Development Manifesto: Harvest Crafting

Stop NERFING the best part parts of playing this game due to the less than 1% (streamers) that find ways to abuse it and take advantage of it. You constantly change (NERF) the core principles of the game to take away advantages created by the very few and end up hindering and making the game NOT fun for other 99% of us!
These changes make players to play more and achieve less.
I didnt like the news... I play POE since 3.6 and didnt had such fun like in Harvest League and this new Ritual league, thats because i had the oportunity to tryout some powerful builds that i never had the opportunity before (due to lack of crafting possibilities and the monstruous price of high-crafting before harvest).

In harvest and ritual i succesfully made builds i always dreamed about. I also bought lots of new skins and microtransations, because i was trying new stuff and the felling of trying new visuals for the op mechanics i could play was awesome. Why i should buy more supporter packs if i cant build more than 1 nice character to play with?!

Please dont break the crafting to praise the RNG god again please. Let the people play, invest in some even more powerful late game and crafting systems instead of crushing this one.
Last edited by Jundiaiense#2643 on Mar 11, 2021, 2:46:57 PM
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Fenoch wrote:
Items as well as your currency stash. This is not minecraft or Diablo 3 where you become the Doomslayer within minutes. It requires some effort but makes it that much more worth it in the end. At least to me. If you want easy and quick...well. choice is yours.


And that's related to my points how? People quit the league within weeks, not days or hours. "Crafting" is nothing but gambling with a name that hides that aspect.

I've not even used harvest crafting until after I killed Sirus, due to this being my first actual league and harvest being a bit too much until I had a somewhat better understanding of things.

Now shouldn't this be a proof, that harvest is not needed? No, because a lot of the items I was able to buy, by farming currency, would not have been affordable without harvest.


Nobody is saying, there should be no effort involved.
Nobody is saying, there should be no time required.

But both should pay off in a reasonable degree.
Last edited by Virandis#5629 on Mar 11, 2021, 2:43:36 PM
Please deal with the discord trading first (either allow for easier trading with some scam protection for everyone or make harvest crafted items account bound) and THEN get harvest to a state you want it to be in.

Something must be done, yes, but simply double-nerfing harvest crafting so drastically is not a good way forward.

This was the league with your highest number of active players ever.

Part of that was of course because of Echoes of the Atlas and the atlas passive trees, which I and many others do love.

But I also believe part of it was that harvest made many off-meta builds more viable by providing a way of creating customized gear (compare build diversity Ritual-Heist on poe.ninja!) as well as providing goals for many players that did engage with harvest crafting and hunted for crafts (instead of just buying them through discord and be done with it) which made them play longer than usual.


Please consider further changes to your newly announced planned changes so we can have better changes, like, you know, remove some issues, remove less fun, maybe fix another issue later, instead of just gut everything and do something else entirely.


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jaynguyeninf wrote:
These changes make players to play more and achieve less.


Nah, they will make players achieve less and then just quit, like in previous leagues.
Realy im kinda disappointed about this last "manifesto", good im not alone it seems a lot of us are on the same page.
First i dont get why with all the current problems to the game GGG Decide to touch the only great thing they made so far, Harvest.
i Agree it has been imbalaced during its own season, 1 Harvest each map was too much, but now that is rate is very low, plus the chance you get what u need are even lower, and then even if u find the right Mod changer you need it to go well. i dont want to go into futher details about economy and average players choises cause many players explained it before me already
For an expample, a talented and well know streamer explained it so good in here
.
https://www.youtube.com/watch?v=pdpA_xHXhEA&t=82s

also what i noticed in here, the Average ppl that dislike harvest are the ones that DONT READ, are too LAZY TO READ, so they simply skip it,and by so i know some in-game players that are like this, in fact they are poor and will never get better with or w/o it. Then there is a minority of "PRO players" which find it way too easy, yes if i could play 16hrs each day non-stop with the right knowledge it would be easy, but you know ppl has work and a life.
I just hope GGG will keep has it is now, maybe just improve Oshabi somehow, but please dont let us go back in the stoneage of crafting with the chaos/ex gamble
this will just send the game backward.
THis season was played by a lot of players compared to previous, and i belive that if you keep those changes as u stated in this manifesto you will get less than half on the next one.
Last edited by PastaboyX192#4536 on Mar 11, 2021, 2:47:01 PM
I think what you should do is limit the use of harvest to items with 4 mods or less. that way it will remain difficult to complete a perfect item.
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v3nomu wrote:
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GKPlight wrote:
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v3nomu wrote:
THE ONLY WAY to make casual players enjoy harvest crafting is to make the items soulbound once you used it.


it would have the opposite effect.
the fact that you can sell your item when you have a better on make that the price of good item are lower, so more accessible.


If you want to make the casual players use this, you need to give them lots of tries, while restricting the top .1%. The only way to stop those players that play the game 24/7 to sell better items is to make them soulbound, even for 3-7 days. It will still help. That will make the market prices unpredictable and will make high-end crafting riskier for top players.


What you-re saying is a NONSENSE, people don't get a helluva of currency by selling crafted items but by selling seed service. You clearly don't know what are you talking about. And about the GG items, do you guys know how much ex each one costs? To get ONLY ONE of those items would cost like 800ex EACH!!!!

People here is not pointing THE REAL problem here, which is, the very end-game is TOTALLY DEPENDANT on being geared with those items. You CAN'T complete the end-game with equipment that cost less than 30ex each slot. Unless you're playing the BROKEN OP build-mechanic of each league which is also PATHETIC.
I used to just eye roll when someone says "GGG, do you even play your own game?", hell, I used this meme non-argument several times myself just to be an a-hole. But I'm starting to think that the people saying it might be onto something. Because at this point it's not even funny how out of touch GGG is with their own game and specifically [Removed by Support]
Last edited by Will_GGG#0000 on Mar 11, 2021, 2:52:45 PM

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