Development Manifesto: Harvest Crafting

Who uses an exalt slam while closing their eyes? This is ridiculous. I don't want to go back to gambling for an item due to this game's myriad of loot problems

It is mind-boggling that you even addressed the discord issue but did nothing to solve it. The crafts being rarer will incentivize discord's usage more.

"Too many people obtaining powerful gear" Define powerful? Building enabling? mirror tier? Since the introduction of harvest, we have seen more build enabling gear that would have otherwise been much rarer and at an exuberant price. Path of Mathh does a great video discussing this issue. And the people who own "Perfect" gear are still in the very minority, the top 1%. This change won't do anything to these people (who devoted all their time and effort, rightfully deserves to have these gears) while the rest are stuck with limited gear available which also limits build diversity.

Even with Harvest, we are sinking in 10s of exalts trying to craft an item, slowly optimizing the gear without being afraid of bricking an item and wasting countless hours of progression. And that's the thing, you don't want people to feel like their efforts are going to waste, they have reachable goals now which leads to more playtime and player retention.

Harvest is too powerful I get it, but it is powerful due to how elevated the issues loot has in this game. (why am I finding shitty gear at t16 maps that I can find in act 1 twilight strand?). If this is how you think nerfing/balancing should be then I'd rather you just remove Harvest from the game altogether.

I love this game deeply, it is one of the best games I have played in my life.
The community has been very vocal about it. I hope you listen to them and maybe have a civil discussion with them. Maybe even a vote, something that lets us communicate. This is but one of PoE's many great issues: optimization, constant crashing, rng gate for ascendencies, etc.
Last edited by gadunka245#3193 on Mar 11, 2021, 7:38:05 PM
Thats a ridicilous decision to take. Rather than fuck up with current Harvest its much better if you guys make harvest crafted items non tradeable for 6 hours. Or even... not useable.. waiting for harvest mod infuse or something like that. AGANE thats just stupid.
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Nicksiren wrote:
This has been such a great league for SSF. Now what type of goals will I have for future SSF leagues? This change reduces my build diversity to playing the same cookie-cutter builds in order to even consider doing most endgame content in SSF.


This is one of the arguments that made me change my mind about this horrible nerf. They are basically killing a mechanic that is fun for casuals, non-casuals, ssf players, trade players, pretty much everybody.

BTW in his video about it, AsmodeusClips pointed out they censored a comment in this thread about fun being removed from the game because it was "toxic".

Worst changes ever, cmon guys dont be passive, we need all of you, leave a comment about this changes, so together i hope we can reject this update
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Suslikwishmaker wrote:
in this thread, an entire lot of people that don't know what a looter game is about.


you mean a looter game where you need filters to hide 99.99% of the loot because it is useless?

I see =)

11/10 game design
Would uber strict filter again
GGG...how do you even come up with this sh*t is beyond me :D. Its like "Hey guys we are doing the best since release, looks like a lot of people are having fun playing the game right now since we cant handle the servers anymore, lets end this fun!"

like rly? Who comes up with this logic? :D
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Sillrave wrote:
Worst changes ever, cmon guys dont be passive, we need all of you, leave a comment about this changes, so together i hope we can reject this update


GGG is stubborn. They have already stated there will be no amendments and the proposed changes will go through. BUT they are still listening to the community and APPRECIATE the feedback.
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bauermayers wrote:
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Nicksiren wrote:
This has been such a great league for SSF. Now what type of goals will I have for future SSF leagues? This change reduces my build diversity to playing the same cookie-cutter builds in order to even consider doing most endgame content in SSF.


This is one of the arguments that made me change my mind about this horrible nerf. They are basically killing a mechanic that is fun for casuals, non-casuals, ssf players, trade players, pretty much everybody.

BTW in his video about it, AsmodeusClips pointed out they censored a comment in this thread about fun being removed from the game because it was "toxic".



I got several posts removed by the mods.
So yeah i did one nasty negative coment making fun of that earlier but mostly my posts were constructive. It doesnt matter tho.

Asmodeus is pretty much 100% right on his take on this game and ggg state now adays
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Ruffleberg wrote:
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Sillrave wrote:
Worst changes ever, cmon guys dont be passive, we need all of you, leave a comment about this changes, so together i hope we can reject this update


GGG is stubborn. They have already stated there will be no amendments and the proposed changes will go through. BUT they are still listening to the community and APPRECIATE the feedback.


Where did they posted a response? I would love to read it.

Thank you sir
listen man i dont craft myself i hate the rng of crafting and the need to watch hours of crafting tutorial footage, but i do enjoy affordable prices on traded gear which is why the current harvest is a good thing.

i was able to build a pretty decent herald bombe character this league + working on an self cursing fire bv occultist.

dont nerf harvest IMPROVE it

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