Game Balance in Path of Exile: Echoes of the Atlas
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Last edited by iteration2 on Jan 11, 2021, 5:33:41 PM
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RIP Syndicate Operative
Sep 2020 - Jan 2021 Had a good run | |
pro tip for the ED/Cont starters:
just go for cobra lash assassin FFS |
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" You're joking right? There is almost no build diversity in this game, that is an illusion, exile. Try and reach end-game and do end-game content with any build you feel like, you can't, we both know that. Just because the game offers a massive talent tree and a lot of different items it doesn't mean there is build diversity, you can't combine whatever you feel like and boom boom everything, we all know very few builds with high investment can comfortably do end-game stuff. There is no build diversity in PoE, and they are killing it even more with this patch. Last edited by Tobiasbr on Jan 11, 2021, 5:30:09 PM
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" I hear ya man... I am in my late 30s and I always get severe carpal tunnel every league. I mostly play Spectre builds and even then I am still spamming the crap out of spells and flasks. | |
hmmmmmmm aura effect clusters from 6% to 3%? hey, this nerfs the god-like aura stackers but also kills the cluster for anyone who wasn't using that many auras. Was already hard/costly to get enough ES and endgame dmg on my not-aura-stacker coc build. Now, well, gotta delete that build and do something else entirely. Why did you not just cap aura effect bonus? Are you not trying to nerf builds with 15 auras and 400% aura effect? Not us smaller people using 6 auras with less than 100% aura effect?... I'm bummed.. =(
I had barely enough ES with 108%. The same build will now have 78% aura effect. 12% less damage and 10% less ES. All the while, the streamers with several mirrors worth of gear (and time to play) will still get pretty much the same result as they did. *This only makes the build even more expensive and even farther out of reach for us mortals. While making lesser builds less viable.* So, the opposite of what was proposed... Now, the only way aura effect is significant is if you invest a lot more into it. And those of us who invested only a couple exalts into those clusters can't anymore. You've actually RAISED the bar, not lowered it. If you capped total increased effect to like 150% it doesn't affect cheap builds and effectively force the mirror tier aura stackers to go figure out a new build. Last edited by DeathfulDan on Jan 11, 2021, 5:35:40 PM
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" Just logged in to double check with magna eclipsis, and the "short time" that it takes for the aegis to come back once depleted is 10 seconds. Even with the listed improvements, it is pretty useless, and the elementalist version of it will certainly not be worth two ascendency points. Please consider taking this down into the range of 2 seconds (start of es recharge without modifiers) to at most 4 seconds ("recently"). |
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" Agree! Why not keep those legacy clusters. I was playing in SSF league, and finally got 4 of aura effect clusters. That's just really not easy for SSF players.. Why you guys even nerf those existing clusters??? | |
Good job GGG, I have to say that this league is shaping up to be the best ever. I have absolutely no issues with the nerfs - they all make perfect sense.
Last edited by MrWonderful99 on Jan 11, 2021, 5:36:04 PM
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Ok. I'm a normal player, level 91-92 for season. Justly the type that GGG doesn't consider when make the balance. Unfortunately, GGG believes that only pro players play the game. It's sad, but real. GGG doesn't have interesting in normal players. We will never reach the higest levels because before of that GGG will nerf the builds that we have choose with this goal.
In that situation, why you GGG doesn't tell us this truth? So we would know what to expect and we would have no illusions. PD: Why GGG doesn't remove minions of the game instead nerfing them in every season? |
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