Development Manifesto: Harvest Crafting
Chris, you see, I can't be the top 1% players or those who make this a job to guide new players, I've play POE when it's first introduced on the very 1st months and my play time not even reach 24 hours when I quit.
And after all those years, I came back just to have a look and turn out I invested 263+ hours in softcore, THIS league due to more accessible to the fun that most CASUAL players (>80% of player base) don't, while I still trying to learn whatever is new from what I knew previously (90% of the content is new), start to sort out the complexity of this game just to access the fun part, then you asking me to double my play time? Or triple it? Or make it no-life into POE? I am pretty sure I will not touch it again after this league. Even though my Atlas completion stopped at tier 5 maps and I'm capable to clear tier 16 maps with no problems at all, with occasionally OS from whatever it is, I'm still very much enjoy it, (my build is fairly budget build that not even more than 5 ex, thanks to the accessible of harvest crafting, everything in POE make it so possible for a casual players like me. When harvest crafting is nerf-ed, I'm pretty sure those fairly cheap gears will be double, triple or more of current currencies which it will make the top 1% players have all those fun instead of most of your player base, well, I wish you good luck on that. Btw, hope next league change will not make me regret on what I do to support your team as most of those who DID support your team. I'm sure there are plenty of changes waiting to be improve, like:- 1. My personal option setting - heck, after all those years since the beginning on POE development, I'm still have to set my personal setting all over AGAIN when I move to new PC or other than my device? What kind of stone age game still have such unsync setting on personal account? 2. FPS, Glitches, etc - I'm sure plenty of players submit such reports, well, no need to repeat those again. 3. Trading - it's good to have own trading site while not depending on 3rd party, why don't make it better? Make it some kind of in game interface instead of browsers (you know, most of the time browser suck, especially when you already finish the gatcha and it send you endless loop of gatcha verification). We priced items in the Premium stash and we can view it from in game interface, not some lousy browser or endless loop of 3rd party verification, isn't that nice? 4. Scams - not avoidable for a multi-player base ARPG game, since POE did a great improvement on trading window (you have to point and view the item before you can accept it), why don't make harvest crafting trade-able in some kind of orbs like bestiaries? 5. Awakened trade macro.exe - I'm sure this can be implement if POE have in game trading interface, it help Mac OS a lot if this implemented in game, especially new player base, like me. 6. Item Filter - I'm pretty sure those junks on MF hunting is crazy, it even make me dc'ed when I press Alt accidentally, funny, is it? 7. Mac OS - it is very unstable (fps spike, spikes, glitches, etc) to play on Mac OS even on a Mac Pro 2020 that I used to do 3D modeling, and I do understand it just implement on Dec last year, since the game was there a decade ago, not sure why. Well, that's sum of my opinions, wish POE the best luck since Blizzie is very good at disappointing players, let's hope POE can do a lot better than them. Last edited by Appl3FooL#6945 on Mar 11, 2021, 3:42:24 PM
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Stop NERFING the best part parts of playing this game due to the less than 1% (streamers) that find ways to abuse it and take advantage of it. You constantly change (NERF) the core principles of the game to take away advantages created by the very few and end up hindering and making the game NOT fun for other 99% of us!
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These changes make players to play more and achieve less.
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I didnt like the news... I play POE since 3.6 and didnt had such fun like in Harvest League and this new Ritual league, thats because i had the oportunity to tryout some powerful builds that i never had the opportunity before (due to lack of crafting possibilities and the monstruous price of high-crafting before harvest).
In harvest and ritual i succesfully made builds i always dreamed about. I also bought lots of new skins and microtransations, because i was trying new stuff and the felling of trying new visuals for the op mechanics i could play was awesome. Why i should buy more supporter packs if i cant build more than 1 nice character to play with?! Please dont break the crafting to praise the RNG god again please. Let the people play, invest in some even more powerful late game and crafting systems instead of crushing this one. Last edited by Jundiaiense#2643 on Mar 11, 2021, 2:46:57 PM
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" And that's related to my points how? People quit the league within weeks, not days or hours. "Crafting" is nothing but gambling with a name that hides that aspect. I've not even used harvest crafting until after I killed Sirus, due to this being my first actual league and harvest being a bit too much until I had a somewhat better understanding of things. Now shouldn't this be a proof, that harvest is not needed? No, because a lot of the items I was able to buy, by farming currency, would not have been affordable without harvest. Nobody is saying, there should be no effort involved. Nobody is saying, there should be no time required. But both should pay off in a reasonable degree. Last edited by Virandis#5629 on Mar 11, 2021, 2:43:36 PM
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Please deal with the discord trading first (either allow for easier trading with some scam protection for everyone or make harvest crafted items account bound) and THEN get harvest to a state you want it to be in.
Something must be done, yes, but simply double-nerfing harvest crafting so drastically is not a good way forward. This was the league with your highest number of active players ever. Part of that was of course because of Echoes of the Atlas and the atlas passive trees, which I and many others do love. But I also believe part of it was that harvest made many off-meta builds more viable by providing a way of creating customized gear (compare build diversity Ritual-Heist on poe.ninja!) as well as providing goals for many players that did engage with harvest crafting and hunted for crafts (instead of just buying them through discord and be done with it) which made them play longer than usual. Please consider further changes to your newly announced planned changes so we can have better changes, like, you know, remove some issues, remove less fun, maybe fix another issue later, instead of just gut everything and do something else entirely. |
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" Nah, they will make players achieve less and then just quit, like in previous leagues. |
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Realy im kinda disappointed about this last "manifesto", good im not alone it seems a lot of us are on the same page.
First i dont get why with all the current problems to the game GGG Decide to touch the only great thing they made so far, Harvest. i Agree it has been imbalaced during its own season, 1 Harvest each map was too much, but now that is rate is very low, plus the chance you get what u need are even lower, and then even if u find the right Mod changer you need it to go well. i dont want to go into futher details about economy and average players choises cause many players explained it before me already For an expample, a talented and well know streamer explained it so good in here . https://www.youtube.com/watch?v=pdpA_xHXhEA&t=82s also what i noticed in here, the Average ppl that dislike harvest are the ones that DONT READ, are too LAZY TO READ, so they simply skip it,and by so i know some in-game players that are like this, in fact they are poor and will never get better with or w/o it. Then there is a minority of "PRO players" which find it way too easy, yes if i could play 16hrs each day non-stop with the right knowledge it would be easy, but you know ppl has work and a life. I just hope GGG will keep has it is now, maybe just improve Oshabi somehow, but please dont let us go back in the stoneage of crafting with the chaos/ex gamble this will just send the game backward. THis season was played by a lot of players compared to previous, and i belive that if you keep those changes as u stated in this manifesto you will get less than half on the next one. Last edited by PastaboyX192#4536 on Mar 11, 2021, 2:47:01 PM
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I think what you should do is limit the use of harvest to items with 4 mods or less. that way it will remain difficult to complete a perfect item.
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" What you-re saying is a NONSENSE, people don't get a helluva of currency by selling crafted items but by selling seed service. You clearly don't know what are you talking about. And about the GG items, do you guys know how much ex each one costs? To get ONLY ONE of those items would cost like 800ex EACH!!!! People here is not pointing THE REAL problem here, which is, the very end-game is TOTALLY DEPENDANT on being geared with those items. You CAN'T complete the end-game with equipment that cost less than 30ex each slot. Unless you're playing the BROKEN OP build-mechanic of each league which is also PATHETIC. |
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