Development Manifesto: Harvest Crafting

This is sad to me. Harvest crafting gave me and another friend of mine who have both been playing since synthesis and before, play longer into the league than we ever have. The game is much more difficult now with bosses so hard that there are few 'fun' maps unless your version of fun is intense game play only. I prefer a variety myself. I miss the days of soaring through mobs on one map then finding the next to be super hard and I had to adjust. Now they are all just super hard. Harvest craft gave us the energy and desire to try to conquer the hard content. but I hardly ever see the harvest portal so it hasn't helped me hardly at all. My friend purchased his harvest crafts from other players. It made me realize how broken crafting in POE is. We once could easily craft rare mods with delve, then it was nerfed. we used to have greater power with multi crafting then it got saddled with the multi craft mod being a mod. every time you provide a way for us to make powerful equipment you nerf it and take it away. Why not just get rid of all crafting? Or is the game truly only for those who have the super elite power of harvesting exalts like candy? For the record exalt crafting isn't exciting its nerve wracking. its so miserable that most of the people I have played with won't do it. its like throwing money away in a casino. Is that really the goal?
THATNK YOU GGG FOR MAKING PATH OF EXILE....NOT PATH OF CRAFTING
The game still seems to be made for people who play 24/7.
If you are not the 1%, this game was not made for you.
Harvest was the only thing keeping me playing past the league mechanic getting stale, aka 2-3 weeks in. It actually gave me a goal and something to work towards. What's it now? Grind currency to buy an okay-ish item for 150ex from some dude? Yeah, no, thanks. If the next league isn't adding some new, amazing crafting method on pair with synthesis / harvest / bestiary I'm not going to go for more than 12 challenges.
This really kills my desire to play the league longer than the minimum to get my challenge goals because I know its not realistic for me to be able the craft the kind of gear that I would want to. It becomes a game of just saving enough currency to buy the gear you need from the crafters that make 1000s of exalts per league.
RIP build diversity
After 3000 hours played I can honestly say that this league was the most fun I've had. However I do agree that Harvest crafting did need a nerf but This is Way too far.

The ability to actually obtain and plan out amazing items is extremely fun. Sitting there hitting an item 1000+ times with even fossils was never satisfying to me. Taking Harvests soul from the game also takes hours and hours of play from people who could map out good items for the skills and ascendancies that are not end game worthy with chaos rolled gear.

I know with my experience I won't have a problem clearing all of the games content next season however most players may not have the desire to climb that extremely steep uphill fight that POE can be.
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im_a_manatee wrote:
THATNK YOU GGG FOR MAKING PATH OF EXILE....NOT PATH OF CRAFTING


NO ONE IS FORCING YOU TO CRAFT!!! DON'T LIKE IT, DONT DO IT..

see i can also bold and capslock...
300+ pages in, and you can probably count with one hand the comments that either like or don't care about it (my own first reaction included). Let's see if GGG will listen to feedback this time.
Dear Chris and GGG team, at this point me and most of the community believe that what your idea of good for the game does not align with ours. While i understand that you can do what ever you believe is right, some times you shouldn't and should trust us gamers.

Here's a list of actual solutions which would make this whole harvest thing make more sense:
1. Make significant and powerful crafts rarer, while making basic crafts (such as randomize an item, more likely to hit a defence, fire, cold etc modifier) more common to promote your silly chaos spamming idealism.

2. Make the Oshabi fight drop a tradable orb, which allows us to lock in a harvest craft which we don't plan on using so that we can avoid the discord server risk and can rely on the trade site, like with beastiary orbs.

3. DO NOT remove any deterministic crafts! This is the only thing that allows for significant build diversity and exploration! I never played more than 1 build per league cause like most people i want to min-max a character! It used to take me 3 months to do that with ONE character! With harvest i can do 3 to 5 depending on the leagues economy! I can actually play the bloody game like i want to!

4. With the nerfs you intend to put out in 3.14 you will lock 98% of the player base out of even having a damn shot, at having the sheer blissful satisfaction of crafting a semi high end item! Which they'd usually never see in hundreds of hours!

5. Get real with your mindset on what's good for the game! This league had the highest player count and the league is still very active! Why?? CAUSE WE CAN ACTUALLY PLAY MORE BUILDS, SEE WHAT WE LIKE, CRAFT WHAT WE LIKE, WE DON'T NEED TO GRIND OURSELVES INTO COMPLETE BOREDOM! The game is in the best place it's been in a while and you can make it better with these simple changes!

Please GGG and Chris, don't ruin the bloody game just because you think your opinions make sense, cause they don't. We're happy to provide feedback.

May PoE thrive and prosper!
Sev

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