Development Manifesto: Harvest Crafting

It's not about fixing the broken stuff. It's about removing the best core mechnaic in the game. Why don't you think twice?
Chris take a look at reddit and how people think about your decision. Don't destroy what you are working for.
Very disappointed...
Thanks for ruining the game GGG, I'm not playing from 3.14.

Seriously, I had the most fun this league, even though Ritual mechanic is very weak and most people just skip it. Harvest allows some sensible character progression, every exalt matters. RNG-based crafting is not fun, NOBODY from 99.9% of players would just exalt slam an item, with a 0.1% chance to get what you want. They will just wait until such item appears on the market. You just needed to implement itemisable crafts aka beasts and maybe improve harvest storage, that's it. I'm very dissapointed.
Joke. Really.
No more support.
- after a harvest craft the item is account bound
- let us store 100 crafts

Problem solved. Thank me later.
ol. my items all have DOUBLE inf and for now i cant do nothing with harvest.i guess. no add CRITICAL, casters, or some life , or res) cant nothing....my amulet now cost 80ex and boots cost the same....what does it mean . after 3.14 i cant do the same lovly items.....never...nohow. cos it impossible .rip for me. cos i love harvest fun .its somth new.
Why GGG cant just increase hard HARVEST craft to get??? Just remove HARVET from atlas tree , from watchstones and reduce drops chance....but hold ALL crafts....amazing lost.imho
NO PLS
Add simpsons meme of " Stop! It's already deaaaad!!!"
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Seehundi wrote:
- after a harvest craft the item is account bound
- let us store 100 crafts

Problem solved. Thank me later.


i quit WoW because their useless soulbound system
Ditt j*vla flöte Danne!!
The "club" won't look so "elite" when more people show up at the gates meritoriously and ask to be allowed in now, would it?

Oh how everyone have fallen in 2020 onwards and shown such feet of clay!

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SlimShady63 wrote:
It's funny how your philosophy, your way of thinking, in most cases, is the opposite as mine. I enjoy playing the game with OP characters, and when I spend 100 ex on a character I expect it to destroy the endgame. But for you it's different, you want people to "suffer" in your game. GGG, you're making a game, it's not real life, let people have fun, will you?

Plus Harvest might be deterministic now, but to make a perfect piece of gear, you still need to invest a lot. You might need 10 rem / add before hitting T1, and spent 10 to 20 ex just for 1 mod. Anyway, we'll see how it is in 3.14, but the way you talk always makes people think you nerfed things way too hard and turned our mind into a negative way of thinking and you shoud probably change that. Hire a psy of something for better communication hey.

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