Development Manifesto: Harvest Crafting
" Story of most players' life, one can say. It's very heartening to see the number of people who would've otherwise kept silent about their "station in life"/"pecking order" in the game/currency market for fear of ridicule, actually mention it matter-of-fact as a rebuttal to the wholly out of touch "manifesto" nonsense! The cup of woes has truly overflowed! And thankfully, for good reason too! " Let's hope your comment doesn't get emblazoned with a [Removed by moderator] nonsense as well, because truth is uncomfortable to these people and their coterie in this case. |
![]() |
"We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not."
In other words, we won't remove that brick wall you are banging your head against because it feels so good when you stop. "We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not." - Harvest Manifesto 3/10/2021
So unbelievably inane it has to be memorialized. |
![]() |
" YEAH!!! Let's remove trade from an ARPG game, let's turn everything into SSF. Because we're all masochists, right, right? |
![]() |
" Yeah, I am on board with this... not less Harvest, MORE harvest. Or no harvest. Harvest really is the crafting you do to finish off items you started crafting with fossils and essences, and then use the bench to block mods so Harvest can be more deterministic. |
![]() |
What should be done?
Crafting should not require a PhD!!! Chris is crying his f*ing eyes out that people are trying to, and demanding, a market and yet he makes it pretty much f*ing impossible for typical players to do anything with the f*ed up labyrinthine crafting system. Compounded with the asinine non-recoverable death penalty the crafting system is what makes he quit the game after about 2 weeks into a given league. Because I either have to waste hours trying to find a non-rigged sale on an item or cannot progress because I simply cannot craft it. Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive. Patch Notes 3.19: Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment. |
![]() |
Bwahahahahaha (The irony is just wonderful)
" PS: In case it's not obvious, I agree with this question. And the very likely answer that we all know is: "none"! |
![]() |
So question: After Ritual league is over will there be a way to easily acquire synthesis items? I can accept the harvest nerfs and buffs, but i do think the community is really wanting the return of a way to acquire more synthesis item bases.
The current ways are only through heist, synthesis maps and ritual. Can we add more areas for these items to drop? Can we have a chest affix that can roll synthesis items or delve nodes? Maybe map mods or have an atlas passive that helps drop them? or maybe tied to watchstones? Also for harvest, is there a way to add something similar to the beast orbs for harvest to make trading crafts easier? maybe add a cost of 5-10c or even divine orbs as a cost to purchase the orbs from a vendor. "As you are now, I once was. As I am now, so shall you be. So be prepare to follow me..." Last edited by Kawaii1#6622 on Mar 10, 2021, 11:48:44 PM
|
![]() |
Thanks and goodbye, GGG.
|
![]() |
Thank you!
" |
![]() |
The changes that are now implemented in 3.13 don't make most players try to craft using harvest. They take the crafts and sell them on discord or some trade channels. This makes PoE players to need another external(to the game) thing/tool. Taking away the option to remove targeted mods won't make new or casual players try to craft more, it will make them stop crafing at all. There will still be near-perfect items, those that are made by a smaller number of players.
If you want all players to experiment with harvest give us a bigger number of crafts and make the items soulbound once you used harvest crafting. What GGG does is make it even harder to craft top items for normal casual players, not for the top ones. The casual players will need to farm more and more to pay the top players for items. And they need those items to be able to have an end-game build. Every league they nerf things more and more, making the game require better and better gear. Now they want people to farm/play even more to get to those items. They will make many many players stop playing the game. League after league you make the game more "grindy", it reached a level where, if you want to achieve something ingame you need to play it as a job, and this trend continues. You nerf builds for top players, while the others are left with mostly broken builds. Good job GGG, but i am the last of my friends playing PoE now. Most of them stopped, others don't want to start playing a game that require that much time per day. It is my last league also. Great game, made into a grind fest. Exalted orbs are so rare for normal/casual players and you expect those players to use them and try things? The ones that do this lose. The only thing that GGG does is to make the game require more and more time to normal, casual players. They want to see the game on top in steam charts non-stop, but that will drive away players that don't see PoE as a job. Bye. Last edited by v3nomu#0667 on Mar 10, 2021, 11:47:50 PM
|
![]() |