Development Manifesto: Harvest Crafting
" I actually agree with you, and to be honest, seeing how toxic those self-claimed "casuals" are, it wouldn't be a bad thing to see them quit the game. First thing i did is to see what's going to be able, and saw many ways to still do things (more expensive, that's true). What's funny is that people didn't complained when they cleared all content with multimoded explo chest, now they just want to have access to 10 times better items for 20ex. Seeing all that baby's cries made me changes my mind, make the game for people who tries not for people who cries. |
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" Well done like fried chicken. If only this entire would speak like this; the thread would be 500+ pages by now. |
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" And I never said that it needs. You skipped the focus on FUN in my post. The same fun that made me stick around longer. And buy the supporter pack to show approval / support the devs. And to set goals for myself, other than possibly getting the challenges... And for the first time, allowed me to thinker with my own items, rather than going with the guides / top builds on poe.ninja... etc. Last edited by Am3nti#4097 on Mar 12, 2021, 1:27:34 PM
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" This game IS about build diversity, but your solution is "just play builds that don't need good items to reach end game". What a waste of an enourmous passive tree and 10+ classes with their ascendances... |
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" This game IS about build diversity, but your solution is "just play builds that don't need good items to reach end game". What a waste of an enourmous passive tree and 10+ classes with their ascendances...[/quote] 150% THIS! |
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They did not say the exact words but the feeling I get from this post could be summed up as
"The intent is to provide players with a sense of pride and accomplishment for slamming exalts" |
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There is a few thing i want to ask/say.
1)can i use the remove non x mod add x mod on influence items? if so harvest isnt totally dead just harder to use and now you can brick a item. 2)Why admit discord is a problem and do nothing about it? 3) and why not just keep annul and remove/add craft and make it so we cant use it on influence items? i honestly liked fixing bad temple, delve items harvest made those old obsolete non influence items good again if you didnt want to do beast splitting. now if i want to use them i would need to synthesize them hoping i hit the mod and craft from there instead of crafting around the mod. 4)clearly GGG like ex slamming given their post let us make a item then conqueror slam it hoping to hit the mod. Its the only exalt worth using for random mods anyway. 5) and who at GGG though balancing harvest around rarity would fix its problems. it would never work. It only makes craft more expensive not harder to make items. They should have seen this happening before they implemented it in 3.13 they had the harvest league data and seen what happened. if they just implemented it like they will in 3.14 from the start they would not have nearly this big of a backlash 6) my biggest problem with harvest is its disruptive gameplay. giving us more gardens with less crafts and worse crafts in it doesn't fix it it only makes it worse. Every time i find a garden i have to think can i use this re forge/craft if no next one and if yes now i need to look for the item in my tabs. just give us a something that adds a garden to our map device so we cant sell it and when we want to craft we can clear all the gardens at the same time. more craft than 10 would also be helpful. |
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I'd really like a runescape-like poll on the topic before any major decisions are made. While I quit harvest early due to performance issues, tedious farm mechanics (as someone who likes factorio-like-games even) and other stuff. I still enjoyed this league largely because of harvest want it in a state as close to its current state as possible.
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why not just leave it as it is and fix other issues that are more important to fix?
like crashing on 5ways. like crashing on 100% deli maps like being scared to hit alt by mistake on said 100% deli maps. like me having a high end pc having to play this game on the lowest possible setting yet still having the feeling of a turned based rpg? like implementing a working trade system. like reducing the useless loot like some form of aoe looting. like a way to change the color of the outline of a map, this is useful when playing glacier. etc.. like implementing some sort of death recap?. many many things to improve before this harvest nerfs.. but yeah i know the more inconvenient it is the more we will stick around right? was it strong? definitely. was it fun. absolutely. and i would agree with some sort of nerfs if the league would last 6 months. but for a league that last 3 months. not required. and now you will be flooding standard with unobtainable items that a few have. so you are also running standard for the people that like sticking around in standard. remember people play games to have fun, and harvest did bring a lot of pleopl that find this system fun. some might not like it. they are free to not use it. ohh but it affects the prices on the market by devaluating some items. yeah right so that's what's all about. you getting your exalts. |
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" Can I also add to address the shit show on consoles? |
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