Development Manifesto: Harvest Crafting
Again, anything that's lessens the RNG in the game gets nerfed as expected. GGG gets closer to being like every generic game company out there that creates games that are actually just semi-jackpot machines where you push a button and hoepe for good odds. Crafting itself is already complicated enough even with the existing haarvest mechanic. I just can't agree to this stupid nerf. Consider this GGG wants people to obtain the satisfaction of obtaining high end items but are concerned that people CAN obtain high end items. How stupid is that?
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"Why would I use a regular Exalted/Divine/Annul Orb when I can get one through Harvest that has a deterministic result?"
Why would anyone use a regular exalted orb at all? Pretty much nobody does that or wants to do that, we can't afford to take that kind of risk. You can take harvest away and I will just play less poe, I won't suddenly start no-lifing so I work for weeks to make one halfway decent item. "We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not." Take it away from who? Exalts are not even used for slamming new mods, not for anyone I know. Sorry that's living in a dream world. They are just a currency for purchasing expensive DETERMINISTIC meta bench crafts, period. That is your fault, and yes, harvest does make the 'primary' use of exalts look stupid, but it was already stupid, and you can't just make 99% of your playerbase start 'slamming exalts'by taking away the alternatives they can actually afford to use. That is some 'let them eat cake' level nonsense - we can't afford to use them! Period! raise the drop rate by 100x if you want me to start slamming exalts.... |
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" crafting bench 2.0? MAKE LEFT CLICK GREAT AGAIN!
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Plato's allegory: "Ship of fools" seems very appropriate to quote here.
Mods: I'm being factual, so don't remove this. |
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LMAO!
Last edited by Erulisse#0655 on Mar 12, 2021, 9:45:34 AM
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So GGG decided, that they will massacre harvest crafting by telling us then just nerfing it? I understand that harvest crafting is powerfull, but still you should've look for better ways to balance it than this type of bs.
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" Second comment just to remark on this. Whoever said this should not have any influence on any design choices ever again. They're some combination of lunatic and moron. Including this line in the manifesto is astonishing. I seriously doubt this individual plays the game at all. The amount of players who consider slamming items with exalts is insignificant and the players who do it often probably number in the hundreds. Why on earth would you cater to them? |
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" I feel a bit better to know there are legions of us who feel this way. I've played POE for 5 years and have never had a raw drop worth uber money until this league where i dropped a double hatred watchers eye, that i sold for 140ex. That's 5 whole years of grinding and just nickel and diming my way to completing a semi-decent build that still pales in comparison to the no-lifers playing the same exact build. |
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These changes are very good for the game, the removal of the item editor will make poe stronger in the future.
So all you really end up having is playing the economy, and plowing maps. And if you want to get anywhere on your character, you are better off mowing monsters down like weeds and just collecting pennies of the ground as fast as possible than any meaningful item hunting.
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worst change, possibly ever
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