proportional to the large, the possibilities of at least mediocre crafting. В темноту назад и в низ! Last edited by Hasanderson#0906 on Mar 13, 2021, 8:33:19 AM
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" And no. You need to make it atleast 10 exalts to be balanced. |
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" I like this idea... solves many problem alot of people have with harvest while keeping the good stuff... sadly its a good idea which means the Bald one will never accept it... cant have good idea that isnt his. Last edited by Snipemaster#5480 on Mar 13, 2021, 8:35:18 AM
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GG you just destroyed the fun of your casual player base and will significantly reduce the playtime of your next league by a lot.
Hope I see some graphs with playtime and player playtime statistics next league and comparations and see how much this change hurt the game. We wanted an easy trade route for harvest crafts and we got a fucking punch in the face and a stomp for the casual players. Last edited by thecursedone#1530 on Mar 13, 2021, 8:39:09 AM
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yeah 100+ player got super cool item but one more timew avarage players lose.
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The ideas above is pretty darn good. i hope ggg revert this patch change
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