Development Manifesto: Harvest Crafting
"We feel that the current state of Harvest Crafting runs against both of these important philosophies. We know that many players would love us to keep deterministic crafting in the game because it enables them to complete their items far more quickly than they otherwise would. But then there would quickly be nothing left to achieve."
Well... This sounds stupid as, regardless of a Harvest crafting options and a possibility to achieve nearly perfect gear, people are leaving PoE after few weeks of play and this happens EVERY league. They have "nothing left to achieve" and it is clear that creating a perfect gear for perfect build is not the reason. Every league statistics is that after one month of play there is approx. 50% of players still playing and after 2nd. month there is only 25% people left (comparing to the new league start). In my opinion a current Harvest crafting is very good. It allows for a fine "tuning" of good items created by other crafting methods. It makes great gear more accessible for players, but it is still required to spend quite a good time to "fix" not perfect affixes on the items. It is currently not a game-breaker - there is no flood of cheap nearly perfect items on PoE trade sites. Good gear is almost as expensive as it was during other leagues. What is the problem with Harvest craft trading? Let those crafts be easily tradable via poe.trade etc., like we can trade beasts or prophecies. If best crafts (like those "Divine", "Annulment", "Exalted") will be nearly as difficult to see in the Harvest as it is to drop Divine, Annulment or Exalted orb from mobs, then where is the problem? Prices of those crafts will be high enough to prevent situation that somebody will have a great gear too quickly. Seeing GGG Manifesto I have only one bad feeling - again it seems to be better to protect a business of minority pro-players, which makes real money on playing PoE, than to listen majority of people which play PoE for a pure fun and pleasure. |
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Literally the most stupid idea of you since I've started to play this game. And I'm playing it for 5 years or so. Disgusting. You just let me down every time. Why don't buff things that aren't rewarding and are unfun? You have to ruin players experience and make game unfun to play, don't you?
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If you over-nerf it people won't even bother entering a grove, at that point it would be even better removing Harvest from the game. I personally would make these changes:
- Reduce the number of crafts you are offered by a lot but increase the chance of getting decent crafts (reforge rare with common modifiers, exchanges). Also don't increase the number of groves you find. - Make it tradeable (like beasts) to solve the discord problem and avoid scams. - Make good crafts (anul+aug) really rare to the point people consider using other orbs for some crafts, but don't make them work only on non-influenced items which would make Harvest useless endgame. |
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Let's let them implement what is intended first and we will see if it really hurt the whole game play. What if few weeks into next league, you see many top tier gear easily and everyone will be forgeting this whole episode. If it turn out really bad, GGG can always re-tweak again the following league. It is a free game after all and we already know GGG is using all of this year to fine tune the mechanic for POE2. Lets give them a chance for it to prove their tweak. One can always skip the league if it is that bad. Don't murder them on just 1 adjustment when they have already provided 8 years of countless new league mechanic and gaming enjoyment.
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" My fucking god. They did that because the event is up and winners should be seen. Take of your tinfoil hats and keep watching the stars for your alien friends. |
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When harvest was re-added in 3.13 I was so happy. I only started playing at the end of harvest, so I didn't really managed to try the harvest crafting on my own. Now I could, and it was so fun. I m still a beginner and bad at crafting, but with harvest, I was able to finally craft some nice items. Not mirror tier cus I m still not that good at crafting, but usable for me. Now u guys are removing the fun part from it. GGG, stop this, if ppl are having fun don't kill that fun. You ve done it with aurastacker, you ve done it with golemancer. Don't you think we should still be able to have some fun in the game?
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Huge disappointment GGG. Couldn't find a creative way to solve the issue, without gutting harvest more than it has been. Sigh... this is why I will no longer purchase anything for this game. I was already disappointed with the nerfs with Ascendancies, prior to league launch, and some half assed reasons to justify them. Harvest is no different.
GGG its game ~~ "Watch beauty crumble" -- Sirus |
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" Maybe they are trying to remove the focus from the discussion, while they reconsider. Here's hoping. |
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If you think people are whining, you're not really reading, are you? They had a whole league to test it, it went core after some changes, players are happy with it. There's no logical reason to nerf it like this. [/quote] I have been reading. It's just people whining because they want easy to make top tier gear. With harvest in the game gear starts to lose any meaning because it's so easy to make items that in normal leagues would be mirror tier. Really they just made this worse for themselves by making it go core at all instead of just letting it die.[/quote] do you have 12-18 hours per day to play like the streamers? i sure as hell don't! i'm an upcoming father, have a gf and future kid to take care of + a full time job. i have 2 hours a day max.. if any time at all to play some games. harvest was the only thing that we as a community can actually call crafting! everything else is just 1 big gamble with a 1/10000 ratio. harvest also tied all the bad (crafting)gambling systems together instead of making them obsolete![/quote] Holy f+++ man then go be a father and a husband instead of crying over nerfs in a video game. Go work. Live life. Geezus. Instead you sit here and cry about not trashing endgame during a league as a casual. You dont need 12 hours a day to play endgame. |
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" A lot of people are reacting because, if you look at a lot of unhappy players here, the manifesto feels bad for multiple reason. I'll only note two : - It is surprisingly out of touch (slamming is fun and the way to craft ??) - It wants to kill determinism and go back to gamble. I hate gamble, many people hate gamble. With harvest, we had a way to make progress while crafting that suits our liking and style of play. With the change, we'll revert back to the old gamble system that feels so bad for a lot of people (In my case, I'll just revert to buying things). But now, I'll have the bitter taste that it WAS fun. I would prefer it was just not implemented and stay in my blissful ignorance. I still love the game, still love the gameplay, and I will still be around. But reminding me that the trade and the crafting system is bad AND mandatory is not fun at all, especially now that we know that it can be better... |
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