[3.12] Hexblast IGNITE Trickster | Laser from the Sky, Chaos Ignites! | Hybrid or CI.

thanks you for the fast response. ah my dps is around 1M currently .
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ThanatoZGaming wrote:
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DixuMixu wrote:
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archd wrote:
anyone can help me with my POB : https://pastebin.com/6v52efkb.
i don't understand why it doesn't calculate the ignite dmg.
btw it took me a quite while why to realise that you need add elemental dmg to spell(cold/lightning) to make hexblast can do elemental ailment.


You need to add these two lines on your gear in PoB:

Chaos Damage can Ignite, Chill and Shock
X% More Damage with Ailments

X is 280 if your max doom is 40
X is 315 if your max doom is 45 (alt quality Flammability)
X is 350 if your max doom is 50 (alt quality Flammability with lvl 4 Enhance)

Basically 35 more damage with ailments per 5 max doom


For completeness, would also want to add

Your lightning damage can ignite
Your cold damage can ignite

(if you have added damage of these elements, that matters a lot too!)



Thanks good call!

https://pastebin.com/AqHQEaLP

Here is my current pob.
Almost reaching respectable numbers. (5.8mil/2.2mil)

Swapped out Witchfire (going to test this tomorrow) as I'd rather have despair always on, and a level 21 gem +2 levels in gloves=level 23.


One thing: I wouldnt take out combustion in links, regardless of dps increase. Combustions % chance to ignite is noticeable; without it, you regularly 'whiff'

I think only thing I have left to do is use Awakened gems, and switch Swift to Awakened Chaos, but that means getting 4 blues on my chest...good luck to that.
Last edited by SuckLord3000#3675 on Sep 27, 2020, 12:20:19 AM

Alt quality Combustion actually gives ignite speed, so it good :)
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SuckLord3000 wrote:
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ThanatoZGaming wrote:
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DixuMixu wrote:


You need to add these two lines on your gear in PoB:

Chaos Damage can Ignite, Chill and Shock
X% More Damage with Ailments

X is 280 if your max doom is 40
X is 315 if your max doom is 45 (alt quality Flammability)
X is 350 if your max doom is 50 (alt quality Flammability with lvl 4 Enhance)

Basically 35 more damage with ailments per 5 max doom


For completeness, would also want to add

Your lightning damage can ignite
Your cold damage can ignite

(if you have added damage of these elements, that matters a lot too!)



Thanks good call!

https://pastebin.com/AqHQEaLP

Here is my current pob.
Almost reaching respectable numbers. (5.8mil/2.2mil)

Swapped out Witchfire (going to test this tomorrow) as I'd rather have despair always on, and a level 21 gem +2 levels in gloves=level 23.


One thing: I wouldnt take out combustion in links, regardless of dps increase. Combustions % chance to ignite is noticeable; without it, you regularly 'whiff'

I think only thing I have left to do is use Awakened gems, and switch Swift to Awakened Chaos, but that means getting 4 blues on my chest...good luck to that.


You also forgot the X% More Damage with Hits.
As ignite is 50% dmg of the base hit, this also scales.
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Restoron wrote:


You also forgot the X% More Damage with Hits.
As ignite is 50% dmg of the base hit, this also scales.


Alright so the lines you need to add to PoB for damage calculation are:

Chaos Damage can Ignite, Chill and Shock
X% More Damage with Ailments
Y% More Damage with Hits
Your lightning damage can ignite
Your cold damage can ignite

X is 280 if your max doom is 40
X is 315 if your max doom is 45 (alt quality Flammability)
X is 350 if your max doom is 50 (alt quality Flammability with lvl 4 Enhance)
Y is 400 if your max doom is 40
Y is 450 if your max doom is 45 (alt quality Flammability)
Y is 500 if your max doom is 50 (alt quality Flammability with lvl 4 Enhance)

35 more damage with ailments per 5 max doom
50 more damage with hits per 5 max doom
Great news gents, PoB update out with Hexblast updated in :)
what does "ignite dps" vs "total damage per ignite" mean?
/edit/ im such a dummy, got it.
Last edited by SuckLord3000#3675 on Sep 27, 2020, 1:46:42 PM
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SuckLord3000 wrote:
what does "ignite dps" vs "total damage per ignite" mean?


Im gonna guess that it means the amount of dmg a full ignite would do before it falls off.
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Phantasterei wrote:
Great news gents, PoB update out with Hexblast updated in :)


This is great, do we need add anything in our POB anymore?

I checked "is the enemy ignited" but thats it, and im at 2.5 mil with the following gear:

Last edited by Baldrick#1126 on Sep 27, 2020, 2:18:04 PM
Any good unique chest pieces for this build (6-linked ofc). I am doing hybrid atm.

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