Development Manifesto: Harvest Crafting
I'm not sure if I have ever posted on the forums before, but I feel Reddit is not where to make my voice heard. If these changes go through it will drastically decrease the fun I have playing POE. I got back into POE this league so that I could try the Harvest system. I loved it. I am an experienced player with thousands of hours but as I have grown my career I no longer have time to play for more than a couple of hours a day at most. The only reason I am still playing this league is because with Harvest I can set myself item goals that are achievable with my amount of time investment, which is still a ton of time (15 hours a week or so.) Playing for 15 hours a week is A LOT. I won't be able to play the game outside of week 2 of league start after these changes, it just won't be fun, and that was exactly how it was before Harvest for me. I will never see a good item, my character will be capped after a few days because I don't have the time to grind hundreds of exalts for incremental gains. Harvest allowed me to grind those small gains in terms of gear in a meaningful way. I don't see how this is anything but a slap in the face to players like me who don't "no-life" this game.
There are 10 types of people in the world. Those that understand binary and those that don't.
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" people are going to adapt to the changes, poe is still going to be a great game. but i feel like harvest was a step in the right direction. Games as everything else evolves over time, I am sure at some point chaos and exalt slams were the way to improve you gear, and to this day they are still used in some cases, then came essences, then fossils and beasts. Personally I have a problem with how they addressed the issues and the fact that they acknowledged the discord trading but didn't offer a solution for it. I agree that Harvest is very powerful and takes away from other aspects of the game, playing softcore trade everything evolved around harvest, want better gear? run haewark, want more currency? run haewark and sell you crafts. That i didnt enjoy, but I enjoyed fixing my gear overtime. |
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" At least those players have fun with 5 different builds - that means they didnt quit the league after 2 weeks. (just check players retention in steam) And since i mentioned it before in page 325, i only play 1 build/char each league. Since i am working, i also have a RL like most other players. Honestly i played more than 1 month in this league with just 1 build. Normaly most of the time after 2 or 3 weeks i am already done with the league because either i reach my goal which is 36 Challenges or i am already bored. Harvest made it possible for me to have a goal i wanted to reach beside getting my challenges done. And yes in my case it is min-max. For others it may be trying non meta builds, trying something out that would have been never possible without Harvest crafts during a "3 months" league. So in my eyes Harvest somehow opened the eyes of the player base to try out builds which were only possible with those harvest crafting mods. This also shows that most "skills" in Path of Exile needs much more fine tuning than some other skills to be playable. So if some1 manage to play 5 different builds with "full itemisation" like u mentioned in your post - means this player currently have fun to play. Path of Exile IS Crafting your gear to survive, trying out a build u have in mind with the help of PoB, Friends or what ever and beating the endgame content. How u do it depends on you, since Path of Exile offers many options. You pick what is fun for you. Can be trading, selffound, crafting, trying out a build u have in mind or copy meta builds. |
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" You said it right, your own build. that is your build. you like it. many other builds are not your build.. i guess we can't have fun with our builds. and will have to move over to use your build. |
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Many forgot that the end game's difficulty ramped by a lot within the last 2-3 leagues and especially in the recent Echoes of The Atlas expansion.
If harvest is nerfed (=basically removed as it is in the manifesto), players will have to go several years back to 5 builds meta and only party players will have enough power to farm super juiced maps with tons of layers of content from the new atlas. |
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" Your point is very valid, but I think the root cause is not related to Harvest. First is your SSF approach which makes it exponentially harder. Second could be your build. If it is off-meta or not one of the budget ones, they may scale up too slowly or be too "perfect item" dependent. My son who is only allowed to play 3 hours per week, with no premium tabs, managed to clear T16 maps with rippy mods. Why? Because he played a skeleton build. He designed it himself, so it is horribly imbalanced and he can't do some of the late game encounters, but he enjoys tremendously the game, probably got 10+ pure exalt drops and bought a few things. And he doesn't need perfect items to do it. |
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The best decision to changing harvest would be making it untradeable, AND greatly increasing the limit of the amount of saved crafts you can store.
This would retain the agency (determinism) people love to have while crafting. For ALL players. SSF, people with less time/currency, and the high-endgame players. It would keep the goal Chris put forward, namely keeping the RNG factor in the game, because you still need to find the crafts you are looking for. Numbers can always be changed if some crafts are deemed too powerfull/common. It would motivate anyone who plays SSF, or doesnt want to go full tradeleague, to make the best use of what they find in a creative manner. Random harvestcraft X, used on a random item Y I just found will be a huge upgrade for my character. Which in my opinion is one of the best things that POE brings to the genre. It would retain amount of time invested vs the amount of rewards you get, something that should be core to any game philosophy and especially looter ARPGS. Excuse my french, but this feels a solution Blizzard would come up with. Last edited by Fluxje#3484 on Mar 12, 2021, 11:12:35 AM
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Ooh, GGG in damage control mode, posts start to disappear.
Persistence makes impossible possible, possible likely and likely definite. Yep, Mirror will drop eventually -_-
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" Maybe it is me, maybe it is the game.... I still won't play meta build and will never trade because trading is not the essence of an ARPG. Pet buimd have been nerfed recently but are still better than a melee build that is constantly exposed to one shots and need a ton of regen / life leech to be able to survive. I left Sirus at 20% life. I can't imagine how i'll be able to break the 590k DPS mark without trading and paying 40+ exalts for a less crappy piece of gear... Path of Exile is a Casino for gambling addicts. Gambling is not fun nor a game mechanic... Last edited by Azarhiel#6045 on Mar 12, 2021, 11:22:39 AM
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" Is that true? What kinds of posts disappear? Remove Horticrafting station storage limit.
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