Development Manifesto: Harvest Crafting
Realy im kinda disappointed about this last "manifesto", good im not alone it seems a lot of us are on the same page.
First i dont get why with all the current problems to the game GGG Decide to touch the only great thing they made so far, Harvest. i Agree it has been imbalaced during its own season, 1 Harvest each map was too much, but now that is rate is very low, plus the chance you get what u need are even lower, and then even if u find the right Mod changer you need it to go well. i dont want to go into futher details about economy and average players choises cause many players explained it before me already For an expample, a talented and well know streamer explained it so good in here . https://www.youtube.com/watch?v=pdpA_xHXhEA&t=82s also what i noticed in here, the Average ppl that dislike harvest are the ones that DONT READ, are too LAZY TO READ, so they simply skip it,and by so i know some in-game players that are like this, in fact they are poor and will never get better with or w/o it. Then there is a minority of "PRO players" which find it way too easy, yes if i could play 16hrs each day non-stop with the right knowledge it would be easy, but you know ppl has work and a life. I just hope GGG will keep has it is now, maybe just improve Oshabi somehow, but please dont let us go back in the stoneage of crafting with the chaos/ex gamble this will just send the game backward. THis season was played by a lot of players compared to previous, and i belive that if you keep those changes as u stated in this manifesto you will get less than half on the next one. Last edited by PastaboyX192#4536 on Mar 11, 2021, 2:47:01 PM
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I think what you should do is limit the use of harvest to items with 4 mods or less. that way it will remain difficult to complete a perfect item.
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" What you-re saying is a NONSENSE, people don't get a helluva of currency by selling crafted items but by selling seed service. You clearly don't know what are you talking about. And about the GG items, do you guys know how much ex each one costs? To get ONLY ONE of those items would cost like 800ex EACH!!!! People here is not pointing THE REAL problem here, which is, the very end-game is TOTALLY DEPENDANT on being geared with those items. You CAN'T complete the end-game with equipment that cost less than 30ex each slot. Unless you're playing the BROKEN OP build-mechanic of each league which is also PATHETIC. |
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I used to just eye roll when someone says "GGG, do you even play your own game?", hell, I used this meme non-argument several times myself just to be an a-hole. But I'm starting to think that the people saying it might be onto something. Because at this point it's not even funny how out of touch GGG is with their own game and specifically [Removed by Support]
Last edited by Will_GGG#0000 on Mar 11, 2021, 2:52:45 PM
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It seems that GGG is horribly out of touch with what their gamers want with the upcoming changes. I have over 5k hours in this game you know how many times I've exalted a item? Once when I was first starting just to see what it did. These changes aren't actually going to do what you want GGG they are just going to push casual players away and make the grind much much worse.
Grinding through the realm.
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What a disappointment. Are we really balancing the game around no life streamers who will just "out play" this nerf?
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GGG doing GGG things. Yet a other in a long series of bad decisions to punish those that are unable to spend 18 hours a day in game.
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" This right here is the crux of PoE in regards to how those who have achieve what they have vs. the have nots. It's merely putting on airs in regards to these upcoming changes. Last edited by Narakusin#7127 on Mar 11, 2021, 2:52:31 PM
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Fun is not allowed.
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Most people didn't attempt end game crafting prior to Harvest.
With H league, the crafts were amazing and a player had too many. In Ritual league, as someone who did 40/40 challenges including the mind-numbing map grind. I only sold a decent amount. 15-20 remove, remove/add, Augment crafts. Could of sold more, but using TFT is not playing the game. The real questions your stats team should be asking is: Does Harvest help retain the playerbase and make the game more enjoyable across the board? Does the Addition of Harvest break the endgame for the playerbase or does it give people a reason to try to make "dope ass" items, and thus play the game longer? How can we improve the experience of Crafting? This current path forward feels like a kick in the Nads. Very Unpopular decision, and might drive off some folks, after waiting damn near a decade to get a better crafting system. If your goal is to drive off the casual player, you are gonna achieve it. |
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