Development Manifesto: Harvest Crafting

Well if GGG likes putting on a blindfold and exalt spamming a huge nerf to the game we can surely adjust right? It was cool being able to craft my own items this league with off-meta builds. But no, lets keep the same skills popular and the top .01% of players snowball. what a joke lmao im out
I think we could have
Crafts that add mods of specific types to items can now only apply non-influenced modifiers.

than having them to only be applicable to non-influenced items.
Its only use will be for some early gearing.

as a casual player and a someone who does craft his items and not for profit and other things it makes me sad...
Last edited by Aminer on Mar 12, 2021, 10:38:14 AM
"
DalaiLama wrote:
"
xPiranha wrote:
Casuals.


Apple became the first public company to be worth one Trillion dollars by appealing to casuals.

https://www.bbc.co.uk/news/business-45050213

There's another little company - named after a river - you might have heard of (Ama - something) that was worth 1.5 Trillion as of yesterday. They made their fortune by appealing to casual shoppers. People too lazy to actually leave the house and shop!

https://www.macrotrends.net/stocks/charts/AMZN/amazon/net-worth








You Sir are a great many things but obviously not someone who understands business.

You compare a videogame to Multinational Companies (MNCs) that have spread out in various industries and effect various appliances of day to day life.

There are entire universes between that and PoE. Depths you obviously cannot even begin to fathom as even hinting at something like a comparison or a "casual appeals" example is pure lunacy.
Forgot to add:

given the number of very successful leagues WITHOUT Harvest, why is everyone complaining so much? Are they saying that all the million of players who played some really engaging leagues did it while hating the game? Really? Million of masochistic players when there are alternatives?

People got a taste of power and can't let go. Grow up, you enjoyed the game without a crafting simulator, you'll enjoy it again. And if you enjoy crafting so much, there are lots of crafting games out there.
So you guys ruined some of the coolest skills in the game, nerfed ascendancies, nerfed the skill tree, buffed the endgame and now you're nerfing a feature that was allowing some casual players to reach the endgame?
You should be more concerned about fixing the poorly designed Maven's fight, reworking melee and removing HeadHunter from the game. Seriously, are you worried about Harvest, but not worried about that broken PoS item that allows people to run T19 100% delirious fractured maps with 2ex gear?
For real, the game is an unbalanced sheatfest, flooded with archmages, golemancers and self-cursers with HH and you're worried about Harvest?
Get your stuff together, GGG. You're ruining the game, terrible decision after terrible decision.
"
Zepepsico wrote:
Forgot to add:

given the number of very successful leagues WITHOUT Harvest, why is everyone complaining so much? Are they saying that all the million of players who played some really engaging leagues did it while hating the game? Really? Million of masochistic players when there are alternatives?

People got a taste of power and can't let go. Grow up, you enjoyed the game without a crafting simulator, you'll enjoy it again. And if you enjoy crafting so much, there are lots of crafting games out there.


Coping with something and enjoying something are two different things. This game is basically a crafting simulator, crafting is essential to the point its currencies are the crafting materials.

As for the enjoying part, Harvest is the only reason I came back to PoE so that says a lot in itself and also says what I'll be doing now once the patch drops.
Last edited by firenovix on Mar 12, 2021, 10:47:01 AM
"
Zepepsico wrote:
Forgot to add:

given the number of very successful leagues WITHOUT Harvest, why is everyone complaining so much? Are they saying that all the million of players who played some really engaging leagues did it while hating the game? Really? Million of masochistic players when there are alternatives?

People got a taste of power and can't let go. Grow up, you enjoyed the game without a crafting simulator, you'll enjoy it again. And if you enjoy crafting so much, there are lots of crafting games out there.


the toxicity...

man we managed to live w/o smart phones, lets just go back to those days.
get the analogy?


Last edited by Rene_2706 on Mar 12, 2021, 10:44:01 AM
"not of a mediocre player that can tune his gear just to cap this resists.
Making life harder for a guy from your case must not affect a player from mine.
And again this just shows that its more of trade and tft problem that the harvest itself. "

The thing is that aspect isnt even removed.
Now you'll have to choose between well rolled uninfluenced rare to cap your resist (because you can still t1 life + 2t1 resist + benchcraft them easily with the options remaining) and influenced item with less raw stats but more powerful special affixes.

The fix is really directed towards high end perfect craft rather than mid tier ones.

The game had not harvest not so long ago (heist for exemple) and it still was fine.
But what is left of harvest after the nerf they announced here are still very strong.

At this point i feel like you should wait and see the consequences of those nerf before whinning to oblivious because you don't know yet the real impact they'll have for your "average" joe if such a thing exist.
To vanquish without perils is to triumph without glory.
"
Zepepsico wrote:
Forgot to add:

given the number of very successful leagues WITHOUT Harvest, why is everyone complaining so much? Are they saying that all the million of players who played some really engaging leagues did it while hating the game? Really? Million of masochistic players when there are alternatives?

People got a taste of power and can't let go. Grow up, you enjoyed the game without a crafting simulator, you'll enjoy it again. And if you enjoy crafting so much, there are lots of crafting games out there.


If you look up the numbers, majority of players quit the second month, this time its different, players have goals, fun and enjoyment in creating items, trying out different builds, hell even make unthinkable builds work through crafting.

All this is gone again, its grind to 36 or 40 Challenges as fast as possible and quit, like every league before, no point in staying.
Thank you very much for doing this GGG. Harvest was a mockery of the core ideas of ARPG's.
And most of all thanks for not bending to the whiny masses that thing: easier gear = better game ugha bugha.
You always know when not to cave in, and thats why your game is where it is now :)

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