Development Manifesto: Harvest Crafting

Just sickens me that because of a group of people in a Discord server wanted to systematically exploit the living crap out of Harvest crafting, that everyone who wasn't exploiting it has to suffer for it. These crazy stupid overpowered mirror tiered items people are making wouldn't be close to being possible if the crafts couldn't be so easily sold. Just make Harvest crafting bind the item to your account. I mean seriously, that is the best solution here.

That way people can still "feel the thrill of using an exalted orb on an item and seeing if it is ruined" and people who hate that way of crafting can use Harvest ethically. The top .1% can still make mirror tier items and sell them if they wish, and the mid/lower tier players can enjoy the game and the excitement of seeing a Sacred Grove. This league when I saw a grove I was so happy, it was an awesome and great feeling. Not once have I ever felt great about slamming crap rolls or chaos spamming. Yikes.
I came back to play after not playing heist because you re-added harvest into core game, which allows me to try different builds.
If you were to remove the determinative craftings, How would an average players like me be able to craft my items? I would no longer play the game.
Shall you want to get rid of the tft discord, why don't you make something similer to beasts?
I've been playing casually since 2013, and harvest league and ritual is the only league that I got to play more than 5 builds.

Finally, a way for us to get great gear without spending 100ex.

Harvest kept me going and trying out builds and improving on useless gear and making them better.

Able to progress and finally beat the harder bosses.

Now, it's gonna go bye bye and crafting= gambling again.

Sad.

Probably gonna skip the next league until a better crafting system is implemented again.

Back to 3 builds viable per league
PRE-HARVEST (playing 3-4 hour/day)

1 Fully Build Char with Meh gear (minion or miner most times), cant play all content = No Fun, no money.

HARVEST/RITUAL (playing 3-4 hour/day)

3 Fully Build Char with Mid-Good gear (almost any build i want), all content done with fun = Buy MTX Setups.

Last edited by Jundiaiense#2643 on Mar 12, 2021, 2:11:49 AM
It blows my mind seeing people complaining about how boring it is to have to farm Atoll 24/7, and so we are better off with harvest gone...

You realize you DON'T have to farm it right? You can just play the game the same way you did before harvest was ever a thing. Go farm currency and buy the gear someone else crafted. And guess what? You'll pay less now.

Whether you like harvest or not, it's a win/win system for everyone.
It's obvious community doesn't want to back to 'ex slamming with its special feel' (spoiler - feel is bad).

Me included.
RIP. Time for me to look towards other games. With harvest dead like this there's no way I'm playing POE as much in the upcoming league. Harvest crafting was the best thing to happen to this game.
Back when delve crafting was nerfed I completely stopped delving as it wasn't worth the time invested in it unless deep-delving. Harvest alongside other methods had me again interested in crafting decent items in this game.
And why does it have to be that a casual/average gamer can't have decent gear in this game or have a chance to experience the end game? HARVEST alongside other methods enables this.
I've enjoyed the game and supported it as much as I could. But nerfing something that has had so much QOL CHANGES EXPERIENCING THE GAME for most players like me is really taking away a lot. Really LIKE A LOT!
Now it just becomes a MINDLESS AND ENDLESS GRIND to get enough currency to be able to afford to craft good gear or worse even trade for good gear.
I guess it's too much to ask for having a good time in a game without having to play 12+hrs/day. Also the comment about the 'exalted orb' is simply showing how detached the DEVs are from what's actually happening in the game. Nobody in their right mind would randomly SLAM an exalt on an item. I've played on average 6hrs/day this league(thanks to HARVEST) and still dropped about 10-15 raw EXALTs and that's in 2 MONTHS!!! The SHIT's RARE RARE! Why would I simply slam one of my items with 0.1% chance to get the desired mod!@dev NOOB!

The real solution would be to bring up the other crafting methods to HARVEST level. Incursion mods are MEH, DELVE is OKAYISH with some stupid RNG. Or simply add more difficult MOBS why not monster level 100. Or if you really want to make some real changes just improve the performance of the game for a change. With content just bloating every league it's running worse than ever. even with the lowest settings the game CRASHES 20times a day on a PC that has no problem handling big titles like CYBERPUNK @HIGH settings|avg100fps without crashing.

P.S. NERFING HARVEST LIKE THIS IS UNDOUBTEDLY A BAD MOVE.
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I have been on this game off and on since beta. I have NEVER been able to gear out my characters the way I have wanted too. I missed synthesis and the original harvest. With this re-implementation IN ITS CURRENT FORM I felt I could finally reach my goals and have fun with it without having to stop and consiter RMT to get the currency I need (yes I will admit it, it crosses my mind all the time) Now you are destroying everything because people are sell / trading the harvest mods.

What you are doing is a mistake. Seal up this current harvest in SSF and permit a HC like transfer of item out of SSF to standard to prevent trades but don't take hope away from people.

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