Our Reasoning Behind the 3.13 Launch Delay

just use extra time to TEST stuff

give me cutthroat event or battle royale for just 1 hour lol
Chris,

I cannot overstate how much I appreciate the openness and honesty of this reply and that you took the time to address it personally.

As one of the people who feels aggrieved (because I was looking forward to spending my sad sad Christmas leave in PoE and amnot planning to drop a small fortune on CyberPunk at release, however much I may be hyped about how amazing it looks), I so totally get this, and the survival and success of GGG and PoE as a model is way more important to me.

So thanks. Good Call.

Also good call on supporting and looking after your people, in the face of a tide of entitled bitching every time around.

I'm going to say again that I have REALLY ENJOYED heist. It's given me more variety in what is endgame to me, and I've enjoyed the slightly different pacing. I've even loved the fuckups when I lose multiple exalts worth of loot to a death. I may be a lame softcore casual, but you guys have my <3.
Can you tell us if you are going to extend HEIST ending date or not? For some of us, that's more important than Cyberpunk 2077 or 3.13.
I like Bex.

I like Bex's idea.

Make Bex's idea happen.

Don't piss off Bex.

We will be sad.
League delay is not a problem for me. Thank you for the honesty.


"
Action RPGs are all about finding items, levelling up characters and accomplishing difficult challenges,...

I agree.

"
...all while comparing your progress to your friends and feeling that you found better stuff earlier than they did.

I do not agree.
We don't see things as they are, we see them as we are.
This is great news!

We will have a well polished league to get back to when we are done with Cyberpunk.
Yea go for it makes better sense this way
Honestly, this should have been included in original announcement of delay!

Anyway, thanks dude for explaining and good luck. Looking forward for some cool flashbacks!
Good.

Sorta amused that people needed this explained. Even more bemused by some of the gamer-karen reactions.

Those people are the reason crunch exists & products ship under-polished.

It's the final release of a year where the company's had a full if-you-leave-the-house-you-get-fined quarantine, against a launch that'll suck all attention-oxygen out of the gaming field, over a period where basically all of NZ (and AU) shuts down (for the americans - remember, no thanksgiving in NZ - so mid dec to mid jan is thanksgiving + christmas + summer holidays all in one.. everything shuts down...even takeaway food tends to take 2 weeks off in non-holiday areas).

Have a nice break GGG. Take time on the polish. Put your feet up with a beer for a bit.
Last edited by Lakh#0167 on Oct 30, 2020, 3:01:20 AM
Dear Chris,

There are a few fundamental flaws in your statement. First and foremost we do get the delay, it's your business your decision.

However "ensuring that the launch would have no bugs or other major problems" is not what we have seen in the past leagues. Why? Because there's no PTR.

Thing is you depend on hype of the unknown to sell packs, so you can't really have PTR. And because your game has grown so much and has millions and millions of unexpected interactions that your handful of testers can't even get to, it's unrealistic to expect smooth launches anymore.

Heists is a very good example of this.

"
"High priority problems:
Client crash related to sound. Most commonly in Heist areas.

Heist content problems:
Players playing on Predictive Network Mode can sometimes get stuck in doorways after using movement skills. "/oos" can be used to fix this.
Job Speed modifiers not working or slowing down Job Speed

Rare case of Gianna breaking when interrupted in blueprints when working with Nenet in the same wing.


This is part of the core and basic principles of your current league and nearly a month and a few days after its launch IT'S STILL BROKEn.

Do you see how complex your game has become and how no matter how many Alpha Testers you get, they would never reproduce the feedback and bug reports a PTR would have. And how your business model cannot allow at the same time a PTR to exist?

So the delay is fine, for whatever reasons you guys have, but it's not gonna fix anything in terms of smooth launches. And it's not because we don't trust you or your testers, but because of the extremely huge number of possibilities and builds and interactions that require a huge manpower

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