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Silence4tw wrote:
lets be honest here, its a gentleman move by chris. Blizzard pass over lots of their playerbase by the immortal desaster and now, chris the gentleman that he is, gives it all back in the possible D4 release year. its crazy how fast u moved from the voice of the playerbase to 100% disconnected from it. i guess the epic quote from that blizzcon youtube video still stayed until today: no king rules forever. you had a good run it was nice to be part of it, thx for all the good memorys and see you all in D4.
+1, really nice of you Chris to push half your player base away to give D4 a chance.
Here I was thinking D4 didn't stand a chance after Ritual, Echoes and the return of \\Harvest//, guess I was wrong.
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Posted byMischievousBot#1027on Mar 11, 2021, 11:04:58 AM
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Giammafix wrote:
"Why would I use a regular Exalted/Divine/Annul Orb when I can get one through Harvest that has a deterministic result?"
Because EVERY SINGLE TIME I used one of those damn Annul orb I bricked my items...didn't even take 3 annuls, just every first one I used on some good item with a rare mod, had to choose THAT mod among the other 4...
that doesn't feel good at all.
The nerf would be "good" if you could allow people to store the craft in some orb (like Einhar's bestiary orb) and make harvest crafting and trading safer and integrated in game.
At that point, nerfs would make more sense.
Completely relate. Every goddam annul takes the mod I want to keep. It's like they target the rarer options. But sure use them to get recked.
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Posted byKicsiSVK#6483on Mar 11, 2021, 11:05:31 AM
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Why not just make harvest crafted items account bound? This solves all of the discord problems. Just let us enjoy the game by crafting items for more builds. I just don't understand what are you thinking. Exalt slam a double influence weapon looking for a specific mod? That's how we are supposed to do it to "enjoy" the game? No thank you.
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Posted byPsOfOs#5592on Mar 11, 2021, 11:05:40 AM
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Harvest was a mistake and should never have gone core.
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Posted byDelv#2698on Mar 11, 2021, 11:07:19 AM
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what? nobady ask for that. again u ruin crafting methods.
so we cannot craft critical mod on influence item (body armour) ???!!!!
so now add influece mod will cost like 10 exalt orbs on TFT discord or even more.
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Posted byeddiekna#0595on Mar 11, 2021, 11:07:33 AM
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We're already having to pay up to 30ex for harvest crafts that other people find, because they are so rare now that almost nobody can find them. There's no guarantee you'll get what you want with that either, you might have to pay that price over and over again - to the point that you might as well just mirror something from someone else, taking all the fun out of crafting one yourself.
Is it elite enough yet?
...Apparently not.
Last edited by Obright#1785 on Mar 11, 2021, 11:19:48 AM
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Posted byObright#1785on Mar 11, 2021, 11:09:57 AM
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Welcome to path of gambling,gamblers by GGG
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Posted byPPZZ#2166on Mar 11, 2021, 11:10:01 AM
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DKSM13 wrote:
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Appletree2k wrote:
I didn't see any overpowered amount of crafting options myself this league. But maybe 80 hours per week is the level GGG is optimizing towards?
That's my honest concern.
They always said they spent thousands of hours on diablo 2, they probably were that kind of player, all or most of the staff. Maybe it's an unavoidable bias: a game made by nerds for nerds (by no mean I want to sound offensive and I apologize if I do).
At the same time they DO have access to game internals, they can generate any kind of statistics and run in depth analysis on them. Is the average player the 80 hours per week dude? Maybe it is.
I know I'm not and yesterday I "finished" (read: call it done and move on) my first good harvest item: all tier 1-3 mods on a ghastly eye. That's my personal achievement in one year of POE, everything else was grinding and buying from crafters. Me and my buddy will try to pool whatever is left of harvest and try to make at least something of it before it's obliterated (cit. Sirus).
I spent thousands of hours in Diablo 2 :
That game had no craft, good loot system with few mods on items, and target farmable items whom will take between 100 and 1000 runs to have.
GGG decided to make a Diablo clone that :
- Has a gambling system as a crafting system
- Has more mods on items with no limit on how they are rolled (T8 rolls on ilvl 86 hallo ?)
- has no target farm possible without a triple layer of RNG.
Speaking of time : i spent 8 years in the game and never have crafting a signle good item with at least 2 tier 1 mods before harvest came to be a thing. Harvest, on its own is closer to what Diablo 2 was than PoE will never be without it...
Path of Exile is a Casino for gambling addicts.
Gambling is not fun nor a game mechanic...
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Posted byAzarhiel#6045on Mar 11, 2021, 11:10:06 AM
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Armaged00m wrote:
real issue with harvest is TFT. Without TFT it would be pretty much balanced and it would take so much time to craft GG item but people who play a lot would deserve to get it sooner or later like they do in hardcore for example without trading harvest crafts.
While with TFT in Softcore players are just buying crafts from others and making GG items easily within few hours in some cases and thats just stupid for grindy game like this.
I am also casual player and this was my first league but I finished all content within a month so I can see why harvest is OP , its basically too easy for anyone to craft gear they want if u spend some time in TFT discord.
But anyway u can still finish all content without much issues without gg gear and u will still be able to use harvest next league after nerf for some solid crafts while GG gear will be harder to craft as it should be the case for tryhard gamers. If you want everything given to u then just go to Diablo I guess or some other dogshit ARPG game where u can get OP gear within a week. PoE was never like that and now I can see why its so many levels above others.
Basically I can't wait to start next league without those few stupidly OP crafts so I can actually work on my gear and earn it with time instead to just trade crafts for GG items all day long. PoE devs know what they are doing , otherwise this game would not be on top. Even if they lose some casuals because of this harvest nerf , it is still for the good of the game and its future which will seperate it from other ARPGs which are basically easy mode compared to PoE, so if u want easy ARPG to craft GG items then go somewhere else I guess.
Yeah, that's why only 1 % reaches Maps and only a barely Minimum of that reaches red Maps. It's soo easy. Don't judge from yourself to others. There are multiple people who are not even see endgame once in years.
And guess what: you are not forced to get the crafts. You still can work yourself the way up to all content. You don't need to gut 99,9 percent of the playerbase from a fun experience somewhat near the endgame.
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Posted byBorat187#1577on Mar 11, 2021, 11:10:12 AM
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I hope you developers see just how devastating this change is to the community's mindset and change course. This is a huge error.
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Posted byAgreedSA#0667on Mar 11, 2021, 11:10:23 AM
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