Development Manifesto: Harvest Crafting

"
HowToGusta wrote:
"
LittleForBig wrote:
GGG you are too distanced from casual players. I am in my 40s and and I squeezed extremely hard to get 2 hours of my midnight time to play POE after working and family life. This league kept me playing consistently since day 1 because there is finally something that I am able to chase.

Taking away Deterministic harvest is going to kill the hope for players like myself. I am sure my comment probably won't even be seen out of 3000+ comments. But I want to put my opinion out there!

You guys are doing it wrong!


I hear you bud, unfortunately you'll have to put up with the old fashioned way if GGG don't do a u-turn. I can't see them changing their stance on this - in most cases when receiving criticism on this scale people/organisations tend to become even more adamant about their decision/s so as not to lose face.


And they will pay the price in loosing players like me...
Path of Exile is a Casino for gambling addicts.
Gambling is not fun nor a game mechanic...
Anyone know if we can get refunds on supporters packs. I feel embarrassed to have Harvest supporter against my account after these changes. If this goes through I'll be voting with my wallet going forward.


With the resurection of diablo 2 I feel like this is a really bad time for you to do this to us.That in itself is already a good enough reason to stop doing this to myself.Hoping that one day I'll min max one character so I can finally play another.But no we know how it goes.Remove this and next league or two from now you'll add another ridiculous system that the top dogs will exploit.And if I mirror the best item now a few monts later it's obsolete or worse enchanted or enhanced by a lil bit so we get to scratch our eyes out.
"
Demonoz wrote:
No the game isn't setup that way...


Yes at least partially it is, and you responded before my edit. :-/

"
Obright wrote:
The game is already set up that way, except for making the items non-trade-able afterward. That will result in wasted crafts, as people either use crafts they don't need on junk items, or delete them to make room within their 10-craft limit. Meanwhile people that are desperate for them can't buy them from you for all the tea in China. NOBODY is happy.

In my opinion the problem isn't trading crafts anyway, it's the fact that you can't. You're forced to use outside avenues and forums where you have to hand over your items to strangers, trust them not to brick your shit, and people are getting ripped off left and right - rather than networking everyone's horticrafting stations together so that crafts can be directly transferred using the game's own, safe internal trading mechanisms.


Last edited by Obright on Mar 12, 2021, 4:30:38 PM
First time I am writing here. I am playing the game almost 5 years, mostly in Standard because of lack of time. I have seen many changes and nerfs in the game. Most of the time, at the beginning you think it will be a disaster but after a while players seem to adjust.

However, in this nerf I think it will be a big difference, because we will not go into an unknown situation. We have played the game many years in the state of rng. I acknowledge that Harvest is strong mechanic especially in crafting certain items with low cost. On the other hand, every person has the possibility to craft his own character and the items he need. He doesnt have to wait 3 months or searching poe trade every day hoping to find the item and buy. Some people want to reach endgame with mediocre gear showing their skills. I accept and respect that, but they have to respect the wish of others who want to play one character and min maxed him. Everyone should be able to enjoy the game. If you dont like Harvest, just play the game buying items or crafting with chaos.

The reality of these 2 months, especially in Standard is that people are coming back and playing the game because they have a goal. Every crafting aspect of the game from essence, fossil to beast crafting is useful again and usable. The currency you spend crafting is going to players, if you buy services and not to the wind like the old metacrafting, so you help the economy. People are able to play certain builds that before was just a dream in pob.

Finally, unfortunately because of real life matters and family, I dont think I will continue playing 2-3 hours per day, as I dont think is worthy to take time off my family in order to grind daily 50 red maps t16 and have chisel and alchemy drops. I have played all the end game and the rewards are a joke. This is not fun. Congratulations GGG. You managed to destroy perhaps the only time both standard and league had actual fun.
Last edited by Poulak08 on Mar 12, 2021, 4:22:40 PM
"
OssianTwo wrote:
Anyone know if we can get refunds on supporters packs. I feel embarrassed to have Harvest supporter against my account after these changes. If this goes through I'll be voting with my wallet going forward.


That's all we can do tbh. GGG should really be focusing on the performance, loot, trade issues, etc and incorporate the use of polls when considering changes like these.

Instead they convolute the game with broken mechanics not having play-tested enough and get the same hate over and over when they become nerf-thirsty. The game is essentially stuck in a perma beta state. What have you got to do to get things done at GGG? Who's limiting its progress? These fundamental issues have to be addressed.

Last edited by HowToGusta on Mar 12, 2021, 4:52:51 PM
"
OssianTwo wrote:
Anyone know if we can get refunds on supporters packs. I feel embarrassed to have Harvest supporter against my account after these changes. If this goes through I'll be voting with my wallet going forward.


You are not the only one that seems to have some supporter pack remorse as a result of these changes. There was another guy in this insane thread that said they purchased the Harvest pack specifically because of Harvest. That is an interesting reason for purchasing a supporter pack. I never got one because of a league mechanic, but it's interesting to read about some of the other reasons a player would purchase a supporter pack (over obvious others like points, general support, or aesthetics). My guess is this is rubbing players the wrong way because of the price of the pack. I think your standard $30 and $60 packs that may be tied to a league are not a big deal if that league is simply yanked from the game completely, but at $240? Yeah I can see how that could sting.
✰CARD✰ The Survivalist
I can’t buy any more big supporter packs because the forum only supports showing 7 legacy tags.
"
Poulak08 wrote:
....but they have to respect the wish of others who want to play one character and min maxed him.


I disagree. Everyone may want a min-maxed character, but it should not be obtainable unless with serious and extreme efforts!
I am nowhere near a min-maxed character, but it gives purpose to tend towards it. Have a bunch of upgrades at 5-10 ex, and maybe even one big 50 ex upgrade if I persist in the league.

But reaching that min-maxed state for everyone will kill the game. No more goals, and the usual "When everyone is super, nobody is super".

I still remember the best MMORPG of my life, where my build had a chase item I really wanted.

I still remember its name: Eriny's Charm.

Maybe 5-10 players per server had it. It would have made my build perfectly min-maxed. I was slowly building up to get enough guilds to help me get it.

And then, under the whining of the playerbase, they made all artefacts super easy to get. Everyone had every dream artefact. Owning one no longer meant anything in terms of achievement, or in terms of power differential. And unsurprisingly, the game went quasi dead within a year, because everyone ticked their bucket list, and no longer had anything to do. Everything was served on a platter. Players got borded and left the game. The game died. I still miss the game.

You should always keep some items, some dream items to a handful of players (and I am far from being one of them), because it gives something to aim towards. If we all could get our dream items or 95% of our dream items, we would have nothing left to do. AS I said earlier, I stopped playing Diablo 1 when I started using an item editor. I had everything at my fingertip, I thought it would be fun, it disgusted my from the game!

Thing have to be hard to earn in order to be enjoyed, many developers from various MMORPG said so: making things easy kills their games. But often the marketing and finance guys have to bend to the crowds and yield, resulting in killing their golden goose.
think about this twice, GGG.
"
Zepepsico wrote:
"
Poulak08 wrote:
....but they have to respect the wish of others who want to play one character and min maxed him.


If we all could get our dream items or 95% of our dream items, we would have nothing left to do.


While I agree with a good deal of what you said in your post, I have to take issue with this, and I see it repeated everywhere.

There is a vast difference between having "an item editor at your fingertips" and harvest crafting, and that difference is enough to keep people playing in a state of pathetic addiction literally for years, when they only have a couple hours per day to play because life. That difference means you still might go bankrupt before you ever get what you want, but you have a REAL CHANCE to get something really nice, so you keep trying.

Anyone who says different makes me wonder if they either got EXTREMELY lucky harvest crafting, or never really used it.
Last edited by Obright on Mar 12, 2021, 4:52:33 PM

Report Forum Post

Report Account:

Report Type

Additional Info