Development Manifesto: Harvest Crafting
"Why would I use a regular Exalted/Divine/Annul Orb when I can get one through Harvest that has a deterministic result?"
Because EVERY SINGLE TIME I used one of those damn Annul orb I bricked my items...didn't even take 3 annuls, just every first one I used on some good item with a rare mod, had to choose THAT mod among the other 4... that doesn't feel good at all. The nerf would be "good" if you could allow people to store the craft in some orb (like Einhar's bestiary orb) and make harvest crafting and trading safer and integrated in game. At that point, nerfs would make more sense. |
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" That's my honest concern. They always said they spent thousands of hours on diablo 2, they probably were that kind of player, all or most of the staff. Maybe it's an unavoidable bias: a game made by nerds for nerds (by no mean I want to sound offensive and I apologize if I do). At the same time they DO have access to game internals, they can generate any kind of statistics and run in depth analysis on them. Is the average player the 80 hours per week dude? Maybe it is. I know I'm not and yesterday I "finished" (read: call it done and move on) my first good harvest item: all tier 1-3 mods on a ghastly eye. That's my personal achievement in one year of POE, everything else was grinding and buying from crafters. Me and my buddy will try to pool whatever is left of harvest and try to make at least something of it before it's obliterated (cit. Sirus). |
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I understand the frustration of the players, but I think it is very healthy for the game to go through these changes.
maintaining the deterministic craft takes away much of the feeling of crafting a mirror tier item. For me it's nothing big, the game already gives you everything you need to be able to complete all the content. before harvest there were already absurd items. if you are an absurd player, you will have absurd items. Ps: I am not an absurd player. most players in this league just ran canyons to buy harvest-crafts or strong equipment, and did not make 60% of the game's content. The game is not just based on items, this is not a fashion show (except for mtx, oh yeah baby). remember, while you're doing your hh, there's an asian guy ssfhc 40/40 tabula rasa "Why mirror an item if I can craft it?" |
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To limit powerful and ridiculous gear created by harvest, we can simply disable harvest crafting when an item has 3 or more influence mods for example.
To me and probably many, harvest offers the ability to play "bad builds" as harvest crafting makes many of these "bad builds" playable. It gives so much more diversity in build creation and makes POE so much more colorful. |
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I was so hyped for the next league even tho we don't have any information for it yet exclusively due to harvest
now I will probably don'y play it, nice one ggg this nerf is not helping new players and it is also not affecting the very top 1 of the ladder players, it is only affecting the middle ground like myself |
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#IHopePatch3.14IsAPerformancePatchOnly
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lmao. ggg can fkn nerf destroy harvest but they cant fix this nosense clutter crap item drop for years.
fk archnemesis.
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I am extremely disappointed with this change.
Being a full time employee, the (somehow) deterministic crafting possibilities allowed me to keep on progressing and reach some goals this league with limited play time. Those crafts weren't cheap or easy to get, but it gave me a possible path to crafting the item I want. Every map, gave me this hope of getting another shot at crafting a complex item without just gambling away 5K chaos on an hypothetic result. It just feels completely unreachable. This league has been the league where I played the most. The league content was decent, and the expansion content was amazing. But I do not think I would have stayed that long if not for the possibilities harvest gave me. I fully understand that this tool may be too powerful in the hands of a few select players with no life or work that are able to spend 18 hours per day on the game, but for the others 99.5% players, it is a way of steadily progressing in the game and keep it enjoyable. I truly hope you reconsider this change, or at least provide other deterministic crafting method that help us actually craft and not purely gamble the whole item away. This game should not be balanced around the 0.5%. |
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" Have you seen the Bleed Bow Crafting Session of MB, where he has invested over 500 Ex in crafting and ended with a less powerfull Bow? Who doesn't want that every day? I mean, Exaltis are raining like nothing in PoE... Ok, I'll stop sarcasm now. |
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I mean to be fair after I dunno 400+ maps this league I have found 8 harvests total 1 from zana that's it... 60% higher chance sounds nice but only reason I want it is to remove a life roll and try to roll a higher life roll. Sounds like my only reason in endgame to want a harvest to spawn is getting removed so that sucks. Now if they take away the socket coloring harvest crafts it will be completely pointless while leveling too.
Last edited by heyfunny#2179 on Mar 11, 2021, 11:09:37 AM
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