Development Manifesto: Harvest Crafting
Good for the few elites
Bad for noob and casuals like me. Exalts and Choas are mostly currencies to me, I play a lot to earn them and buy good items with them. With this incoming changes to harvest, it only means that good items would be extremely expensive or highly unaffordable. I will be back to browsing good items again and reallizing that i have to loose most of my life first before i can afford them "We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not." No much fan of gambling. neither my eyes are closed or open. A phone looked more interesting now. Looks like I need a phone in the future I guess an exalt was slammed on me with this one and it gave me T10 mana. GG GGG |
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gj ggg
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Thank god, I was starting to spend too much time in this game. Now I have a reason to give it a break next league. This is some serious anti-player and anti-fun shit lmao, silly me for thinking games were supposed to be fun
I am the world's best path of exile player, I strong I kill all monster with amazing power
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You're digging your own grave GGG, I've stopped playing in ritual cause of broken trade, broken performance and broken game yet you can release new MTX fu**ing every single day or 2, [Removed by Support]
Last edited by Lisa_GGG#0000 on Mar 11, 2021, 9:31:13 AM
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Harvest craft = Account bound. If someone get an item and he use harvest to rem/add X modifier then the item become account bound.
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terrible decision
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Suggestion (Explanation per Point down below):
1: Make Harvest available starting in Act 2 or so 2: Automaticly save all crafts in the horticraft station (unlimited storage) when you complete the crop patch 3: Make the Crafts itemizable (like beastcrafting f.e.) 4: make harvest and the rare crafts more common 5: Mods with 3+ Tiers can only roll T3 at best via harvest (e.g. % increased spell damage on wands can only be rolled from tier 3 - 8 via harvest) Explanation: 1: As stated "a system that allowed you to craft items while levelling", can't craft while leveling if it only exists in maps 2: this way your mapping/leveling doesn't get interrupted and you don't feel forced to use all crafts in fear of missing out since you can do it later anyway when you have time/want to do it 3: more easily tradeable and not forced to use discord for trading 4: casual player can use it more, even while leveling or spending 5ex for 1 craft 5: would also only apply this rule for aug and remove x / add x, think the normal chaos reroll is ok as it is 5.1: no more 6 t1 perfect roll mod items using harvest 5.2: with more harvest (point 4) casual player also get a chance at crafting without needing to use every bit of currency they find on 1 item which could get bricked with a mistake/rng. Let's be realistic: no casual player will "close their eyes" and exalt an item, first of all we would need an exalt to do that... |
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" I guess I'll have to leave the game too This is the worst thing they could do, univocal dislike this decision from GGG |
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I don't want to be scared when i am crafting my item. I want to create build, craft items in deterministic ways, and enjoy the game.
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As a casual SSF Standard player, I find these changes quite sad.
One of the changes: - no Annul mods; - can't work on influenced items. was ok. Maybe even justified. I dunno, I don't play leagues or trade. Both combined? Serious crafting went from "hard, grindy as hell, but theoretically reachable" to "nah, won't even try that gamble" Also, what does Maven's Orb do again? Beware of the man who works hard to learn something, learns it, and finds himself no wiser than before. He is full of murderous resentment of people who are ignorant without having come by their ignorance the hard way.
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