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Development Manifesto: Harvest Crafting
GGG thanks for your work. It's nice to see how you develop the game by always changing it. I am not a 24/7 player, but I really enjoy every league trying to find optimal variant of crafting, and I hope that it will stay still until it is become perfect.
Also, what about adding new seed types that work with tier of an item, for example: add tier 1 or 2 suff or preff to an item, or something in that way. Main purpose of suggesting this, is to make high level item mods to appear in additional way. I think that it may be crafts that is optainable, for example, after killing Oshabi. So what do you think about it? |
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Yup
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I played for around 16 DAYS on just ONE character this league. I completed most if not all endgame content. I farmed harvest over and over and over. I traded for crafts as often as I could. I do not have a SINGLE maxed out item on my character. Harvest crafting makes crafting... crafting. Why would you destroy the only thing that actually allows real incremental character improvement in the end game? Farming is OK when you are farming for a specific, obtainable thing. Endgame items simply ARE NOT REASONABLY OBTAINABLE without harvest crafting as it stands. This change pretty much kills endgame for me, and I will be playing much less in future leagues as a result of it.
For your bottom line: I was planning on buying a supporter pack next league because I got so much enjoyment out of this league. I will not be doing so now. |
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Last edited by Adanahel#2314 on Mar 31, 2021, 1:25:30 AM
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I wonder what other crafting features they'll add. Surely they won't leave it at 'close your eyes and exalt.'
Last edited by Niteglys#6086 on Mar 10, 2021, 11:41:47 PM
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" Story of most players' life, one can say. It's very heartening to see the number of people who would've otherwise kept silent about their "station in life"/"pecking order" in the game/currency market for fear of ridicule, actually mention it matter-of-fact as a rebuttal to the wholly out of touch "manifesto" nonsense! The cup of woes has truly overflowed! And thankfully, for good reason too! " Let's hope your comment doesn't get emblazoned with a [Removed by moderator] nonsense as well, because truth is uncomfortable to these people and their coterie in this case. |
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"We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not."
In other words, we won't remove that brick wall you are banging your head against because it feels so good when you stop. "We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not." - Harvest Manifesto 3/10/2021
So unbelievably inane it has to be memorialized. |
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" YEAH!!! Let's remove trade from an ARPG game, let's turn everything into SSF. Because we're all masochists, right, right? |
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" Yeah, I am on board with this... not less Harvest, MORE harvest. Or no harvest. Harvest really is the crafting you do to finish off items you started crafting with fossils and essences, and then use the bench to block mods so Harvest can be more deterministic. |
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What should be done?
Crafting should not require a PhD!!! Chris is crying his f*ing eyes out that people are trying to, and demanding, a market and yet he makes it pretty much f*ing impossible for typical players to do anything with the f*ed up labyrinthine crafting system. Compounded with the asinine non-recoverable death penalty the crafting system is what makes he quit the game after about 2 weeks into a given league. Because I either have to waste hours trying to find a non-rigged sale on an item or cannot progress because I simply cannot craft it. Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive. Patch Notes 3.19: Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment. |
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